Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-08-03 Thread Ingo Molnar
* Ingo Molnar <[EMAIL PROTECTED]> wrote: > do you have any filesystem that is not reiserfs? If yes, could you, as > a test, check whether file activities on _that_ file system still > cause these lags, or is the lag purely connected to the reiser3 > filesystem? i still have little debug info

Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-08-03 Thread Ingo Molnar
* Ingo Molnar [EMAIL PROTECTED] wrote: do you have any filesystem that is not reiserfs? If yes, could you, as a test, check whether file activities on _that_ file system still cause these lags, or is the lag purely connected to the reiser3 filesystem? i still have little debug info from

Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-08-02 Thread Ingo Molnar
Kasper, could you please try the "chew-max" latency-printing utility: http://people.redhat.com/mingo/cfs-scheduler/tools/chew-max.c if you start it on an idle system it prints a single line: $ ./chew-max pid 14506, prio 0, interval of 99984800 nsec and prints nothing else. It

Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-08-02 Thread Trond Myklebust
On Thu, 2007-08-02 at 13:45 +0200, Ingo Molnar wrote: > * Lee Revell <[EMAIL PROTECTED]> wrote: > > > On 7/31/07, Ingo Molnar <[EMAIL PROTECTED]> wrote: > > > Almost all of the Reiser3 > > > code runs under the BKL, and the only other major kernel infrastructure > > > that has BKL dependencies is

Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-08-02 Thread J. Bruce Fields
On Wed, Aug 01, 2007 at 10:35:41PM -0400, Lee Revell wrote: > On 7/31/07, Ingo Molnar <[EMAIL PROTECTED]> wrote: > > Almost all of the Reiser3 > > code runs under the BKL, and the only other major kernel infrastructure > > that has BKL dependencies is the TTY code. > > Also NFS: > > $ grep -rIi

Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-08-02 Thread Ingo Molnar
* Kasper Sandberg <[EMAIL PROTECTED]> wrote: > > ah, indeed, that makes quite a bit of sense. Almost all of the > > Reiser3 code runs under the BKL, and the only other major kernel > > infrastructure that has BKL dependencies is the TTY code. Kasper, as > > a debugging matter, could you try

Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-08-02 Thread Ingo Molnar
* Lee Revell <[EMAIL PROTECTED]> wrote: > On 7/31/07, Ingo Molnar <[EMAIL PROTECTED]> wrote: > > Almost all of the Reiser3 > > code runs under the BKL, and the only other major kernel infrastructure > > that has BKL dependencies is the TTY code. > > Also NFS: > > $ grep -rIi lock_kernel

Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-08-02 Thread Ingo Molnar
* Lee Revell [EMAIL PROTECTED] wrote: On 7/31/07, Ingo Molnar [EMAIL PROTECTED] wrote: Almost all of the Reiser3 code runs under the BKL, and the only other major kernel infrastructure that has BKL dependencies is the TTY code. Also NFS: $ grep -rIi lock_kernel

Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-08-02 Thread Ingo Molnar
* Kasper Sandberg [EMAIL PROTECTED] wrote: ah, indeed, that makes quite a bit of sense. Almost all of the Reiser3 code runs under the BKL, and the only other major kernel infrastructure that has BKL dependencies is the TTY code. Kasper, as a debugging matter, could you try to move

Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-08-02 Thread J. Bruce Fields
On Wed, Aug 01, 2007 at 10:35:41PM -0400, Lee Revell wrote: On 7/31/07, Ingo Molnar [EMAIL PROTECTED] wrote: Almost all of the Reiser3 code runs under the BKL, and the only other major kernel infrastructure that has BKL dependencies is the TTY code. Also NFS: $ grep -rIi lock_kernel

Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-08-02 Thread Trond Myklebust
On Thu, 2007-08-02 at 13:45 +0200, Ingo Molnar wrote: * Lee Revell [EMAIL PROTECTED] wrote: On 7/31/07, Ingo Molnar [EMAIL PROTECTED] wrote: Almost all of the Reiser3 code runs under the BKL, and the only other major kernel infrastructure that has BKL dependencies is the TTY code.

Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-08-02 Thread Ingo Molnar
Kasper, could you please try the chew-max latency-printing utility: http://people.redhat.com/mingo/cfs-scheduler/tools/chew-max.c if you start it on an idle system it prints a single line: $ ./chew-max pid 14506, prio 0, interval of 99984800 nsec and prints nothing else. It

Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-08-01 Thread Lee Revell
On 7/31/07, Ingo Molnar <[EMAIL PROTECTED]> wrote: > Almost all of the Reiser3 > code runs under the BKL, and the only other major kernel infrastructure > that has BKL dependencies is the TTY code. Also NFS: $ grep -rIi lock_kernel kernel-source/linux-2.6.17/fs/nfs/ | wc -l 94 Lee - To

Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-08-01 Thread Kasper Sandberg
On Tue, 2007-07-31 at 10:57 +0200, Ingo Molnar wrote: > * Peter Zijlstra <[EMAIL PROTECTED]> wrote: > > > On Tue, 2007-07-31 at 01:46 +0200, Kasper Sandberg wrote: > > > > > could perhaps be filesystem related, i have my maildir(extremely > > > large) on reiserfs, and /home on xfs. what my mail

Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-08-01 Thread Kasper Sandberg
On Tue, 2007-07-31 at 10:57 +0200, Ingo Molnar wrote: * Peter Zijlstra [EMAIL PROTECTED] wrote: On Tue, 2007-07-31 at 01:46 +0200, Kasper Sandberg wrote: could perhaps be filesystem related, i have my maildir(extremely large) on reiserfs, and /home on xfs. what my mail client will

Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-08-01 Thread Lee Revell
On 7/31/07, Ingo Molnar [EMAIL PROTECTED] wrote: Almost all of the Reiser3 code runs under the BKL, and the only other major kernel infrastructure that has BKL dependencies is the TTY code. Also NFS: $ grep -rIi lock_kernel kernel-source/linux-2.6.17/fs/nfs/ | wc -l 94 Lee - To unsubscribe

Re: [ck] Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-31 Thread Matthew Hawkins
On 8/1/07, Miguel Figueiredo <[EMAIL PROTECTED]> wrote: > Have you tryied the 2 modes of the patch? Here's my stats for sched_yield_ctl = 2 loops fps 0 48 1 48 2 48 3 48 4 39 5 39 6 39 7 28 8 28 9 22 10 18 Once again it was very

Re: [ck] Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-31 Thread Ingo Molnar
* Matthew Hawkins <[EMAIL PROTECTED]> wrote: > For the newly-tested kernel (-ck+sched_yield_hack) it was 4-5 seconds > for initial load, same as CFS normally does for me. I think the 8 > second one was because I got in quick and the system was still running > some startup crap (so I blame

Re: [ck] Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-31 Thread Ingo Molnar
* Miguel Figueiredo <[EMAIL PROTECTED]> wrote: > > this is what CFS does: > > > > static void yield_task_fair(struct rq *rq, struct task_struct *p) > > { > > struct cfs_rq *cfs_rq = task_cfs_rq(p); > > u64 now = __rq_clock(rq); > > > > /* > >*

Re: [ck] Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-31 Thread Miguel Figueiredo
Em Terça, 31 de Julho de 2007 16:57, Matthew Hawkins escreveu: > On 7/31/07, Miguel Figueiredo <[EMAIL PROTECTED]> wrote: > > CFS does not requeue_task() on SCHED_YIELD (used by graphic drivers) as > > until 2.6.22 and -ck. Please try this hack [1] that makes -ck to behave > > like CFS then you

Re: [ck] Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-31 Thread Matthew Hawkins
On 8/1/07, Ingo Molnar <[EMAIL PROTECTED]> wrote: > > The only other thing of interest is that the -ck kernel had the WM > > menus appear in about 3 seconds rather than 5-8 under the other two. > > under what load is that - 10 loops? There's no disk or network IO going > on during a WM menu

Re: [ck] Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-31 Thread Matthew Hawkins
On 7/31/07, Miguel Figueiredo <[EMAIL PROTECTED]> wrote: > CFS does not requeue_task() on SCHED_YIELD (used by graphic drivers) as until > 2.6.22 and -ck. Please try this hack [1] that makes -ck to behave like CFS > then you are comparing apples to apples. Hi Miguel, I tested with

