On Fri, Feb 03, 2017 at 01:16:45PM +0100, Noralf Trønnes wrote:
> Thierry, please have a look at this.
> In which direction should we rotate to match how drm rotation works?
>
>
> Den 01.02.2017 18.41, skrev Rob Herring:
> > On Tue, Jan 31, 2017 at 05:03:17PM +0100, Noralf Trønnes wrote:
> > >
On Fri, Feb 03, 2017 at 01:16:45PM +0100, Noralf Trønnes wrote:
> Thierry, please have a look at this.
> In which direction should we rotate to match how drm rotation works?
>
>
> Den 01.02.2017 18.41, skrev Rob Herring:
> > On Tue, Jan 31, 2017 at 05:03:17PM +0100, Noralf Trønnes wrote:
> > >
Thierry, please have a look at this.
In which direction should we rotate to match how drm rotation works?
Den 01.02.2017 18.41, skrev Rob Herring:
On Tue, Jan 31, 2017 at 05:03:17PM +0100, Noralf Trønnes wrote:
Display panels can be oriented many ways, especially in the embedded
world. The
Thierry, please have a look at this.
In which direction should we rotate to match how drm rotation works?
Den 01.02.2017 18.41, skrev Rob Herring:
On Tue, Jan 31, 2017 at 05:03:17PM +0100, Noralf Trønnes wrote:
Display panels can be oriented many ways, especially in the embedded
world. The
On Tue, Jan 31, 2017 at 05:03:17PM +0100, Noralf Trønnes wrote:
> Display panels can be oriented many ways, especially in the embedded
> world. The rotation property is a way to describe this orientation.
> The counter clockwise direction is chosen because that's what fbdev
> and drm use.
The h/w
On Tue, Jan 31, 2017 at 05:03:17PM +0100, Noralf Trønnes wrote:
> Display panels can be oriented many ways, especially in the embedded
> world. The rotation property is a way to describe this orientation.
> The counter clockwise direction is chosen because that's what fbdev
> and drm use.
The h/w
Display panels can be oriented many ways, especially in the embedded
world. The rotation property is a way to describe this orientation.
The counter clockwise direction is chosen because that's what fbdev
and drm use.
Signed-off-by: Noralf Trønnes
---
Display panels can be oriented many ways, especially in the embedded
world. The rotation property is a way to describe this orientation.
The counter clockwise direction is chosen because that's what fbdev
and drm use.
Signed-off-by: Noralf Trønnes
---
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