On 04/22/2014 08:18 AM, Jianyu Zhan wrote:
> On Tue, Apr 22, 2014 at 10:16 PM, Jens Axboe wrote:
>> The rest of the members will be zero-filled by default, so your patch should
>> not change anything.
>
> Hi, Jens
>
> I'm sorry I should have made this more clear.
>
> Sure, for this global
On Tue, Apr 22, 2014 at 10:16 PM, Jens Axboe wrote:
> The rest of the members will be zero-filled by default, so your patch should
> not change anything.
Hi, Jens
I'm sorry I should have made this more clear.
Sure, for this global variable struct, if not initailized, its all
fields will be
On 2014-04-21 23:26, Jianyu Zhan wrote:
For a cgroup subsystem who should init early, then it should carefully
take care of the implementation of css_alloc, because it will be called
before mm_init() setup the world.
Luckily we don't, and we better explicitly assign the early_init field
to 0,
On 2014-04-21 23:26, Jianyu Zhan wrote:
For a cgroup subsystem who should init early, then it should carefully
take care of the implementation of css_alloc, because it will be called
before mm_init() setup the world.
Luckily we don't, and we better explicitly assign the early_init field
to 0,
On Tue, Apr 22, 2014 at 10:16 PM, Jens Axboe ax...@kernel.dk wrote:
The rest of the members will be zero-filled by default, so your patch should
not change anything.
Hi, Jens
I'm sorry I should have made this more clear.
Sure, for this global variable struct, if not initailized, its all
On 04/22/2014 08:18 AM, Jianyu Zhan wrote:
On Tue, Apr 22, 2014 at 10:16 PM, Jens Axboe ax...@kernel.dk wrote:
The rest of the members will be zero-filled by default, so your patch should
not change anything.
Hi, Jens
I'm sorry I should have made this more clear.
Sure, for this global
For a cgroup subsystem who should init early, then it should carefully
take care of the implementation of css_alloc, because it will be called
before mm_init() setup the world.
Luckily we don't, and we better explicitly assign the early_init field
to 0, for document reason.
Signed-off-by: Jianyu
For a cgroup subsystem who should init early, then it should carefully
take care of the implementation of css_alloc, because it will be called
before mm_init() setup the world.
Luckily we don't, and we better explicitly assign the early_init field
to 0, for document reason.
Signed-off-by: Jianyu
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