Cellular company as ISP

2009-09-23 Thread Michael Ben-Nes
Hi,
What is the quality of a cellular ISP connection compared to an ADSL line.

Like:
Latency factor that effect SSH like protocols.
The ability to consume the full speed capacity.


Cheers,
Miki

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Re: Open Source Games or the Lack of Them

2009-09-23 Thread Michael Ben-Nes
For years I been waiting to get the same Windows gaming experience from
Linux.Sadly the gap is just get wider over time and I don't think the
increase will reverse it self in the coming years.

Lucky us technology change rapidly and my expectation is that in the coming
years gaming / application will be streamed to our computer from near
by libraries.
So putting it simply you will have at your disposal the choice of games /
application of every OS. What at least render the lack of games on Linux.
Here is pick to a possible future:
http://www.youtube.com/watch?v=k-w56hQxmnY

As for the Opensource concept, I can only hope that in the coming years
companies will benefit by using the opensource model. That might give them
the ability to harness the community to add extra feature to their games.
There is also the question if the result of this workflow will be better
games ( Sell more ) or like the result of the wiki book ( lame content ).

Cheers,
Miki

--
Michael Ben-Nes - Internet Consultant and Director.
http://www.epoch.co.il - weaving the Net.
Cellular: 054-4848113
--


On Fri, Sep 18, 2009 at 4:50 PM, Shlomi Fish shlo...@iglu.org.il wrote:

 Hi all!

 Someone emailed me in private and said that you don't want to mention open
 source gaming. It's a sad joke. and other stuff like that. I'd like to
 mention some reasons for why I think this is largely the case.

 Reason: Proprietary Games are OK.
 ---

 If you read Joel on Software's
 http://www.joelonsoftware.com/articles/FiveWorlds.html , you'll see that
 commercial games play by different rules than what Joel calls shrinkwrap
 software, which is software (whether open-source or proprietary) that is
 distributed or used in the wild by many different people. A game must be
 perfectly right the first time, most games are failures, and generally
 games
 require much more effort than just coding the engine.

 Richard M. Stallman was quoted as saying that game engines should be free,
 but approves of the notion that graphics, music, and stories could all be
 separate and treated differently (i.e., Non-Free.):

 http://developers.slashdot.org/article.pl?sid=05/01/09/191257

 Since a typical game nowadays costs a lot of money to develop, and requires
 the collaboration of many people, it seems unlikely that we will see many
 open-source games that are up-to-par with commercial offerings. When we
 work
 on FOSS alternatives to commercial apps: Firefox, Thunderbird,
 OpenOffice.org,
 Inkscape, GIMP, Audacity, etc. we can expect the first versions to have
 some
 bugs and that some features will be missing even in the contemporary
 versions,
 because either they don't matter much to people or because we will
 eventually
 catch up with them. But we cannot afford to do it in most games.

 My hope is that eventually either game engines would indeed be open-source
 or
 at least close (because the amount of work done on the engine is minuscule
 in
 comparison to the rest of the game) so they can be ported to Linux, or that
 at
 least game companies will start supporting Linux better once it gains
 marketshare, or that wine, cedega, etc. will allow better support.

 Reportedly, Blizzard has been using GNU/Linux internally to develop their
 games (World of Warcraft, etc.) and test them, but has not released an
 official version for Linux yet, or supports it.

 Reason: Graphic Artists are unwilling to contribute
 -

 For some reason or another it seems that talented graphic artists do not
 volunteer to contribute to open-source/open-content, whether games or other
 software. You can see some discussion of it here:


 http://www.shlomifish.org/humour/fortunes/shlomif.html#third-sharp-perl-reich

 And scrottie later continued it in this blog comment to a post where a
 graphic designer expresses moral outrage at being asked by Google to
 contribute design work to Chrome in exchange for thanks, not money

 http://use.perl.org/~scrottie/journal/38916

 While there are probably fewer professional graphic artists than
 professional
 programmers (since many classes of programs require very little graphics
 design), I still think that a much smaller percentage of them contribute to
 open-source than programmers.

