Cellular company as ISP
Hi, What is the quality of a cellular ISP connection compared to an ADSL line. Like: Latency factor that effect SSH like protocols. The ability to consume the full speed capacity. Cheers, Miki -- Michael Ben-Nes - Internet Consultant and Director. http://www.epoch.co.il - weaving the Net. Cellular: 054-4848113 -- ___ Linux-il mailing list Linux-il@cs.huji.ac.il http://mailman.cs.huji.ac.il/mailman/listinfo/linux-il
Re: Open Source Games or the Lack of Them
For years I been waiting to get the same Windows gaming experience from Linux.Sadly the gap is just get wider over time and I don't think the increase will reverse it self in the coming years. Lucky us technology change rapidly and my expectation is that in the coming years gaming / application will be streamed to our computer from near by libraries. So putting it simply you will have at your disposal the choice of games / application of every OS. What at least render the lack of games on Linux. Here is pick to a possible future: http://www.youtube.com/watch?v=k-w56hQxmnY As for the Opensource concept, I can only hope that in the coming years companies will benefit by using the opensource model. That might give them the ability to harness the community to add extra feature to their games. There is also the question if the result of this workflow will be better games ( Sell more ) or like the result of the wiki book ( lame content ). Cheers, Miki -- Michael Ben-Nes - Internet Consultant and Director. http://www.epoch.co.il - weaving the Net. Cellular: 054-4848113 -- On Fri, Sep 18, 2009 at 4:50 PM, Shlomi Fish shlo...@iglu.org.il wrote: Hi all! Someone emailed me in private and said that you don't want to mention open source gaming. It's a sad joke. and other stuff like that. I'd like to mention some reasons for why I think this is largely the case. Reason: Proprietary Games are OK. --- If you read Joel on Software's http://www.joelonsoftware.com/articles/FiveWorlds.html , you'll see that commercial games play by different rules than what Joel calls shrinkwrap software, which is software (whether open-source or proprietary) that is distributed or used in the wild by many different people. A game must be perfectly right the first time, most games are failures, and generally games require much more effort than just coding the engine. Richard M. Stallman was quoted as saying that game engines should be free, but approves of the notion that graphics, music, and stories could all be separate and treated differently (i.e., Non-Free.): http://developers.slashdot.org/article.pl?sid=05/01/09/191257 Since a typical game nowadays costs a lot of money to develop, and requires the collaboration of many people, it seems unlikely that we will see many open-source games that are up-to-par with commercial offerings. When we work on FOSS alternatives to commercial apps: Firefox, Thunderbird, OpenOffice.org, Inkscape, GIMP, Audacity, etc. we can expect the first versions to have some bugs and that some features will be missing even in the contemporary versions, because either they don't matter much to people or because we will eventually catch up with them. But we cannot afford to do it in most games. My hope is that eventually either game engines would indeed be open-source or at least close (because the amount of work done on the engine is minuscule in comparison to the rest of the game) so they can be ported to Linux, or that at least game companies will start supporting Linux better once it gains marketshare, or that wine, cedega, etc. will allow better support. Reportedly, Blizzard has been using GNU/Linux internally to develop their games (World of Warcraft, etc.) and test them, but has not released an official version for Linux yet, or supports it. Reason: Graphic Artists are unwilling to contribute - For some reason or another it seems that talented graphic artists do not volunteer to contribute to open-source/open-content, whether games or other software. You can see some discussion of it here: http://www.shlomifish.org/humour/fortunes/shlomif.html#third-sharp-perl-reich And scrottie later continued it in this blog comment to a post where a graphic designer expresses moral outrage at being asked by Google to contribute design work to Chrome in exchange for thanks, not money http://use.perl.org/~scrottie/journal/38916 