On Thu 2024-07-25 16:40:20, Nicolai Stange wrote:
> Miroslav Benes writes:
>
> >
> > Do we still need klp_state->data member? Now that it can be easily coupled
> > with shadow variables, is there a reason to preserve it?
Good point. I have actually forgot the pointer completely.
> I would say
On Thu 2024-07-25 16:19:30, Miroslav Benes wrote:
> On Fri, 10 Nov 2023, Josh Poimboeuf wrote:
>
> > On Fri, Nov 10, 2023 at 06:04:21PM +0100, Petr Mladek wrote:
> > > This POC is a material for the discussion "Simplify Livepatch Callbacks,
> > > Shadow Variables, and States handling" at LPC 2013,
Miroslav Benes writes:
>
> Do we still need klp_state->data member? Now that it can be easily coupled
> with shadow variables, is there a reason to preserve it?
I would say yes, it could point to e.g. some lock protecting an
associated shadow variable's usage. Or be used to conveniently pass on
Hi Petr,
On Fri, 10 Nov 2023, Petr Mladek wrote:
> This POC is a material for the discussion "Simplify Livepatch Callbacks,
> Shadow Variables, and States handling" at LPC 2013, see
> https://lpc.events/event/17/contributions/1541/
>
> It obsoletes the patchset adding the garbage collection of s
On Fri, 10 Nov 2023, Josh Poimboeuf wrote:
> On Fri, Nov 10, 2023 at 06:04:21PM +0100, Petr Mladek wrote:
> > This POC is a material for the discussion "Simplify Livepatch Callbacks,
> > Shadow Variables, and States handling" at LPC 2013, see
> > https://lpc.events/event/17/contributions/1541/
> >
On Fri, Nov 10, 2023 at 06:04:21PM +0100, Petr Mladek wrote:
> This POC is a material for the discussion "Simplify Livepatch Callbacks,
> Shadow Variables, and States handling" at LPC 2013, see
> https://lpc.events/event/17/contributions/1541/
>
> It obsoletes the patchset adding the garbage colle
This POC is a material for the discussion "Simplify Livepatch Callbacks,
Shadow Variables, and States handling" at LPC 2013, see
https://lpc.events/event/17/contributions/1541/
It obsoletes the patchset adding the garbage collection of shadow
variables. This new solution is based on ideas from Nic
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