 I don't know which percentage of programmers contribute to FOSS on their
 free
 time, and there was something that people asked after the 2001-2002
 recession,
 when many programmers became unemployed, why we don't see a flood of
 Israeli
 programmers to FOSS projects, where they can gain some esteem, experience,
 knowledge, and also have something to do in their free time. Nevertheless,
 there are still enough programmers to make a difference and to even pose a
 significant competition to commercial offering.

 I don't know the reason why graphics artists are so reluctant to
 contribute.
 But I 

Re: Open Source Games or the Lack of Them

2009-09-23 Thread Ely Levy
Linux game experience is affected a lot by the lack of normal graphic API
(It seems not serious engine uses opengl, even less use opengl shader
language.) Drivers for most card work slowly on linux. With the exception of
the closed source NVidia drivers.
Beside that Linux is also really lacking on the sound front. OpenAL seems
the most common cross platform api and still somehow it's complicated and
rather buggy. SDL is a solution yes, but it's still have high latency and
not so easy to use API.
At least input and joysticks seems to work fine with the SDL 1.3 svn so
that's one thing off the list :)

Of course there are some other issues, cross distribution libraries (LSB?),
lack of installer and the few other minor things.

One good thing about the future is that wine seems to work well with
directx, so maybe the future is using wine libs
for graphic and sound..

Ely

2009/9/23 Michael Ben-Nes mich...@epoch.co.il

 For years I been waiting to get the same Windows gaming experience from
 Linux.Sadly the gap is just get wider over time and I don't think the
 increase will reverse it self in the coming years.

 Lucky us technology change rapidly and my expectation is that in the coming
 years gaming / application will be streamed to our computer from near
 by libraries.
 So putting it simply you will have at your disposal the choice of games /
 application of every OS. What at least render the lack of games on Linux.
 Here is pick to a possible future:
 http://www.youtube.com/watch?v=k-w56hQxmnY

 As for the Opensource concept, I can only hope that in the coming years
 companies will benefit by using the opensource model. That might give them
 the ability to harness the community to add extra feature to their games.
 There is also the question if the result of this workflow will be better
 games ( Sell more ) or like the result of the wiki book ( lame content ).

 Cheers,
 Miki

 --
 Michael Ben-Nes - Internet Consultant and Director.
 http://www.epoch.co.il - weaving the Net.
 Cellular: 054-4848113
 --


 On Fri, Sep 18, 2009 at 4:50 PM, Shlomi Fish shlo...@iglu.org.il wrote:

 Hi all!

 Someone emailed me in private and said that you don't want to mention
 open
 source gaming. It's a sad joke. and other stuff like that. I'd like to
 mention some reasons for why I think this is largely the case.

 Reason: Proprietary Games are OK.
 ---

 If you read Joel on Software's
 http://www.joelonsoftware.com/articles/FiveWorlds.html , you'll see that
 commercial games play by different rules than what Joel calls shrinkwrap
 software, which is software (whether open-source or proprietary) that is
 distributed or used in the wild by many different people. A game must be
 perfectly right the first time, most games are failures, and generally
 games
 require much more effort than just coding the engine.

 Richard M. Stallman was quoted as saying that game engines should be
 free,
 but approves of the notion that graphics, music, and stories could all be
 separate and treated differently (i.e., Non-Free.):

 http://developers.slashdot.org/article.pl?sid=05/01/09/191257

 Since a typical game nowadays costs a lot of money to develop, and
 requires
 the collaboration of many people, it seems unlikely that we will see many
 open-source games that are up-to-par with commercial offerings. When we
 work
 on FOSS alternatives to commercial apps: Firefox, Thunderbird,
 OpenOffice.org,
 Inkscape, GIMP, Audacity, etc. we can expect the first versions to have
 some
 bugs and that some features will be missing even in the contemporary
 versions,
 because either they don't matter much to people or because we will
 eventually
 catch up with them. But we cannot afford to do it in most games.

 My hope is that eventually either game engines would indeed be open-source
 or
 at least close (because the amount of work done on the engine is minuscule
 in
 comparison to the rest of the game) so they can be ported to Linux, or
 that at
 least game companies will start supporting Linux better once it gains
 marketshare, or that wine, cedega, etc. will allow better support.