While there are probably fewer professional graphic artists than professional programmers (since many classes of programs require very little graphics design), I still think that a much smaller percentage of them contribute to open-source than programmers. I don't know which percentage of programmers contribute to FOSS on their free time, and there was something that people asked after the 2001-2002 recession, when many programmers became unemployed, why we don't see a flood of Israeli programmers to FOSS projects, where they can gain some esteem, experience, knowledge, and also have something to do in their free time. Nevertheless, there are still enough programmers to make a difference and to even pose a significant competition to commercial offering. I don't know the reason why graphics artists are so reluctant to contribute. But I
Re: Open Source Games or the Lack of Them
Linux game experience is affected a lot by the lack of normal graphic API (It seems not serious engine uses opengl, even less use opengl shader language.) Drivers for most card work slowly on linux. With the exception of the closed source NVidia drivers. Beside that Linux is also really lacking on the sound front. OpenAL seems the most common cross platform api and still somehow it's complicated and rather buggy. SDL is a solution yes, but it's still have high latency and not so easy to use API. At least input and joysticks seems to work fine with the SDL 1.3 svn so that's one thing off the list :) Of course there are some other issues, cross distribution libraries (LSB?), lack of installer and the few other minor things. One good thing about the future is that wine seems to work well with directx, so maybe the future is using wine libs for graphic and sound.. Ely 2009/9/23 Michael Ben-Nes mich...@epoch.co.il For years I been waiting to get the same Windows gaming experience from Linux.Sadly the gap is just get wider over time and I don't think the increase will reverse it self in the coming years. Lucky us technology change rapidly and my expectation is that in the coming years gaming / application will be streamed to our computer from near by libraries. So putting it simply you will have at your disposal the choice of games / application of every OS. What at least render the lack of games on Linux. Here is pick to a possible future: http://www.youtube.com/watch?v=k-w56hQxmnY As for the Opensource concept, I can only hope that in the coming years companies will benefit by using the opensource model. That might give them the ability to harness the community to add extra feature to their games. There is also the question if the result of this workflow will be better games ( Sell more ) or like the result of the wiki book ( lame content ). Cheers, Miki -- Michael Ben-Nes - Internet Consultant and Director. http://www.epoch.co.il - weaving the Net. Cellular: 054-4848113 -- On Fri, Sep 18, 2009 at 4:50 PM, Shlomi Fish shlo...@iglu.org.il wrote: Hi all! Someone emailed me in private and said that you don't want to mention open source gaming. It's a sad joke. and other stuff like that. I'd like to mention some reasons for why I think this is largely the case. Reason: Proprietary Games are OK. --- If you read Joel on Software's http://www.joelonsoftware.com/articles/FiveWorlds.html , you'll see that commercial games play by different rules than what Joel calls shrinkwrap software, which is software (whether open-source or proprietary) that is distributed or used in the wild by many different people. A game must be perfectly right the first time, most games are failures, and generally games require much more effort than just coding the engine. Richard M. Stallman was quoted as saying that game engines should be free, but approves of the notion that graphics, music, and stories could all be separate and treated differently (i.e., Non-Free.): http://developers.slashdot.org/article.pl?sid=05/01/09/191257 Since a typical game nowadays costs a lot of money to develop, and requires the collaboration of many people, it seems unlikely that we will see many open-source games that are up-to-par with commercial offerings. When we work on FOSS alternatives to commercial apps: Firefox, Thunderbird, OpenOffice.org, Inkscape, GIMP, Audacity, etc. we can expect the first versions to have some bugs and that some features will be missing even