On Fri, 23 May 2014 16:07:08 +0200, Arnd Bergmann wrote:
> On Friday 23 May 2014 08:36:09 Grant Likely wrote:
> > There is now a way to ensure all platform devices get a unique name when
> > populated from the device tree, and the DCR_NATIVE code path is broken
> > anyway. PowerPC Cell (PS3) is
On Fri, 23 May 2014 16:07:08 +0200, Arnd Bergmann a...@arndb.de wrote:
On Friday 23 May 2014 08:36:09 Grant Likely wrote:
There is now a way to ensure all platform devices get a unique name when
populated from the device tree, and the DCR_NATIVE code path is broken
anyway. PowerPC Cell
On Sat, May 24, 2014 at 5:10 AM, Benjamin Herrenschmidt
wrote:
> On Fri, 2014-05-23 at 08:36 +0900, Grant Likely wrote:
>> There is now a way to ensure all platform devices get a unique name when
>> populated from the device tree, and the DCR_NATIVE code path is broken
>> anyway. PowerPC Cell
On Sat, May 24, 2014 at 5:10 AM, Benjamin Herrenschmidt
b...@kernel.crashing.org wrote:
On Fri, 2014-05-23 at 08:36 +0900, Grant Likely wrote:
There is now a way to ensure all platform devices get a unique name when
populated from the device tree, and the DCR_NATIVE code path is broken
anyway.
On Fri, 2014-05-23 at 08:36 +0900, Grant Likely wrote:
> There is now a way to ensure all platform devices get a unique name when
> populated from the device tree, and the DCR_NATIVE code path is broken
> anyway. PowerPC Cell (PS3) is the only platform that actually uses this
> path. Most likely
On Friday 23 May 2014 08:36:09 Grant Likely wrote:
> There is now a way to ensure all platform devices get a unique name when
> populated from the device tree, and the DCR_NATIVE code path is broken
> anyway. PowerPC Cell (PS3) is the only platform that actually uses this
> path. Most likely
There is now a way to ensure all platform devices get a unique name when
populated from the device tree, and the DCR_NATIVE code path is broken
anyway. PowerPC Cell (PS3) is the only platform that actually uses this
path. Most likely nobody will notice if it is killed. Remove the code
and
There is now a way to ensure all platform devices get a unique name when
populated from the device tree, and the DCR_NATIVE code path is broken
anyway. PowerPC Cell (PS3) is the only platform that actually uses this
path. Most likely nobody will notice if it is killed. Remove the code
and
On Friday 23 May 2014 08:36:09 Grant Likely wrote:
There is now a way to ensure all platform devices get a unique name when
populated from the device tree, and the DCR_NATIVE code path is broken
anyway. PowerPC Cell (PS3) is the only platform that actually uses this
path. Most likely nobody
On Fri, 2014-05-23 at 08:36 +0900, Grant Likely wrote:
There is now a way to ensure all platform devices get a unique name when
populated from the device tree, and the DCR_NATIVE code path is broken
anyway. PowerPC Cell (PS3) is the only platform that actually uses this
path. Most likely
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