 Reportedly, Blizzard has been using GNU/Linux internally to develop their
 games (World of Warcraft, etc.) and test them, but has not released an
 official version for Linux yet, or supports it.

 Reason: Graphic Artists are unwilling to contribute
 -

 For some reason or another it seems that talented graphic artists do not
 volunteer to contribute to open-source/open-content, whether games or
 other
 software. You can see some discussion of it here:


 http://www.shlomifish.org/humour/fortunes/shlomif.html#third-sharp-perl-reich

 And scrottie later continued it in this blog comment to a post where a
 graphic designer expresses moral outrage at being asked by Google to
 contribute design work to 

Re: sendmail smart host auth (solved)

2009-09-23 Thread Erez D
ok. after seeing all references to this are for mc and not cf. i decided to
go with changing the mc file.

so here it is for posperity
i added the following lines to submit.mc:
==
MASQUERADE_AS(doron.com)
FEATURE(`masquerade_envelope')dnl
define(`SMART_HOST',`out.bezeqint.net')dnl
define(`confAUTH_MECHANISMS', `EXTERNAL GSSAPI DIGEST-MD5 CRAM-MD5 LOGIN
PLAIN')dnl
FEATURE(`authinfo',`hash /etc/mail/auth/client-info')dnl

and did:
cd /etc/mail
mkdir auth
echo 'AuthInfo:out.bezeqint.net I:username P:password' 
auth/client-info
cd auth
makemap hash client-info  client-info
cd /etc/mail
m4 submit.mc  submit.cf

now it works.

thanks for your help.
erez.



On Wed, Sep 23, 2009 at 8:07 AM, Oron Peled o...@actcom.co.il wrote:

 On Tuesday, 22 בSeptember 2009 12:35:50 Erez D wrote:
  i am using bezeqint as my relay host.
 Me too.

  i edit my submit.cf and added:
  DSout.bezeqint.net
 1. In the last 12 years I never touched a .cf file directly, always
   maintained the .mc files and generated the .cf files via m4.
   The default config provided by most distros (Fedora in my case)
   is pretty sane, so there is very little to change.

 2. I always customized sendmail.mc and not submit.mc, but maybe
   it's because I'm using full sendmail as my mail-hub for my
   internal network. Maybe I should switch to ms-smp for my
   laptop as well.

  however i get Relaying denied, so i need to add authentication.
  anybody knows how ?
 Just did this last month (sorry, long url):

 http://life-with-linux.blogspot.com/2009/08/howto-sendmail-authentication-
 against.htmlhttp://life-with-linux.blogspot.com/2009/08/howto-sendmail-authentication-%0Aagainst.html

  please do not reply sendmail is bad, or switch to other MTA.
 Sendmail is bad for some people. Switch the people ;-)

 --
 Oron Peled Voice: +972-4-8228492
 o...@actcom.co.il  
 http://users.actcom.co.il/~oronhttp://users.actcom.co.il/%7Eoron
 Beware of bugs in the above code;
  I have only proved it correct, not tried it.
  -- Donald E. Knuth

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Codes snips on the web

2009-09-23 Thread Michael Ben-Nes
Hi,
I noticed of http://snippets.dzone.com which provide a way to share code
snips in a web 2.0 like.
For years I kept my snips using private methods and I wish to start share
and access them more easily.

Does anybody knows of a better solution to share and keep code snips?

Cheers,
Miki
--
Michael Ben-Nes - Internet Consultant and Director.
http://www.epoch.co.il - weaving the Net.
Cellular: 054-4848113
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Re: For webmaster of linux.org.il

2009-09-23 Thread Shlomi Fish
On Tuesday 15 Sep 2009 10:12:50 Michael Ben-Nes wrote:
 Hi everyone,
 I see its not yet fixed. Who is actually responsible for the site / domain
  ?
 

Hi!

I think it's Shachar Shemesh: http://shemesh.biz/ . He's subscribed to Linux-
IL, but I CCed him on this.

I should note that with this top-posting it's hard to understand which of the 
requests do you want to resolve:

  I see two problems here:
 
  1. The webmas...@linux.org.il is not forwarded to the appropriate
  webmaster. I
  don't know who it is now, and if necessary, I volunteer to take it over.
  I can write to the directory serving it, but the
  webmas...@linux.org.ilstill needs to point to somewhere valid.
 