in the contemporary versions, because either they don't matter much to people or because we will eventually catch up with them. But we cannot afford to do it in most games. My hope is that eventually either game engines would indeed be open-source or at least close (because the amount of work done on the engine is minuscule in comparison to the rest of the game) so they can be ported to Linux, or that at least game companies will start supporting Linux better once it gains marketshare, or that wine, cedega, etc. will allow better support. Reportedly, Blizzard has been using GNU/Linux internally to develop their games (World of Warcraft, etc.) and test them, but has not released an official version for Linux yet, or supports it. Reason: Graphic Artists are unwilling to contribute - For some reason or another it seems that talented graphic artists do not volunteer to contribute to open-source/open-content, whether games or other software. You can see some discussion of it here: http://www.shlomifish.org/humour/fortunes/shlomif.html#third-sharp-perl-reich And scrottie later continued it in this blog comment to a post where a graphic designer expresses moral outrage at being asked by Google to contribute design work to
Re: sendmail smart host auth (solved)
ok. after seeing all references to this are for mc and not cf. i decided to go with changing the mc file. so here it is for posperity i added the following lines to submit.mc: == MASQUERADE_AS(doron.com) FEATURE(`masquerade_envelope')dnl define(`SMART_HOST',`out.bezeqint.net')dnl define(`confAUTH_MECHANISMS', `EXTERNAL GSSAPI DIGEST-MD5 CRAM-MD5 LOGIN PLAIN')dnl FEATURE(`authinfo',`hash /etc/mail/auth/client-info')dnl and did: cd /etc/mail mkdir auth echo 'AuthInfo:out.bezeqint.net I:username P:password' auth/client-info cd auth makemap hash client-info client-info cd /etc/mail m4 submit.mc submit.cf now it works. thanks for your help. erez. On Wed, Sep 23, 2009 at 8:07 AM, Oron Peled o...@actcom.co.il wrote: On Tuesday, 22 בSeptember 2009 12:35:50 Erez D wrote: i am using bezeqint as my relay host. Me too. i edit my submit.cf and added: DSout.bezeqint.net 1. In the last 12 years I never touched a .cf file directly, always maintained the .mc files and generated the .cf files via m4. The default config provided by most distros (Fedora in my case) is pretty sane, so there is very little to change. 2. I always customized sendmail.mc and not submit.mc, but maybe it's because I'm using full sendmail as my mail-hub for my internal network. Maybe I should switch to ms-smp for my laptop as well. however i get Relaying denied, so i need to add authentication. anybody knows how ? Just did this last month (sorry, long url): http://life-with-linux.blogspot.com/2009/08/howto-sendmail-authentication- against.htmlhttp://life-with-linux.blogspot.com/2009/08/howto-sendmail-authentication-%0Aagainst.html please do not reply sendmail is bad, or switch to other MTA. Sendmail is bad for some people. Switch the people ;-) -- Oron Peled Voice: +972-4-8228492 o...@actcom.co.il http://users.actcom.co.il/~oronhttp://users.actcom.co.il/%7Eoron Beware of bugs in the above code; I have only proved it correct, not tried it. -- Donald E. Knuth ___ Linux-il mailing list Linux-il@cs.huji.ac.il http://mailman.cs.huji.ac.il/mailman/listinfo/linux-il
Codes snips on the web
Hi, I noticed of http://snippets.dzone.com which provide a way to share code snips in a web 2.0 like. For years I kept my snips using private methods and I wish to start share and access them more easily. Does anybody knows of a better solution to share and keep code snips? Cheers, Miki -- Michael Ben-Nes - Internet Consultant and Director. http://www.epoch.co.il - weaving the Net. Cellular: 054-4848113 -- ___ Linux-il mailing list Linux-il@cs.huji.ac.il http://mailman.cs.huji.ac.il/mailman/listinfo/linux-il
Re: For webmaster of linux.org.il
