On Thu, Feb 22, 2018 at 01:57:07PM +0100, Linus Walleij wrote:
> On Fri, Feb 9, 2018 at 1:07 PM, Jonathan Neuschäfer
> wrote:
>
> > The Nintendo Wii's chipset (called "Hollywood") has a GPIO controller
> > that supports a configurable number of pins (up to 32), interrupts,
On Thu, Feb 22, 2018 at 01:57:07PM +0100, Linus Walleij wrote:
> On Fri, Feb 9, 2018 at 1:07 PM, Jonathan Neuschäfer
> wrote:
>
> > The Nintendo Wii's chipset (called "Hollywood") has a GPIO controller
> > that supports a configurable number of pins (up to 32), interrupts, and
> > some special
On Fri, Feb 9, 2018 at 1:07 PM, Jonathan Neuschäfer
wrote:
> The Nintendo Wii's chipset (called "Hollywood") has a GPIO controller
> that supports a configurable number of pins (up to 32), interrupts, and
> some special mechanisms to share the controller between the
On Fri, Feb 9, 2018 at 1:07 PM, Jonathan Neuschäfer
wrote:
> The Nintendo Wii's chipset (called "Hollywood") has a GPIO controller
> that supports a configurable number of pins (up to 32), interrupts, and
> some special mechanisms to share the controller between the system's
> security processor
On Fri, Feb 09, 2018 at 05:30:55PM +0200, Andy Shevchenko wrote:
> On Fri, Feb 9, 2018 at 2:07 PM, Jonathan Neuschäfer
> wrote:
> > The Nintendo Wii's chipset (called "Hollywood") has a GPIO controller
> > that supports a configurable number of pins (up to 32), interrupts,
On Fri, Feb 09, 2018 at 05:30:55PM +0200, Andy Shevchenko wrote:
> On Fri, Feb 9, 2018 at 2:07 PM, Jonathan Neuschäfer
> wrote:
> > The Nintendo Wii's chipset (called "Hollywood") has a GPIO controller
> > that supports a configurable number of pins (up to 32), interrupts, and
> > some special
On Fri, Feb 09, 2018 at 01:07:29PM +0100, Jonathan Neuschäfer wrote:
> The Nintendo Wii's chipset (called "Hollywood") has a GPIO controller
> that supports a configurable number of pins (up to 32), interrupts, and
> some special mechanisms to share the controller between the system's
> security
On Fri, Feb 09, 2018 at 01:07:29PM +0100, Jonathan Neuschäfer wrote:
> The Nintendo Wii's chipset (called "Hollywood") has a GPIO controller
> that supports a configurable number of pins (up to 32), interrupts, and
> some special mechanisms to share the controller between the system's
> security
On Fri, Feb 9, 2018 at 2:07 PM, Jonathan Neuschäfer
wrote:
> The Nintendo Wii's chipset (called "Hollywood") has a GPIO controller
> that supports a configurable number of pins (up to 32), interrupts, and
> some special mechanisms to share the controller between the
On Fri, Feb 9, 2018 at 2:07 PM, Jonathan Neuschäfer
wrote:
> The Nintendo Wii's chipset (called "Hollywood") has a GPIO controller
> that supports a configurable number of pins (up to 32), interrupts, and
> some special mechanisms to share the controller between the system's
> security processor
On Fri, Feb 09, 2018 at 01:07:29PM +0100, Jonathan Neuschäfer wrote:
> The Nintendo Wii's chipset (called "Hollywood") has a GPIO controller
> that supports a configurable number of pins (up to 32), interrupts, and
> some special mechanisms to share the controller between the system's
> security
On Fri, Feb 09, 2018 at 01:07:29PM +0100, Jonathan Neuschäfer wrote:
> The Nintendo Wii's chipset (called "Hollywood") has a GPIO controller
> that supports a configurable number of pins (up to 32), interrupts, and
> some special mechanisms to share the controller between the system's
> security
The Nintendo Wii's chipset (called "Hollywood") has a GPIO controller
that supports a configurable number of pins (up to 32), interrupts, and
some special mechanisms to share the controller between the system's
security processor (an ARM926) and the PowerPC CPU. Pin multiplexing is
not supported.
The Nintendo Wii's chipset (called "Hollywood") has a GPIO controller
that supports a configurable number of pins (up to 32), interrupts, and
some special mechanisms to share the controller between the system's
security processor (an ARM926) and the PowerPC CPU. Pin multiplexing is
not supported.
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