  2. The link on http://www.linux.org.il/sites/support/ to the Linux-IL
  information is broken. Either we can point this particular it to either
  of these locations where it is temporarily available:
 

Regards,

Shlomi Fish

[Snipped]

-- 
-
Shlomi Fish   http://www.shlomifish.org/
Funny Anti-Terrorism Story - http://shlom.in/enemy

Chuck Norris read the entire English Wikipedia in 24 hours. Twice.

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RE: Codes snips on the web

2009-09-23 Thread ronys
http://www.nomorepasting.com/
http://pastebin.com/
http://pastebin.ca/
 
(In no particular order. I've used each of them a while ago.)
 
Rony

  _  

From: linux-il-boun...@cs.huji.ac.il [mailto:linux-il-boun...@cs.huji.ac.il]
On Behalf Of Michael Ben-Nes
Sent: Wednesday, September 23, 2009 11:23 AM
To: IGLU
Subject: Codes snips on the web


Hi, 

I noticed of http://snippets.dzone.com which provide a way to share code
snips in a web 2.0 like.
For years I kept my snips using private methods and I wish to start share
and access them more easily.

Does anybody knows of a better solution to share and keep code snips?

Cheers,
Miki
--
Michael Ben-Nes - Internet Consultant and Director.
http://www.epoch.co.il - weaving the Net.
Cellular: 054-4848113
--

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Re: Codes snips on the web

2009-09-23 Thread Shlomi Fish
On Wednesday 23 Sep 2009 14:33:59 ronys wrote:
 http://www.nomorepasting.com/
 http://pastebin.com/
 http://pastebin.ca/
 
 (In no particular order. I've used each of them a while ago.)
 

Hi Rony!

With all due respect to them and to many other pastebin sites (see 
http://en.wikipedia.org/wiki/Comparison_of_pastebins ), I don't think that 
they were what Michael meant. What he meant was a snippets-sharing site with a 
way to tag snippets, post comments about them, update them, and without them 
getting expired. Similar to what Flickr is for photos, or StumbleUpon is for 
links, Twitter/etc. are for short messages or any of the many blog services 
are for longer posts . Only for code snippets.

I cannot answer this question, but there was something about it on Advogato 
once upon a time:

http://www.advogato.org/person/boog/diary.html

Regards,

Shlomi Fish

 Rony
 
   _
 
 From: linux-il-boun...@cs.huji.ac.il
  [mailto:linux-il-boun...@cs.huji.ac.il] On Behalf Of Michael Ben-Nes
 Sent: Wednesday, September 23, 2009 11:23 AM
 To: IGLU
 Subject: Codes snips on the web
 
 
 Hi,
 
 I noticed of http://snippets.dzone.com which provide a way to share code
 snips in a web 2.0 like.
 For years I kept my snips using private methods and I wish to start share
 and access them more easily.
 
 Does anybody knows of a better solution to share and keep code snips?
 
 Cheers,
 Miki
 --
 Michael Ben-Nes - Internet Consultant and Director.
 http://www.epoch.co.il - weaving the Net.
 Cellular: 054-4848113
 --
 

-- 
-
Shlomi Fish   http://www.shlomifish.org/
Original Riddles - http://www.shlomifish.org/puzzles/

Chuck Norris read the entire English Wikipedia in 24 hours. Twice.

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Re: Open Source Games or the Lack of Them

2009-09-23 Thread Danny Lieberman
Shlomi

Excellent analysis. Right on.

I will add one more point from personal experience.  People buy games with
their eyes.  A couple years ago I was experimenting with Croquet and Small
Talk (both OSS tools) for a virtual world application and I had the
opportunity to learn more about Microsoft DirectX

Being a major game developer - Microsoft developed DirectX with the needs of
high performance 3D graphics/game developers in mind.   DirectX and XNA Game
Studio are tremendous productivity boosts to game developers - Microsoft
understands what developers need and also the extreme importance of how good
the graphics need to look

I suggest comparing the open source Croquet project with any  DIrectX
project - Croquet looks pathetically primitive and clunky by comparison.

