Re: [PATCH 0/6] vt: no blinking on console, 256/24-bit color improvements

2018-07-23 Thread Geert Uytterhoeven
Hi Adam, On Mon, Jul 23, 2018 at 12:42 PM Adam Borowski wrote: > On Mon, Jul 23, 2018 at 10:53:29AM +0200, Geert Uytterhoeven wrote: > > On Sat, Jul 21, 2018 at 11:39 PM Adam Borowski wrote: > > > Technically, every console can be made to blink by drawing/clearing > > > affected > > >

Re: [PATCH 0/6] vt: no blinking on console, 256/24-bit color improvements

2018-07-23 Thread Geert Uytterhoeven
Hi Adam, On Mon, Jul 23, 2018 at 12:42 PM Adam Borowski wrote: > On Mon, Jul 23, 2018 at 10:53:29AM +0200, Geert Uytterhoeven wrote: > > On Sat, Jul 21, 2018 at 11:39 PM Adam Borowski wrote: > > > Technically, every console can be made to blink by drawing/clearing > > > affected > > >

Re: [PATCH 0/6] vt: no blinking on console, 256/24-bit color improvements

2018-07-23 Thread Adam Borowski
On Mon, Jul 23, 2018 at 10:53:29AM +0200, Geert Uytterhoeven wrote: > On Sat, Jul 21, 2018 at 11:39 PM Adam Borowski wrote: > > Technically, every console can be made to blink by drawing/clearing affected > > characters a few times per second, but that'd be quite a waste of coding > > time and

Re: [PATCH 0/6] vt: no blinking on console, 256/24-bit color improvements

2018-07-23 Thread Adam Borowski
On Mon, Jul 23, 2018 at 10:53:29AM +0200, Geert Uytterhoeven wrote: > On Sat, Jul 21, 2018 at 11:39 PM Adam Borowski wrote: > > Technically, every console can be made to blink by drawing/clearing affected > > characters a few times per second, but that'd be quite a waste of coding > > time and

Re: [PATCH 0/6] vt: no blinking on console, 256/24-bit color improvements

2018-07-23 Thread Geert Uytterhoeven
Hi Adam, On Sat, Jul 21, 2018 at 11:39 PM Adam Borowski wrote: > Technically, every console can be made to blink by drawing/clearing affected > characters a few times per second, but that'd be quite a waste of coding > time and kernel size. There's a reason browsers dropped support for > and

Re: [PATCH 0/6] vt: no blinking on console, 256/24-bit color improvements

2018-07-23 Thread Geert Uytterhoeven
Hi Adam, On Sat, Jul 21, 2018 at 11:39 PM Adam Borowski wrote: > Technically, every console can be made to blink by drawing/clearing affected > characters a few times per second, but that'd be quite a waste of coding > time and kernel size. There's a reason browsers dropped support for > and

Re: [PATCH 0/6] vt: no blinking on console, 256/24-bit color improvements

2018-07-21 Thread Adam Borowski
On Sat, Jul 21, 2018 at 09:43:19AM +0200, Greg Kroah-Hartman wrote: > On Wed, Jul 18, 2018 at 05:01:52AM +0200, Adam Borowski wrote: > > Here's a patchset with two entangled improvements: > > > > * it'd be good to get rid of blinking where possible. Even CGA (thus VGA) > > allows disabling it,

Re: [PATCH 0/6] vt: no blinking on console, 256/24-bit color improvements

2018-07-21 Thread Adam Borowski
On Sat, Jul 21, 2018 at 09:43:19AM +0200, Greg Kroah-Hartman wrote: > On Wed, Jul 18, 2018 at 05:01:52AM +0200, Adam Borowski wrote: > > Here's a patchset with two entangled improvements: > > > > * it'd be good to get rid of blinking where possible. Even CGA (thus VGA) > > allows disabling it,

Re: [PATCH 0/6] vt: no blinking on console, 256/24-bit color improvements

2018-07-21 Thread Greg Kroah-Hartman
On Wed, Jul 18, 2018 at 05:01:52AM +0200, Adam Borowski wrote: > Hi! > Here's a patchset with two entangled improvements: > > * it'd be good to get rid of blinking where possible. Even CGA (thus VGA) > allows disabling it, rendering such characters with a bright background > instead. > * due