Re: [ck] Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-31 Thread Ingo Molnar
* Matthew Hawkins <[EMAIL PROTECTED]> wrote: > On 7/31/07, Ingo Molnar <[EMAIL PROTECTED]> wrote: > > * Kenneth Prugh <[EMAIL PROTECTED]> wrote: > > > CFS generally seemed a lot smoother as the load increased, while > > > SD broke down to a highly unstable fps count that fluctuated > > >

Re: [ck] Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-31 Thread Ingo Molnar
* Miguel Figueiredo <[EMAIL PROTECTED]> wrote: > CFS does not requeue_task() on SCHED_YIELD (used by graphic drivers) > as until 2.6.22 and -ck. [...] as i pointed it out to you it does, the function's name changed: /* * sched_yield() support is very simple - we dequeue and enqueue */

Re: [ck] Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-31 Thread Miguel Figueiredo
Em Terça, 31 de Julho de 2007 14:16, Matthew Hawkins escreveu: > On 7/31/07, Ingo Molnar <[EMAIL PROTECTED]> wrote: > > * Kenneth Prugh <[EMAIL PROTECTED]> wrote: > > > CFS generally seemed a lot smoother as the load increased, while SD > > > broke down to a highly unstable fps count that

Re: [ck] Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-31 Thread Matthew Hawkins
On 7/31/07, Ingo Molnar <[EMAIL PROTECTED]> wrote: > * Kenneth Prugh <[EMAIL PROTECTED]> wrote: > > CFS generally seemed a lot smoother as the load increased, while SD > > broke down to a highly unstable fps count that fluctuated massively > > around the third loop. Seems like I will stick to CFS

Re: [ck] Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-31 Thread Ingo Molnar
* Kenneth Prugh <[EMAIL PROTECTED]> wrote: > Alright, Just got done with some testing of UT2004 between 2.6.23-rc1 > CFS and 2.6.22-ck1 SD. This series of tests was run by spawning in a > map while not moving at all and always facing the same direction, > while slowing increasing the number

Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-31 Thread Alan Cox
> > oh, wonderful! Alan, you are a true wizard :-) The tty layer is one of > > the very few pieces of kernel code that scares the hell out of me :-) I'm not too fond of the way it does some stuff either especially the open v close v hangup paths but that is partly the fault of POSIX 8) > Maybe

Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-31 Thread Avi Kivity
Ingo Molnar wrote: For the tty layer I'm waiting for the revoke code to get finished up and move from -mm into Linus tree. At that point the real evil lock_kernel related stuff in the tty layer can switch to using the revoke code for hangup paths and then other bits can be tackled.

Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-31 Thread Ingo Molnar
* Alan Cox <[EMAIL PROTECTED]> wrote: > > code runs under the BKL, and the only other major kernel > > infrastructure that has BKL dependencies is the TTY code. Kasper, as > > a debugging > > And half the ioctls some of which trigger long code sections. the tty layer has relatively short BKL

Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-31 Thread Alan Cox
> code runs under the BKL, and the only other major kernel infrastructure > that has BKL dependencies is the TTY code. Kasper, as a debugging And half the ioctls some of which trigger long code sections. For the tty layer I'm waiting for the revoke code to get finished up and move from -mm

Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-31 Thread Ingo Molnar
* Peter Zijlstra <[EMAIL PROTECTED]> wrote: > On Tue, 2007-07-31 at 01:46 +0200, Kasper Sandberg wrote: > > > could perhaps be filesystem related, i have my maildir(extremely > > large) on reiserfs, and /home on xfs. what my mail client will do is > > download mail, spamasassin it(loading

Re: [ck] Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-31 Thread Ingo Molnar
* kriko <[EMAIL PROTECTED]> wrote: > I'm trying to get kernel 2.6.22-ck and 2.6.23-rc1 work to test the new > cfs scheduler, but I get broken system. Networking is totally broken > (cannot find module for my marvell yukon gigabit ethernet in kconfig), > firewall / routing doesn't work (a

Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-31 Thread Peter Zijlstra
On Tue, 2007-07-31 at 01:46 +0200, Kasper Sandberg wrote: > could perhaps be filesystem related, i have my maildir(extremely large) > on reiserfs, and /home on xfs. what my mail client will do is download > mail, spamasassin it(loading database from home), then it will put to > imap server

Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-31 Thread Peter Zijlstra
On Tue, 2007-07-31 at 01:46 +0200, Kasper Sandberg wrote: could perhaps be filesystem related, i have my maildir(extremely large) on reiserfs, and /home on xfs. what my mail client will do is download mail, spamasassin it(loading database from home), then it will put to imap server placing it

Re: [ck] Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-31 Thread Ingo Molnar
* kriko [EMAIL PROTECTED] wrote: I'm trying to get kernel 2.6.22-ck and 2.6.23-rc1 work to test the new cfs scheduler, but I get broken system. Networking is totally broken (cannot find module for my marvell yukon gigabit ethernet in kconfig), firewall / routing doesn't work (a bunch of

Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-31 Thread Ingo Molnar
* Peter Zijlstra [EMAIL PROTECTED] wrote: On Tue, 2007-07-31 at 01:46 +0200, Kasper Sandberg wrote: could perhaps be filesystem related, i have my maildir(extremely large) on reiserfs, and /home on xfs. what my mail client will do is download mail, spamasassin it(loading database from

Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-31 Thread Alan Cox
code runs under the BKL, and the only other major kernel infrastructure that has BKL dependencies is the TTY code. Kasper, as a debugging And half the ioctls some of which trigger long code sections. For the tty layer I'm waiting for the revoke code to get finished up and move from -mm into

Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-31 Thread Ingo Molnar
* Alan Cox [EMAIL PROTECTED] wrote: code runs under the BKL, and the only other major kernel infrastructure that has BKL dependencies is the TTY code. Kasper, as a debugging And half the ioctls some of which trigger long code sections. the tty layer has relatively short BKL

Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-31 Thread Avi Kivity
Ingo Molnar wrote: For the tty layer I'm waiting for the revoke code to get finished up and move from -mm into Linus tree. At that point the real evil lock_kernel related stuff in the tty layer can switch to using the revoke code for hangup paths and then other bits can be tackled.

Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-31 Thread Alan Cox
oh, wonderful! Alan, you are a true wizard :-) The tty layer is one of the very few pieces of kernel code that scares the hell out of me :-) I'm not too fond of the way it does some stuff either especially the open v close v hangup paths but that is partly the fault of POSIX 8) Maybe it

Re: [ck] Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-31 Thread Ingo Molnar
* Kenneth Prugh [EMAIL PROTECTED] wrote: Alright, Just got done with some testing of UT2004 between 2.6.23-rc1 CFS and 2.6.22-ck1 SD. This series of tests was run by spawning in a map while not moving at all and always facing the same direction, while slowing increasing the number of

Re: [ck] Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-31 Thread Matthew Hawkins
On 7/31/07, Ingo Molnar [EMAIL PROTECTED] wrote: * Kenneth Prugh [EMAIL PROTECTED] wrote: CFS generally seemed a lot smoother as the load increased, while SD broke down to a highly unstable fps count that fluctuated massively around the third loop. Seems like I will stick to CFS for gaming

Re: [ck] Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-31 Thread Miguel Figueiredo
Em Terça, 31 de Julho de 2007 14:16, Matthew Hawkins escreveu: On 7/31/07, Ingo Molnar [EMAIL PROTECTED] wrote: * Kenneth Prugh [EMAIL PROTECTED] wrote: CFS generally seemed a lot smoother as the load increased, while SD broke down to a highly unstable fps count that fluctuated massively

Re: [ck] Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-31 Thread Ingo Molnar
* Miguel Figueiredo [EMAIL PROTECTED] wrote: CFS does not requeue_task() on SCHED_YIELD (used by graphic drivers) as until 2.6.22 and -ck. [...] as i pointed it out to you it does, the function's name changed: /* * sched_yield() support is very simple - we dequeue and enqueue */

