Am 01.05.2015 um 00:17 schrieb d...@661.org:
On Thu, 30 Apr 2015, Hermann Meyer wrote:
Am 30.04.2015 um 10:41 schrieb d...@661.org:
I've been playing around with libsndfile, libvorbisfile, libmodplug,
and libao to provide background music and sound effects for a game
engine. I have a sol
On Thu, 30 Apr 2015, Hermann Meyer wrote:
Am 30.04.2015 um 10:41 schrieb d...@661.org:
I've been playing around with libsndfile, libvorbisfile, libmodplug, and
libao to provide background music and sound effects for a game engine. I
have a solid handle on making one noise at a time, but I d
Howdy,
The 'Vee One Suite' of 'old-school' software instruments, aka. the 'gang
of three' have bumped over another tiny notch: synthv1 [1], as one
polyphonic synthesizer, samplv1 [2], a polyphonic sampler and drumkv1
[3], as one drum-kit sampler, are now being released to the masses. Again ;)
Thanks Hermann,
edited README.
Gerald
On 30.04.2015 09:30, Hermann Meyer wrote:
>
> Nice Project
>
> For your README/ build instruction you should add the following
> commands before make:
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Am 30.04.2015 um 10:41 schrieb d...@661.org:
I've been playing around with libsndfile, libvorbisfile, libmodplug,
and libao to provide background music and sound effects for a game
engine. I have a solid handle on making one noise at a time, but I
don't understand mixing. At first I thoug
I've been playing around with libsndfile, libvorbisfile, libmodplug, and
libao to provide background music and sound effects for a game engine. I
have a solid handle on making one noise at a time, but I don't understand
mixing. At first I thought I would have to write my own mixer and handle
Am 29.04.2015 um 13:50 schrieb Gerald:
Hi The lv2 version of GuitarSynth is working, thanks to falktx's DPF.
Get it from https://github.com/geraldmwangi/GuitarSynth-DPF.git if you
like. I'll release (post to LAU) it with bugfixes on the weekend.
Lg Gerald
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