Re: [PATCH 0/6] vt: no blinking on console, 256/24-bit color improvements

2018-07-21 Thread Greg Kroah-Hartman
On Wed, Jul 18, 2018 at 05:01:52AM +0200, Adam Borowski wrote: > Hi! > Here's a patchset with two entangled improvements: > > * it'd be good to get rid of blinking where possible. Even CGA (thus VGA) > allows disabling it, rendering such characters with a bright background > instead. > * due

Re: [PATCH 0/6] vt: no blinking on console, 256/24-bit color improvements

2018-07-19 Thread Geert Uytterhoeven
Hi Adam, On Thu, Jul 19, 2018 at 4:29 PM Adam Borowski wrote: > And vgacon has code that looks like it can do CGA and MDA (redundant with > mdacon?), either of which I haven't used in... quite a while. Might be > tricky getting access to such hardware to test... Mdacon is meant to be used next

Re: [PATCH 0/6] vt: no blinking on console, 256/24-bit color improvements

2018-07-19 Thread Geert Uytterhoeven
Hi Adam, On Thu, Jul 19, 2018 at 4:29 PM Adam Borowski wrote: > And vgacon has code that looks like it can do CGA and MDA (redundant with > mdacon?), either of which I haven't used in... quite a while. Might be > tricky getting access to such hardware to test... Mdacon is meant to be used next

Re: [PATCH 0/6] vt: no blinking on console, 256/24-bit color improvements

2018-07-19 Thread Adam Borowski
On Thu, Jul 19, 2018 at 11:47:49AM +0100, Alan Cox wrote: > On Wed, 18 Jul 2018 05:01:52 +0200 > Adam Borowski wrote: > > > Hi! > > Here's a patchset with two entangled improvements: > > > > * it'd be good to get rid of blinking where possible. Even CGA (thus VGA) > > allows disabling it,

Re: [PATCH 0/6] vt: no blinking on console, 256/24-bit color improvements

2018-07-19 Thread Adam Borowski
On Thu, Jul 19, 2018 at 11:47:49AM +0100, Alan Cox wrote: > On Wed, 18 Jul 2018 05:01:52 +0200 > Adam Borowski wrote: > > > Hi! > > Here's a patchset with two entangled improvements: > > > > * it'd be good to get rid of blinking where possible. Even CGA (thus VGA) > > allows disabling it,

Re: [PATCH 0/6] vt: no blinking on console, 256/24-bit color improvements

2018-07-19 Thread Alan Cox
On Wed, 18 Jul 2018 05:01:52 +0200 Adam Borowski wrote: > Hi! > Here's a patchset with two entangled improvements: > > * it'd be good to get rid of blinking where possible. Even CGA (thus VGA) > allows disabling it, rendering such characters with a bright background > instead. That's a

Re: [PATCH 0/6] vt: no blinking on console, 256/24-bit color improvements

2018-07-19 Thread Alan Cox
On Wed, 18 Jul 2018 05:01:52 +0200 Adam Borowski wrote: > Hi! > Here's a patchset with two entangled improvements: > > * it'd be good to get rid of blinking where possible. Even CGA (thus VGA) > allows disabling it, rendering such characters with a bright background > instead. That's a

[PATCH 0/6] vt: no blinking on console, 256/24-bit color improvements

2018-07-17 Thread Adam Borowski
Hi! Here's a patchset with two entangled improvements: * it'd be good to get rid of blinking where possible. Even CGA (thus VGA) allows disabling it, rendering such characters with a bright background instead. * due to my error, 256-color mode uses a much darker palette for conversion,

[PATCH 0/6] vt: no blinking on console, 256/24-bit color improvements

2018-07-17 Thread Adam Borowski
Hi! Here's a patchset with two entangled improvements: * it'd be good to get rid of blinking where possible. Even CGA (thus VGA) allows disabling it, rendering such characters with a bright background instead. * due to my error, 256-color mode uses a much darker palette for conversion,