Re: [PATCH v2 2/2] of: Stop naming platform_device using dcr address

2014-05-27 Thread Grant Likely
On Fri, 23 May 2014 16:07:08 +0200, Arnd Bergmann wrote: > On Friday 23 May 2014 08:36:09 Grant Likely wrote: > > There is now a way to ensure all platform devices get a unique name when > > populated from the device tree, and the DCR_NATIVE code path is broken > > anyway. PowerPC Cell (PS3) is

Re: [PATCH v2 2/2] of: Stop naming platform_device using dcr address

2014-05-27 Thread Grant Likely
On Fri, 23 May 2014 16:07:08 +0200, Arnd Bergmann a...@arndb.de wrote: On Friday 23 May 2014 08:36:09 Grant Likely wrote: There is now a way to ensure all platform devices get a unique name when populated from the device tree, and the DCR_NATIVE code path is broken anyway. PowerPC Cell

Re: [PATCH v2 2/2] of: Stop naming platform_device using dcr address

2014-05-26 Thread Grant Likely
On Sat, May 24, 2014 at 5:10 AM, Benjamin Herrenschmidt wrote: > On Fri, 2014-05-23 at 08:36 +0900, Grant Likely wrote: >> There is now a way to ensure all platform devices get a unique name when >> populated from the device tree, and the DCR_NATIVE code path is broken >> anyway. PowerPC Cell

Re: [PATCH v2 2/2] of: Stop naming platform_device using dcr address

2014-05-26 Thread Grant Likely
On Sat, May 24, 2014 at 5:10 AM, Benjamin Herrenschmidt b...@kernel.crashing.org wrote: On Fri, 2014-05-23 at 08:36 +0900, Grant Likely wrote: There is now a way to ensure all platform devices get a unique name when populated from the device tree, and the DCR_NATIVE code path is broken anyway.

Re: [PATCH v2 2/2] of: Stop naming platform_device using dcr address

2014-05-23 Thread Benjamin Herrenschmidt
On Fri, 2014-05-23 at 08:36 +0900, Grant Likely wrote: > There is now a way to ensure all platform devices get a unique name when > populated from the device tree, and the DCR_NATIVE code path is broken > anyway. PowerPC Cell (PS3) is the only platform that actually uses this > path. Most likely

Re: [PATCH v2 2/2] of: Stop naming platform_device using dcr address

2014-05-23 Thread Arnd Bergmann
On Friday 23 May 2014 08:36:09 Grant Likely wrote: > There is now a way to ensure all platform devices get a unique name when > populated from the device tree, and the DCR_NATIVE code path is broken > anyway. PowerPC Cell (PS3) is the only platform that actually uses this > path. Most likely

[PATCH v2 2/2] of: Stop naming platform_device using dcr address

2014-05-23 Thread Grant Likely
There is now a way to ensure all platform devices get a unique name when populated from the device tree, and the DCR_NATIVE code path is broken anyway. PowerPC Cell (PS3) is the only platform that actually uses this path. Most likely nobody will notice if it is killed. Remove the code and

[PATCH v2 2/2] of: Stop naming platform_device using dcr address

2014-05-23 Thread Grant Likely
There is now a way to ensure all platform devices get a unique name when populated from the device tree, and the DCR_NATIVE code path is broken anyway. PowerPC Cell (PS3) is the only platform that actually uses this path. Most likely nobody will notice if it is killed. Remove the code and

Re: [PATCH v2 2/2] of: Stop naming platform_device using dcr address

2014-05-23 Thread Arnd Bergmann
On Friday 23 May 2014 08:36:09 Grant Likely wrote: There is now a way to ensure all platform devices get a unique name when populated from the device tree, and the DCR_NATIVE code path is broken anyway. PowerPC Cell (PS3) is the only platform that actually uses this path. Most likely nobody

Re: [PATCH v2 2/2] of: Stop naming platform_device using dcr address

2014-05-23 Thread Benjamin Herrenschmidt
On Fri, 2014-05-23 at 08:36 +0900, Grant Likely wrote: There is now a way to ensure all platform devices get a unique name when populated from the device tree, and the DCR_NATIVE code path is broken anyway. PowerPC Cell (PS3) is the only platform that actually uses this path. Most likely