Re: [ck] Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-31 Thread Ingo Molnar
* Matthew Hawkins [EMAIL PROTECTED] wrote: On 7/31/07, Ingo Molnar [EMAIL PROTECTED] wrote: * Kenneth Prugh [EMAIL PROTECTED] wrote: CFS generally seemed a lot smoother as the load increased, while SD broke down to a highly unstable fps count that fluctuated massively around the

Re: [ck] Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-31 Thread Matthew Hawkins
On 7/31/07, Miguel Figueiredo [EMAIL PROTECTED] wrote: CFS does not requeue_task() on SCHED_YIELD (used by graphic drivers) as until 2.6.22 and -ck. Please try this hack [1] that makes -ck to behave like CFS then you are comparing apples to apples. Hi Miguel, I tested with sched_yield_ctl set

Re: [ck] Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-31 Thread Matthew Hawkins
On 8/1/07, Ingo Molnar [EMAIL PROTECTED] wrote: The only other thing of interest is that the -ck kernel had the WM menus appear in about 3 seconds rather than 5-8 under the other two. under what load is that - 10 loops? There's no disk or network IO going on during a WM menu appearance,

Re: [ck] Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-31 Thread Miguel Figueiredo
Em Terça, 31 de Julho de 2007 16:57, Matthew Hawkins escreveu: On 7/31/07, Miguel Figueiredo [EMAIL PROTECTED] wrote: CFS does not requeue_task() on SCHED_YIELD (used by graphic drivers) as until 2.6.22 and -ck. Please try this hack [1] that makes -ck to behave like CFS then you are

Re: [ck] Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-31 Thread Ingo Molnar
* Miguel Figueiredo [EMAIL PROTECTED] wrote: this is what CFS does: static void yield_task_fair(struct rq *rq, struct task_struct *p) { struct cfs_rq *cfs_rq = task_cfs_rq(p); u64 now = __rq_clock(rq); /* * Dequeue and enqueue the

Re: [ck] Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-31 Thread Ingo Molnar
* Matthew Hawkins [EMAIL PROTECTED] wrote: For the newly-tested kernel (-ck+sched_yield_hack) it was 4-5 seconds for initial load, same as CFS normally does for me. I think the 8 second one was because I got in quick and the system was still running some startup crap (so I blame disk i/o

Re: [ck] Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-31 Thread Matthew Hawkins
On 8/1/07, Miguel Figueiredo [EMAIL PROTECTED] wrote: Have you tryied the 2 modes of the patch? Here's my stats for sched_yield_ctl = 2 loops fps 0 48 1 48 2 48 3 48 4 39 5 39 6 39 7 28 8 28 9 22 10 18 Once again it was very

Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-30 Thread Kasper Sandberg
On Sun, 2007-07-29 at 19:06 +0200, Ingo Molnar wrote: > * Kasper Sandberg <[EMAIL PROTECTED]> wrote: > > > Im still not so keen about this, Ingo never did get CFS to match SD in > > smoothness for 3d applications, where my test subjects are quake(s), > > world of warcraft via wine, unreal

Re: [ck] Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-30 Thread Kenneth Prugh
Miguel Figueiredo wrote: > Em Segunda, 30 de Julho de 2007 22:24, Kenneth Prugh escreveu: >> Ingo Molnar wrote: >>> * Kenneth Prugh <[EMAIL PROTECTED]> wrote: Ingo Molnar wrote: > Hello, I have a gaming rig and would love to help benchmark with my copy of UT2004(E6600 Core2 and

Re: [ck] Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-30 Thread Miguel Figueiredo
Em Segunda, 30 de Julho de 2007 22:24, Kenneth Prugh escreveu: > Ingo Molnar wrote: > > * Kenneth Prugh <[EMAIL PROTECTED]> wrote: > >> Ingo Molnar wrote: > >>> > >> > >> Hello, I have a gaming rig and would love to help benchmark with my > >> copy of UT2004(E6600 Core2 and a 7950GTO card). Or if

Re: [ck] Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-30 Thread Kenneth Prugh
Ingo Molnar wrote: > * Kenneth Prugh <[EMAIL PROTECTED]> wrote: > >> Ingo Molnar wrote: >>> >> Hello, I have a gaming rig and would love to help benchmark with my >> copy of UT2004(E6600 Core2 and a 7950GTO card). Or if you have >> anything else that would better serve as a benchmark I could