On Tuesday 15 Sep 2009 10:12:50 Michael Ben-Nes wrote: Hi everyone, I see its not yet fixed. Who is actually responsible for the site / domain ? Hi! I think it's Shachar Shemesh: http://shemesh.biz/ . He's subscribed to Linux- IL, but I CCed him on this. I should note that with this top-posting it's hard to understand which of the requests do you want to resolve: I see two problems here: 1. The webmas...@linux.org.il is not forwarded to the appropriate webmaster. I don't know who it is now, and if necessary, I volunteer to take it over. I can write to the directory serving it, but the webmas...@linux.org.ilstill needs to point to somewhere valid. 2. The link on http://www.linux.org.il/sites/support/ to the Linux-IL information is broken. Either we can point this particular it to either of these locations where it is temporarily available: Regards, Shlomi Fish [Snipped] -- - Shlomi Fish http://www.shlomifish.org/ Funny Anti-Terrorism Story - http://shlom.in/enemy Chuck Norris read the entire English Wikipedia in 24 hours. Twice. ___ Linux-il mailing list Linux-il@cs.huji.ac.il http://mailman.cs.huji.ac.il/mailman/listinfo/linux-il
RE: Codes snips on the web
http://www.nomorepasting.com/ http://pastebin.com/ http://pastebin.ca/ (In no particular order. I've used each of them a while ago.) Rony _ From: linux-il-boun...@cs.huji.ac.il [mailto:linux-il-boun...@cs.huji.ac.il] On Behalf Of Michael Ben-Nes Sent: Wednesday, September 23, 2009 11:23 AM To: IGLU Subject: Codes snips on the web Hi, I noticed of http://snippets.dzone.com which provide a way to share code snips in a web 2.0 like. For years I kept my snips using private methods and I wish to start share and access them more easily. Does anybody knows of a better solution to share and keep code snips? Cheers, Miki -- Michael Ben-Nes - Internet Consultant and Director. http://www.epoch.co.il - weaving the Net. Cellular: 054-4848113 -- ___ Linux-il mailing list Linux-il@cs.huji.ac.il http://mailman.cs.huji.ac.il/mailman/listinfo/linux-il
Re: Codes snips on the web
On Wednesday 23 Sep 2009 14:33:59 ronys wrote: http://www.nomorepasting.com/ http://pastebin.com/ http://pastebin.ca/ (In no particular order. I've used each of them a while ago.) Hi Rony! With all due respect to them and to many other pastebin sites (see http://en.wikipedia.org/wiki/Comparison_of_pastebins ), I don't think that they were what Michael meant. What he meant was a snippets-sharing site with a way to tag snippets, post comments about them, update them, and without them getting expired. Similar to what Flickr is for photos, or StumbleUpon is for links, Twitter/etc. are for short messages or any of the many blog services are for longer posts . Only for code snippets. I cannot answer this question, but there was something about it on Advogato once upon a time: http://www.advogato.org/person/boog/diary.html Regards, Shlomi Fish Rony _ From: linux-il-boun...@cs.huji.ac.il [mailto:linux-il-boun...@cs.huji.ac.il] On Behalf Of Michael Ben-Nes Sent: Wednesday, September 23, 2009 11:23 AM To: IGLU Subject: Codes snips on the web Hi, I noticed of http://snippets.dzone.com which provide a way to share code snips in a web 2.0 like. For years I kept my snips using private methods and I wish to start share and access them more easily. Does anybody knows of a better solution to share and keep code snips? Cheers, Miki -- Michael Ben-Nes - Internet Consultant and Director. http://www.epoch.co.il - weaving the Net. Cellular: 054-4848113 -- -- - Shlomi Fish http://www.shlomifish.org/ Original Riddles - http://www.shlomifish.org/puzzles/ Chuck Norris read the entire English Wikipedia in 24 hours. Twice. ___ Linux-il mailing list Linux-il@cs.huji.ac.il http://mailman.cs.huji.ac.il/mailman/listinfo/linux-il
Re: Open Source Games or the Lack of Them
Shlomi Excellent analysis. Right on. I will add one more point from personal experience. People buy games with their eyes. A couple years ago I was experimenting with Croquet and Small Talk (both OSS tools) for a virtual world application and I had the opportunity to learn more about Microsoft DirectX Being a major game developer - Microsoft developed DirectX with the needs of high performance 3D graphics/game developers in mind. DirectX and XNA Game Studio are tremendous productivity boosts to game developers - Microsoft understands what developers need and also the extreme importance of how good the graphics need to look I suggest comparing the open source Croquet project with any DIrectX project - Croquet looks pathetically primitive and clunky by comparison. -- Danny Lieberman - http://www.dannylieberman.info Twitter: http://twitter.com/onlyjazz Skype: dannyl50 Warsaw:+48-79-609-5964 Israel: +972 8 9701485 Mobile: +972 - 54 447 1114 2009/9/23 Michael Ben-Nes mich...