On Fri, 6 Nov 2015, Sami Tolvanen wrote:
> On Fri, Nov 06, 2015 at 10:05:24PM +0100, Zdenek Kabelac wrote:
> > So how do you want to correctly 'restore' missing full sectors
> > with just 0.8% data overhead ??
>
> We use interleaving. Each byte in a 4k block is part of a different
>
On Fri, 6 Nov 2015, Sami Tolvanen wrote:
> On Fri, Nov 06, 2015 at 08:20:15PM +0100, Zdenek Kabelac wrote:
> > i.e. you have 1G of space - you want to give 250MB as 'redundancy' -
> > so create 4 partition
>
> We cannot afford to set aside 25% of read-only partition space for
You can have
On Fri, 6 Nov 2015, Sami Tolvanen wrote:
> On Fri, Nov 06, 2015 at 08:20:15PM +0100, Zdenek Kabelac wrote:
> > i.e. you have 1G of space - you want to give 250MB as 'redundancy' -
> > so create 4 partition
>
> We cannot afford to set aside 25% of read-only partition space for
You can have
On Fri, 6 Nov 2015, Sami Tolvanen wrote:
> On Fri, Nov 06, 2015 at 10:05:24PM +0100, Zdenek Kabelac wrote:
> > So how do you want to correctly 'restore' missing full sectors
> > with just 0.8% data overhead ??
>
> We use interleaving. Each byte in a 4k block is part of a different
>
On Fri, Nov 06, 2015 at 10:05:24PM +0100, Zdenek Kabelac wrote:
> So how do you want to correctly 'restore' missing full sectors
> with just 0.8% data overhead ??
We use interleaving. Each byte in a 4k block is part of a different
Reed-Solomon block, which means an entire lost 4k data block
Dne 6.11.2015 v 21:27 Sami Tolvanen napsal(a):
On Fri, Nov 06, 2015 at 08:20:15PM +0100, Zdenek Kabelac wrote:
i.e. you have 1G of space - you want to give 250MB as 'redundancy' -
so create 4 partition
well data safety has it's price - user should choose what he prefers
- more games and
On Fri, Nov 06, 2015 at 08:20:15PM +0100, Zdenek Kabelac wrote:
> i.e. you have 1G of space - you want to give 250MB as 'redundancy' -
> so create 4 partition
We cannot afford to set aside 25% of read-only partition space for
redundancy on mobile devices, and would rather not impact
Dne 6.11.2015 v 20:06 Sami Tolvanen napsal(a):
On Fri, Nov 06, 2015 at 12:23:29PM -0500, Mikulas Patocka wrote:
I'm also wondering what is this patch useful for. Disks and flash
controllers have their own error detection and correction
I think I addressed this earlier. Some storage devices
Dne 6.11.2015 v 20:06 Sami Tolvanen napsal(a):
On Fri, Nov 06, 2015 at 12:23:29PM -0500, Mikulas Patocka wrote:
I'm also wondering what is this patch useful for. Disks and flash
controllers have their own error detection and correction
I think I addressed this earlier. Some storage devices
On Fri, Nov 06, 2015 at 08:20:15PM +0100, Zdenek Kabelac wrote:
> i.e. you have 1G of space - you want to give 250MB as 'redundancy' -
> so create 4 partition
We cannot afford to set aside 25% of read-only partition space for
redundancy on mobile devices, and would rather not impact
Dne 6.11.2015 v 21:27 Sami Tolvanen napsal(a):
On Fri, Nov 06, 2015 at 08:20:15PM +0100, Zdenek Kabelac wrote:
i.e. you have 1G of space - you want to give 250MB as 'redundancy' -
so create 4 partition
well data safety has it's price - user should choose what he prefers
- more games and
On Fri, Nov 06, 2015 at 10:05:24PM +0100, Zdenek Kabelac wrote:
> So how do you want to correctly 'restore' missing full sectors
> with just 0.8% data overhead ??
We use interleaving. Each byte in a 4k block is part of a different
Reed-Solomon block, which means an entire lost 4k data block
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