On Thu, Sep 18, 2014 at 09:15:44AM +0200, Takashi Iwai wrote:
> At Wed, 17 Sep 2014 21:23:37 +0200,
> Andreas Mohr wrote:
> >
> > Hi,
> >
> > On Wed, Sep 10, 2014 at 05:57:17PM +0200, Takashi Iwai wrote:
> > > The current codes in gameport and analog joystick drivers for the time
> > >
At Wed, 17 Sep 2014 21:23:37 +0200,
Andreas Mohr wrote:
>
> Hi,
>
> On Wed, Sep 10, 2014 at 05:57:17PM +0200, Takashi Iwai wrote:
> > The current codes in gameport and analog joystick drivers for the time
> > accounting have a long-standing problem when the system is running
> > with CPU freq;
At Wed, 17 Sep 2014 21:23:37 +0200,
Andreas Mohr wrote:
Hi,
On Wed, Sep 10, 2014 at 05:57:17PM +0200, Takashi Iwai wrote:
The current codes in gameport and analog joystick drivers for the time
accounting have a long-standing problem when the system is running
with CPU freq; since the
On Thu, Sep 18, 2014 at 09:15:44AM +0200, Takashi Iwai wrote:
At Wed, 17 Sep 2014 21:23:37 +0200,
Andreas Mohr wrote:
Hi,
On Wed, Sep 10, 2014 at 05:57:17PM +0200, Takashi Iwai wrote:
The current codes in gameport and analog joystick drivers for the time
accounting have a
Hi,
On Wed, Sep 10, 2014 at 05:57:17PM +0200, Takashi Iwai wrote:
> The current codes in gameport and analog joystick drivers for the time
> accounting have a long-standing problem when the system is running
> with CPU freq; since the timing is measured via TSC or sample counter,
> the
Hi,
On Wed, Sep 10, 2014 at 05:57:17PM +0200, Takashi Iwai wrote:
The current codes in gameport and analog joystick drivers for the time
accounting have a long-standing problem when the system is running
with CPU freq; since the timing is measured via TSC or sample counter,
the calculation
The current codes in gameport and analog joystick drivers for the time
accounting have a long-standing problem when the system is running
with CPU freq; since the timing is measured via TSC or sample counter,
the calculation isn't reliable.
In this patch, as a simple fix, use the standard ktime
The current codes in gameport and analog joystick drivers for the time
accounting have a long-standing problem when the system is running
with CPU freq; since the timing is measured via TSC or sample counter,
the calculation isn't reliable.
In this patch, as a simple fix, use the standard ktime
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