@epoch.co.il For years I been waiting to get the same Windows gaming experience from Linux.Sadly the gap is just get wider over time and I don't think the increase will reverse it self in the coming years. Lucky us technology change rapidly and my expectation is that in the coming years gaming / application will be streamed to our computer from near by libraries. So putting it simply you will have at your disposal the choice of games / application of every OS. What at least render the lack of games on Linux. Here is pick to a possible future: http://www.youtube.com/watch?v=k-w56hQxmnY As for the Opensource concept, I can only hope that in the coming years companies will benefit by using the opensource model. That might give them the ability to harness the community to add extra feature to their games. There is also the question if the result of this workflow will be better games ( Sell more ) or like the result of the wiki book ( lame content ). Cheers, Miki -- Michael Ben-Nes - Internet Consultant and Director. http://www.epoch.co.il - weaving the Net. Cellular: 054-4848113 -- On Fri, Sep 18, 2009 at 4:50 PM, Shlomi Fish shlo...@iglu.org.il wrote: Hi all! Someone emailed me in private and said that you don't want to mention open source gaming. It's a sad joke. and other stuff like that. I'd like to mention some reasons for why I think this is largely the case. Reason: Proprietary Games are OK. --- If you read Joel on Software's http://www.joelonsoftware.com/articles/FiveWorlds.html , you'll see that commercial games play by different rules than what Joel calls shrinkwrap software, which is software (whether open-source or proprietary) that is distributed or used in the wild by many different people. A game must be perfectly right the first time, most games are failures, and generally games require much more effort than just coding the engine. Richard M. Stallman was quoted as saying that game engines should be free, but approves of the notion that graphics, music, and stories could all be separate and treated differently (i.e., Non-Free.): http://developers.slashdot.org/article.pl?sid=05/01/09/191257 Since a typical game nowadays costs a lot of money to develop, and requires the collaboration of many people, it seems unlikely that we will see many open-source games that are up-to-par with commercial offerings. When we work on FOSS alternatives to commercial apps: Firefox, Thunderbird, OpenOffice.org, Inkscape, GIMP, Audacity, etc. we can expect the first versions to have some bugs and that some features will be missing even in the contemporary versions, because either they don't matter much to people or because we will eventually catch up with them. But we cannot afford to do it in most games. My hope is that eventually either game engines would indeed be open-source or at least close (because the amount of work done on the engine is minuscule in comparison to the rest of the game) so they can be ported to Linux, or that at least game companies will start supporting Linux better once it gains marketshare, or that wine, cedega, etc. will allow better support. Reportedly, Blizzard has been using GNU/Linux internally to develop their games (World of Warcraft, etc.) and test them, but has not released an official version for Linux yet, or supports it. Reason: Graphic Artists are unwilling to contribute - For some reason or another it seems that talented graphic artists do not volunteer to contribute to open-source/open-content, whether games or other software. You can see some discussion of it here:
Re: Codes snips on the web
Hi, One option would be to create a github account, and create one or more repositories. you would get the version control + it would allow others to search and look at your changes. Ohad On 9/23/09, Michael Ben-Nes mich...@epoch.co.il wrote: Hi, I noticed of http://snippets.dzone.com which provide a way to share code snips in a web 2.0 like. For years I kept my snips using private methods and I wish to start share and access them more easily. Does anybody knows of a better solution to share and keep code snips? Cheers, Miki -- Michael Ben-Nes - Internet Consultant and Director. http://www.epoch.co.il - weaving the Net. Cellular: 054-4848113 -- ___ Linux-il mailing list Linux-il@cs.huji.ac.il http://mailman.cs.huji.ac.il/mailman/listinfo/linux-il ___ Linux-il mailing list Linux-il@cs.huji.ac.il http://mailman.cs.huji.ac.il/mailman/listinfo/linux-il