Re: [ck] Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-30 Thread Miguel Figueiredo
Em Segunda, 30 de Julho de 2007 19:38, Ingo Molnar escreveu: > * Miguel Figueiredo <[EMAIL PROTECTED]> wrote: > > in mainline (2.6.22): > > /** > > * sys_sched_yield - yield the current processor to other threads. > > * > > * This function yields the current CPU by moving the calling thread > >

Re: [ck] Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-30 Thread Ingo Molnar
* Kenneth Prugh <[EMAIL PROTECTED]> wrote: > Ingo Molnar wrote: > > > > Hello, I have a gaming rig and would love to help benchmark with my > copy of UT2004(E6600 Core2 and a 7950GTO card). Or if you have > anything else that would better serve as a benchmark I could grab it > and try. > >

Re: [ck] Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-30 Thread Ingo Molnar
* [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > ah, you mean Kasper Sandberg's report? That turned out to be based > > on an older CFS version, not v2.6.23-rc1. Kasper said he'll redo his > > tests, and if there's still any regression left we'll fix it. > > probably. I delete lkml messages

Re: [ck] Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-30 Thread david
On Mon, 30 Jul 2007, Ingo Molnar wrote: * [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: Would you be interested in trying CFS and doing some numers perhaps? It requires some work: you have to start up your favorite game in a way that gives a reliable framerate number. (many games allow the

Re: [ck] Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-30 Thread Ingo Molnar
* [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > Would you be interested in trying CFS and doing some numers perhaps? > > It requires some work: you have to start up your favorite game in a > > way that gives a reliable framerate number. (many games allow the > > display of FPS in-game) In

Re: [ck] Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-30 Thread Ingo Molnar
* Miguel Figueiredo <[EMAIL PROTECTED]> wrote: > in mainline (2.6.22): > /** > * sys_sched_yield - yield the current processor to other threads. > * > * This function yields the current CPU by moving the calling thread > * to the expired array. If there are no other threads running on this

Re: [ck] Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-30 Thread Christoph Hellwig
On Tue, Jul 31, 2007 at 02:25:47AM +1000, Matthew Hawkins wrote: > > The ATI drivers (current 8.39.4) were broken by > commit e21ea246bce5bb93dd822de420172ec280aed492 > Author: Martin Schwidefsky <[EMAIL PROTECTED]> > > Bad call on the "nobody was using these", Martin :( Sorry to use foul

Re: [ck] Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-30 Thread Kenneth Prugh
Ingo Molnar wrote: > Hello, I have a gaming rig and would love to help benchmark with my copy of UT2004(E6600 Core2 and a 7950GTO card). Or if you have anything else that would better serve as a benchmark I could grab it and try. The only problem is I don't know what 2 kernels I should be using

Re: [ck] Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-30 Thread Arjan van de Ven
On Tue, 2007-07-31 at 02:25 +1000, Matthew Hawkins wrote: > On 7/31/07, Jacob Braun <[EMAIL PROTECTED]> wrote: > > On 7/30/07, kriko <[EMAIL PROTECTED]> wrote: > > > I would try the new cfs how it performs, but it seems that nvidia drivers > > > doesn't compile successfully under 2.6.23-rc1. > > >

Re: [ck] Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-30 Thread Kyle Rose
> As for breaking binary crap, thats a bonus. Break them hard, break them > often. > I think there's a big difference in philosophy between "break binary drivers if you want to make a legitimate change for whatever reason" and "break binary drivers just to be a pain in the ass to the

Re: [ck] Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-30 Thread Rashkae
Martin Schwidefsky wrote: Do we care ? The code should be replaced with ptep_get_and_clear + pte_modify anyway.. Since the general direction of this thread was for people to test 3D game performance with the shiny new CFS cpu scheduler, I would say yes, we do care if people with the only

Re: [ck] Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-30 Thread Peter Zijlstra
On Tue, 2007-07-31 at 02:25 +1000, Matthew Hawkins wrote: > On 7/31/07, Jacob Braun <[EMAIL PROTECTED]> wrote: > > On 7/30/07, kriko <[EMAIL PROTECTED]> wrote: > > > I would try the new cfs how it performs, but it seems that nvidia drivers > > > doesn't compile successfully under 2.6.23-rc1. > > >

