Thanks Bjorn! I understand your busy and we appreciate your time in this
matter.
I'll prepare a v3 with a collected set of tags shortly. We're more than
happy to clean this up to make your job as easy as possible. We were
just looking for direction in how to move this forward.
Logan
On 23/02/17
On Thu, Feb 23, 2017 at 01:36:51PM -0700, Logan Gunthorpe wrote:
> Hello,
>
> We're still waiting on any kind of response from Bjorn. (If you're
> listening please say something!)
>
> Does anyone have any suggestions for dealing with an unresponsive
> maintainer? Or a way for us to move forward w
On 23/02/17 01:51 PM, Sinan Kaya wrote:
> You'll want to be careful during the merge window (these days) as the
> maintainer is usually busy with code delivery. You can't rush your code in at
> the last minute.
Thanks for the advice, we will continue to wait.
However, I would say we've been ver
On 02/23/2017 01:51 PM, Sinan Kaya wrote:
> On 2/23/2017 3:36 PM, Logan Gunthorpe wrote:
>> We're still waiting on any kind of response from Bjorn. (If you're
>> listening please say something!)
>>
>> Does anyone have any suggestions for dealing with an unresponsive
>> maintainer? Or a way for us t
On Thu, Feb 23, 2017 at 01:36:51PM -0700, Logan Gunthorpe wrote:
> Hello,
>
> We're still waiting on any kind of response from Bjorn. (If you're
> listening please say something!)
>
> Does anyone have any suggestions for dealing with an unresponsive
> maintainer? Or a way for us to move forward w
On 02/23/2017 01:36 PM, Logan Gunthorpe wrote:
> Hello,
>
> We're still waiting on any kind of response from Bjorn. (If you're
> listening please say something!)
>
> Does anyone have any suggestions for dealing with an unresponsive
> maintainer? Or a way for us to move forward with this quickly a
On 2/23/2017 3:36 PM, Logan Gunthorpe wrote:
> We're still waiting on any kind of response from Bjorn. (If you're
> listening please say something!)
>
> Does anyone have any suggestions for dealing with an unresponsive
> maintainer? Or a way for us to move forward with this quickly and get it
> me
Hello,
We're still waiting on any kind of response from Bjorn. (If you're
listening please say something!)
Does anyone have any suggestions for dealing with an unresponsive
maintainer? Or a way for us to move forward with this quickly and get it
merged?
ie. Can anyone else pick this up through a
Hi Bjorn,
Can you give us an idea of when you might be able to comment on our
patchset? We've addressed all the outstanding issues and have a couple
of reviewed and tested tags. So we'd like to see this move forward as
soon as possible.
I can do a respin with the tags collected or address any con
On Thu, Feb 2, 2017 at 11:05 AM, Logan Gunthorpe wrote:
> Changes since v1:
>
> * Rebased onto 4.10-rc6 (cleanly)
> * Split the patch into a few more easily digestible patches (as
> suggested by Greg Kroah-Hartman)
> * Folded switchtec.c into switchtec.h (per Greg)
> * Fixed a bunch of 32bit bui
On Thu, Feb 02, 2017 at 11:05:59AM -0700, Logan Gunthorpe wrote:
> Changes since v1:
>
> * Rebased onto 4.10-rc6 (cleanly)
> * Split the patch into a few more easily digestible patches (as
> suggested by Greg Kroah-Hartman)
> * Folded switchtec.c into switchtec.h (per Greg)
> * Fixed a bunch of
Corrections to the email below. It should be
Tested-by: Krishna Dhulipala krish...@fb.com
Reviewed-by: Wei Zhang wzh...@fb.com
Thanks,
-Wei
--
wei zhang | software engineer | facebook
wzh...@fb.com | (408) 460-4803
On 2/9/17, 3:16 PM, "Wei Zhang" wrote:
Hi,
The switcht
Hi,
The switchtec driver patches [PATCH v2 (0-4)/4] in conjunction with the
switchtec userland tool is used to communicate with the Microsemi 8536 PCIe
Switch used on Facebook’s Lightning platform. The following essential driver
and tool functions were successfully tested with it:
· Ret
Changes since v1:
* Rebased onto 4.10-rc6 (cleanly)
* Split the patch into a few more easily digestible patches (as
suggested by Greg Kroah-Hartman)
* Folded switchtec.c into switchtec.h (per Greg)
* Fixed a bunch of 32bit build warnings caught by the kbuild test robot
* Fixed some issues in the
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