Radim Krčmář wrote:
> 2017-11-29 01:31-0800, Wanpeng Li:
>> From: Wanpeng Li
>>
>> MSR_IA32_DEBUGCTLMSR is zeroed on VMEXIT, so it is saved/restored
>> each time during world switch. Jim from Google pointed out that
>> when running schbench in L2,
Radim Krčmář wrote:
> 2017-11-29 01:31-0800, Wanpeng Li:
>> From: Wanpeng Li
>>
>> MSR_IA32_DEBUGCTLMSR is zeroed on VMEXIT, so it is saved/restored
>> each time during world switch. Jim from Google pointed out that
>> when running schbench in L2, vmx_vcpu_run will occupy 4% cpu time,
>>
2017-11-29 01:31-0800, Wanpeng Li:
> From: Wanpeng Li
>
> MSR_IA32_DEBUGCTLMSR is zeroed on VMEXIT, so it is saved/restored
> each time during world switch. Jim from Google pointed out that
> when running schbench in L2, vmx_vcpu_run will occupy 4% cpu time,
> and the
2017-11-29 01:31-0800, Wanpeng Li:
> From: Wanpeng Li
>
> MSR_IA32_DEBUGCTLMSR is zeroed on VMEXIT, so it is saved/restored
> each time during world switch. Jim from Google pointed out that
> when running schbench in L2, vmx_vcpu_run will occupy 4% cpu time,
> and the 25% of vmx_vcpu_run cpu
On 29.11.2017 10:31, Wanpeng Li wrote:
> From: Wanpeng Li
>
> MSR_IA32_DEBUGCTLMSR is zeroed on VMEXIT, so it is saved/restored
> each time during world switch. Jim from Google pointed out that
> when running schbench in L2, vmx_vcpu_run will occupy 4% cpu time,
> and
On 29.11.2017 10:31, Wanpeng Li wrote:
> From: Wanpeng Li
>
> MSR_IA32_DEBUGCTLMSR is zeroed on VMEXIT, so it is saved/restored
> each time during world switch. Jim from Google pointed out that
> when running schbench in L2, vmx_vcpu_run will occupy 4% cpu time,
> and the 25% of vmx_vcpu_run
Thanks for doing this!
Reviewed-by: Jim Mattson
On Wed, Nov 29, 2017 at 1:31 AM, Wanpeng Li wrote:
> From: Wanpeng Li
>
> MSR_IA32_DEBUGCTLMSR is zeroed on VMEXIT, so it is saved/restored
> each time during world switch. Jim
Thanks for doing this!
Reviewed-by: Jim Mattson
On Wed, Nov 29, 2017 at 1:31 AM, Wanpeng Li wrote:
> From: Wanpeng Li
>
> MSR_IA32_DEBUGCTLMSR is zeroed on VMEXIT, so it is saved/restored
> each time during world switch. Jim from Google pointed out that
> when running schbench in L2,
From: Wanpeng Li
MSR_IA32_DEBUGCTLMSR is zeroed on VMEXIT, so it is saved/restored
each time during world switch. Jim from Google pointed out that
when running schbench in L2, vmx_vcpu_run will occupy 4% cpu time,
and the 25% of vmx_vcpu_run cpu time is occupied by
From: Wanpeng Li
MSR_IA32_DEBUGCTLMSR is zeroed on VMEXIT, so it is saved/restored
each time during world switch. Jim from Google pointed out that
when running schbench in L2, vmx_vcpu_run will occupy 4% cpu time,
and the 25% of vmx_vcpu_run cpu time is occupied by get_debugctlmsr().
This
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