-- 
Danny Lieberman
-
http://www.dannylieberman.info
Twitter:  http://twitter.com/onlyjazz
Skype:  dannyl50
Warsaw:+48-79-609-5964
Israel:   +972 8 9701485
Mobile: +972 - 54 447 1114


2009/9/23 Michael Ben-Nes mich...@epoch.co.il

 For years I been waiting to get the same Windows gaming experience from
 Linux.Sadly the gap is just get wider over time and I don't think the
 increase will reverse it self in the coming years.

 Lucky us technology change rapidly and my expectation is that in the coming
 years gaming / application will be streamed to our computer from near
 by libraries.
 So putting it simply you will have at your disposal the choice of games /
 application of every OS. What at least render the lack of games on Linux.
 Here is pick to a possible future:
 http://www.youtube.com/watch?v=k-w56hQxmnY

 As for the Opensource concept, I can only hope that in the coming years
 companies will benefit by using the opensource model. That might give them
 the ability to harness the community to add extra feature to their games.
 There is also the question if the result of this workflow will be better
 games ( Sell more ) or like the result of the wiki book ( lame content ).

 Cheers,
 Miki

 --
 Michael Ben-Nes - Internet Consultant and Director.
 http://www.epoch.co.il - weaving the Net.
 Cellular: 054-4848113
 --


 On Fri, Sep 18, 2009 at 4:50 PM, Shlomi Fish shlo...@iglu.org.il wrote:

 Hi all!

 Someone emailed me in private and said that you don't want to mention
 open
 source gaming. It's a sad joke. and other stuff like that. I'd like to
 mention some reasons for why I think this is largely the case.

 Reason: Proprietary Games are OK.
 ---

 If you read Joel on Software's
 http://www.joelonsoftware.com/articles/FiveWorlds.html , you'll see that
 commercial games play by different rules than what Joel calls shrinkwrap
 software, which is software (whether open-source or proprietary) that is
 distributed or used in the wild by many different people. A game must be
 perfectly right the first time, most games are failures, and generally
 games
 require much more effort than just coding the engine.

 Richard M. Stallman was quoted as saying that game engines should be
 free,
 but approves of the notion that graphics, music, and stories could all be
 separate and treated differently (i.e., Non-Free.):

 http://developers.slashdot.org/article.pl?sid=05/01/09/191257

 Since a typical game nowadays costs a lot of money to develop, and
 requires
 the collaboration of many people, it seems unlikely that we will see many
 open-source games that are up-to-par with commercial offerings. When we
 work
 on FOSS alternatives to commercial apps: Firefox, Thunderbird,
 OpenOffice.org,
 Inkscape, GIMP, Audacity, etc. we can expect the first versions to have
 some
 bugs and that some features will be missing even in the contemporary
 versions,
 because either they don't matter much to people or because we will
 eventually
 catch up with them. But we cannot afford to do it in most games.

 My hope is that eventually either game engines would indeed be open-source
 or
 at least close (because the amount of work done on the engine is minuscule
 in
 comparison to the rest of the game) so they can be ported to Linux, or
 that at
 least game companies will start supporting Linux better once it gains
 marketshare, or that wine, cedega, etc. will allow better support.

 Reportedly, Blizzard has been using GNU/Linux internally to develop their
 games (World of Warcraft, etc.) and test them, but has not released an
 official version for Linux yet, or supports it.

 Reason: Graphic Artists are unwilling to contribute
 -

 For some reason or another it seems that talented graphic artists do not
 volunteer to contribute to open-source/open-content, whether games or
 other
 software. You can see some discussion of it here:


 

Re: Codes snips on the web

2009-09-23 Thread Ohad Levy
Hi,

One option would be to create a github account, and create one or more
repositories.
you would get the version control + it would allow others to search and look
at your changes.

Ohad

On 9/23/09, Michael Ben-Nes mich...@epoch.co.il wrote:

 Hi,
 I noticed of http://snippets.dzone.com which provide a way to share code
 snips in a web 2.0 like.
 For years I kept my snips using private methods and I wish to start share
 and access them more easily.

 Does anybody knows of a better solution to share and keep code snips?

