On Thu, Mar 30, 2017 at 03:46:03AM +0800, Icenowy Zheng wrote:
> From: Icenowy Zheng
>
> Allwinner "Display Engine 2.0" contains some clock controls in it.
>
> In order to add them as clock drivers, we need a device tree binding.
> Add the binding here.
>
> Signed-off-by:
On Thu, Mar 30, 2017 at 03:46:03AM +0800, Icenowy Zheng wrote:
> From: Icenowy Zheng
>
> Allwinner "Display Engine 2.0" contains some clock controls in it.
>
> In order to add them as clock drivers, we need a device tree binding.
> Add the binding here.
>
> Signed-off-by: Icenowy Zheng
> ---
From: Icenowy Zheng
Allwinner "Display Engine 2.0" contains some clock controls in it.
In order to add them as clock drivers, we need a device tree binding.
Add the binding here.
Signed-off-by: Icenowy Zheng
---
Changes in v3:
- Fill the address space
From: Icenowy Zheng
Allwinner "Display Engine 2.0" contains some clock controls in it.
In order to add them as clock drivers, we need a device tree binding.
Add the binding here.
Signed-off-by: Icenowy Zheng
---
Changes in v3:
- Fill the address space length of DE2 CCU to 0x10, just reach
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