jobop: PHP Contractor
Abe's Market is looking for an experienced PHP programmer for contracted development work. Sound knowledge of object oriented programming and experience with PHP frameworks is required. Experience with the Zend Framework is a plus. Experience developing for the Magento E-Commerce system is a plus. Experience in AWS and Linux system architecture and administration both a plus. Abe's Market is an online seller of natural products located in Jerusalem. Send CVs to tech-j...@abesmarket.com ___ Linux-il mailing list Linux-il@cs.huji.ac.il http://mailman.cs.huji.ac.il/mailman/listinfo/linux-il
Re: Cellular company as ISP
Miki, In the last few months I've used Cellcom unlimited deal with Option GlobeSurfer III router, in a reasonable manner ( ~1GB of traffic per month). All was well, until today. In the last month, on purpose, I've downloaded about ~100 GB through Cellcom. I've received the invoice yesterday, and starting from today, the bandwidth is about ~150 kbps (before it was ~2000 kbps). When changing to other Cellcom SIM (belonging to a different number), I receive the expected 2000 kbps. When changing to the blacklisted number other SIM, I receive the throttled ~150 kbps. It's consistent, and doesn't depend on my location. In the contract I've signed with them, they're stating that if I'll use P2P or more than triple of the network average bandwidth per subscriber, they reserve the right to throttle me. It's seem that they're doing exactly that. Tomorrow I'll check with Cellcom. Also, I believe that In the past they've killed DNS queries after starting torrent. Bottom line: if you're planning to consume a lot of bandwidth, use ADSL / cables. Guy 2009/9/23 Michael Ben-Nes mich...@epoch.co.il Hi, What is the quality of a cellular ISP connection compared to an ADSL line. Like: Latency factor that effect SSH like protocols. The ability to consume the full speed capacity. Cheers, Miki -- Michael Ben-Nes - Internet Consultant and Director. http://www.epoch.co.il - weaving the Net. Cellular: 054-4848113 -- ___ Linux-il mailing list Linux-il@cs.huji.ac.il http://mailman.cs.huji.ac.il/mailman/listinfo/linux-il ___ Linux-il mailing list Linux-il@cs.huji.ac.il http://mailman.cs.huji.ac.il/mailman/listinfo/linux-il
Re: Cellular company as ISP
On Wed, Sep 23, 2009 at 11:47:49PM +0300, Guy Corem wrote: Bottom line: if you're planning to consume a lot of bandwidth, use ADSL / cables. Likewise if you plan on using VoIP. BTW: VoIP is actually not a major bandwith consumer. It is merely a competition to the service they provide. -- Tzafrir Cohen | tzaf...@jabber.org | VIM is http://tzafrir.org.il || a Mutt's tzaf...@cohens.org.il || best ICQ# 16849754 || friend ___ Linux-il mailing list Linux-il@cs.huji.ac.il http://mailman.cs.huji.ac.il/mailman/listinfo/linux-il
Digital Photo Keychains for Linux
Hi, Do you know all those trendy Digital Photo Keychains? These cute and tiny digital frames that are sold for 49-79 NIS and are charged and fed by photos from a PC through USB? Well, I've always was sure that they use the standard flash disk protocol with the computer, like all the other players (MP3, MP4, etc.) and that their disk looks as a drive for your OS and you can just manage the files there (copy/rename/remove/etc.) just like any other directory or folder. I was amazed to find out that these devices require a special software to manage them. It means that they don't work with Linux, most of them don't work with MAC too, and that even the thousands software packages which were developed for Windows (!) can't access them (because they are not like drives with normal files, but just a black box which only the user can access and only through the special software). Since there are hundreds of models, I can't believe that all of them use this crazy was of working and that none uses the standard flash disk protocol. I'll be glad to hear models that use the standard protocol (like all of the MP3, MP4, disk-on-key, etc.). Thanks, -- Eli Marmor mar...@netmask.it CEO, Netmask (El-Mar) Internet Technologies Ltd. __ Tel.: +972-9-766-1020 8 Yad-Harutzim St. Fax.: +972-9-766-1314 P.O.B. 7004 Mobile: +972-50-5237338 Kfar-Saba 44641, Israel ___ Linux-il mailing list Linux-il@cs.huji.ac.il http://mailman.cs.huji.ac.il/mailman/listinfo/linux-il