The user submission is basically a pointer to a command list and a
pointer to uniforms. We copy those in to the kernel, validate and
relocate them, and store the result in a GPU BO which we queue for
execution.
Signed-off-by: Eric Anholt
---
v2: Drop support for NV shader recs (not necessary
The user submission is basically a pointer to a command list and a
pointer to uniforms. We copy those in to the kernel, validate and
relocate them, and store the result in a GPU BO which we queue for
execution.
Signed-off-by: Eric Anholt
---
v2: Drop support for NV shader recs
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