> ff-memless-next (MLNX) is a largely improved version of the current ff-memless
> (FFML) driver. MLNX supports all force feedback effects currently available in
> the Linux force feedback userspace API. All effects are handled in accordance
> with Microsoft's DirectInput/XInput.
I have been test
On Mon, Apr 21, 2014 at 12:29 AM, wrote:
>
>> Did the WiiWheel have working FF_CONSTANT before this patchset?
>> It would be weird if yes, because lg4ff is also used for MOMO-Black
>> which works fine.
>
> Yes, I think that the force requested by fftest was just too weak to
> actually move the wh
> Did the WiiWheel have working FF_CONSTANT before this patchset?
> It would be weird if yes, because lg4ff is also used for MOMO-Black
> which works fine.
Yes, I think that the force requested by fftest was just too weak to
actually move the wheel. ffcfstress (or whatever it is called) works OK.
On Sun, Apr 20, 2014 at 7:27 PM, wrote:
> Hi all,
> I got a chance to build this series of patches and test with the
> controllers I have (*). Without specific instructions I wasn't sure
> exactly what to test, but it seems to be OK and the devices
> rumbled/wobbled appropriately,
> Simon
>
> tes
> ff-memless-next (MLNX) is a largely improved version of the current
> ff-memless
> (FFML) driver. MLNX supports all force feedback effects currently
> available in
> the Linux force feedback userspace API. All effects are handled in
> accordance
> with Microsoft's DirectInput/XInput.
Hi all,
I g
ff-memless-next (MLNX) is a largely improved version of the current ff-memless
(FFML) driver. MLNX supports all force feedback effects currently available in
the Linux force feedback userspace API. All effects are handled in accordance
with Microsoft's DirectInput/XInput. Most notable changes inclu
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