On Tue, 08 May 2018 19:20:00 +0200,
Connor McAdams wrote:
>
> This patchset adds support for the Sound Blaster Z and the Recon3Di.
>
> In order to figure out how to get these cards to work, I made a program called
> QemuHDADump[1], which uses the trace function of qemu to see interactions with
>
On Tue, 08 May 2018 19:20:00 +0200,
Connor McAdams wrote:
>
> This patchset adds support for the Sound Blaster Z and the Recon3Di.
>
> In order to figure out how to get these cards to work, I made a program called
> QemuHDADump[1], which uses the trace function of qemu to see interactions with
>
Hi,
On May 9 2018 02:20, Connor McAdams wrote:
This patchset adds support for the Sound Blaster Z and the Recon3Di.
In order to figure out how to get these cards to work, I made a program called
QemuHDADump[1], which uses the trace function of qemu to see interactions with
the memory mapped
Hi,
On May 9 2018 02:20, Connor McAdams wrote:
This patchset adds support for the Sound Blaster Z and the Recon3Di.
In order to figure out how to get these cards to work, I made a program called
QemuHDADump[1], which uses the trace function of qemu to see interactions with
the memory mapped
This patchset adds support for the Sound Blaster Z and the Recon3Di.
In order to figure out how to get these cards to work, I made a program called
QemuHDADump[1], which uses the trace function of qemu to see interactions with
the memory mapped pci BAR space of the card being used in the virtual
This patchset adds support for the Sound Blaster Z and the Recon3Di.
In order to figure out how to get these cards to work, I made a program called
QemuHDADump[1], which uses the trace function of qemu to see interactions with
the memory mapped pci BAR space of the card being used in the virtual
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