 Cheers,
 Miki
 --
 Michael Ben-Nes - Internet Consultant and Director.
 http://www.epoch.co.il - weaving the Net.
 Cellular: 054-4848113
 --

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jobop: PHP Contractor

2009-09-23 Thread Eliezer Israel
Abe's Market is looking for an experienced PHP programmer for
contracted development work.  Sound knowledge of object oriented
programming and experience with PHP frameworks is required.
Experience with the Zend Framework is a plus. Experience
developing for the Magento E-Commerce system is a plus.
Experience in AWS and Linux system architecture and
administration both a plus.

Abe's Market is an online seller of natural products located in
Jerusalem. Send CVs to tech-j...@abesmarket.com
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Re: Cellular company as ISP

2009-09-23 Thread Guy Corem
Miki,

In the last few months I've used Cellcom unlimited deal with Option
GlobeSurfer III router, in a reasonable manner ( ~1GB of traffic per month).
All was well, until today. In the last month, on purpose, I've downloaded
about ~100 GB through Cellcom.
I've received the invoice yesterday, and starting from today, the bandwidth
is about ~150 kbps (before it was ~2000 kbps).
When changing to other Cellcom SIM (belonging to a different number), I
receive the expected 2000 kbps. When changing to the blacklisted number
other SIM, I receive the throttled ~150 kbps.
It's consistent, and doesn't depend on my location.

In the contract I've signed with them, they're stating that if I'll use P2P
or more than triple of the network average bandwidth per subscriber, they
reserve the right to throttle me.

It's seem that they're doing exactly that. Tomorrow I'll check with Cellcom.

Also, I believe that In the past they've killed DNS queries after starting
torrent.

Bottom line: if you're planning to consume a lot of bandwidth, use ADSL /
cables.

Guy


2009/9/23 Michael Ben-Nes mich...@epoch.co.il

 Hi,
 What is the quality of a cellular ISP connection compared to an ADSL line.

 Like:
 Latency factor that effect SSH like protocols.
 The ability to consume the full speed capacity.


 Cheers,
 Miki

 --
 Michael Ben-Nes - Internet Consultant and Director.
 http://www.epoch.co.il - weaving the Net.
 Cellular: 054-4848113
 --

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Re: Cellular company as ISP

2009-09-23 Thread Tzafrir Cohen
On Wed, Sep 23, 2009 at 11:47:49PM +0300, Guy Corem wrote:

 Bottom line: if you're planning to consume a lot of bandwidth, use ADSL /
 cables.

Likewise if you plan on using VoIP.

BTW: VoIP is actually not a major bandwith consumer. It is merely a
competition to the service they provide.

-- 
Tzafrir Cohen | tzaf...@jabber.org | VIM is
http://tzafrir.org.il || a Mutt's
tzaf...@cohens.org.il ||  best
ICQ# 16849754 || friend

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Digital Photo Keychains for Linux

2009-09-23 Thread Eli Marmor
Hi,

Do you know all those trendy Digital Photo Keychains?
These cute and tiny digital frames that are sold for 49-79 NIS and are
charged and fed by photos from a PC through USB?

Well, I've always was sure that they use the standard flash disk
protocol with the computer, like all the other players (MP3, MP4, etc.)
and that their disk looks as a drive for your OS and you can just manage
the files there (copy/rename/remove/etc.) just like any other directory
or folder.

I was amazed to find out that these devices require a special software
to manage them.

It means that they don't work with Linux, most of them don't work with
MAC too, and that even the thousands software packages which were
developed for Windows (!) can't access them (because they are not like
drives with normal files, but just a black box which only the user
can access and only through the special software).

Since there are hundreds of models, I can't believe that all of them
use this crazy was of working and that none uses the standard flash
disk protocol.

I'll be glad to hear models that use the standard protocol (like all of
the MP3, MP4, disk-on-key, etc.).

Thanks,
-- 
Eli Marmor
mar...@netmask.it
CEO, Netmask (El-Mar) Internet Technologies Ltd.
__
Tel.:   +972-9-766-1020  8 Yad-Harutzim St.
Fax.:   +972-9-766-1314  P.O.B. 7004
Mobile: +972-50-5237338  Kfar-Saba 44641, Israel

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