Re: [ck] Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-30 Thread Martin Schwidefsky
On Tue, 2007-07-31 at 02:25 +1000, Matthew Hawkins wrote: > On 7/31/07, Jacob Braun <[EMAIL PROTECTED]> wrote: > > On 7/30/07, kriko <[EMAIL PROTECTED]> wrote: > > > I would try the new cfs how it performs, but it seems that nvidia drivers > > > doesn't compile successfully under 2.6.23-rc1. > > >

Re: [ck] Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-30 Thread Miguel Figueiredo
Em Segunda, 30 de Julho de 2007 12:46, Ingo Molnar escreveu: > * John <[EMAIL PROTECTED]> wrote: > > On 7/29/07, Ingo Molnar <[EMAIL PROTECTED]> wrote: > > > * John <[EMAIL PROTECTED]> wrote: > > > > Ingo- > > > > > > > > Why not perform the same test using the native linux Q3 client to > > > >

Re: [ck] Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-30 Thread Matthew Hawkins
On 7/31/07, Jacob Braun <[EMAIL PROTECTED]> wrote: > On 7/30/07, kriko <[EMAIL PROTECTED]> wrote: > > I would try the new cfs how it performs, but it seems that nvidia drivers > > doesn't compile successfully under 2.6.23-rc1. > > http://files.myopera.com/kriko/files/nvidia-installer.log > > > >

Re: [ck] Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-30 Thread david
On Mon, 30 Jul 2007, Ingo Molnar wrote: * John <[EMAIL PROTECTED]> wrote: On 7/29/07, Ingo Molnar <[EMAIL PROTECTED]> wrote: * John <[EMAIL PROTECTED]> wrote: Ingo- Why not perform the same test using the native linux Q3 client to compare numbers to wine? [...] I regularly test native

Re: [ck] Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-30 Thread Ingo Molnar
* John <[EMAIL PROTECTED]> wrote: > On 7/29/07, Ingo Molnar <[EMAIL PROTECTED]> wrote: > > > > > > * John <[EMAIL PROTECTED]> wrote: > > > > > Ingo- > > > > > > Why not perform the same test using the native linux Q3 client to > > > compare numbers to wine? [...] > > > > I regularly test native

Re: [ck] Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-30 Thread Ingo Molnar
* John [EMAIL PROTECTED] wrote: On 7/29/07, Ingo Molnar [EMAIL PROTECTED] wrote: * John [EMAIL PROTECTED] wrote: Ingo- Why not perform the same test using the native linux Q3 client to compare numbers to wine? [...] I regularly test native Linux games on CFS, and they

Re: [ck] Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-30 Thread david
On Mon, 30 Jul 2007, Ingo Molnar wrote: * John [EMAIL PROTECTED] wrote: On 7/29/07, Ingo Molnar [EMAIL PROTECTED] wrote: * John [EMAIL PROTECTED] wrote: Ingo- Why not perform the same test using the native linux Q3 client to compare numbers to wine? [...] I regularly test native Linux

Re: [ck] Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-30 Thread Matthew Hawkins
On 7/31/07, Jacob Braun [EMAIL PROTECTED] wrote: On 7/30/07, kriko [EMAIL PROTECTED] wrote: I would try the new cfs how it performs, but it seems that nvidia drivers doesn't compile successfully under 2.6.23-rc1. http://files.myopera.com/kriko/files/nvidia-installer.log If someone has

Re: [ck] Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-30 Thread Miguel Figueiredo
Em Segunda, 30 de Julho de 2007 12:46, Ingo Molnar escreveu: * John [EMAIL PROTECTED] wrote: On 7/29/07, Ingo Molnar [EMAIL PROTECTED] wrote: * John [EMAIL PROTECTED] wrote: Ingo- Why not perform the same test using the native linux Q3 client to compare numbers to wine? [...]

Re: [ck] Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-30 Thread Martin Schwidefsky
On Tue, 2007-07-31 at 02:25 +1000, Matthew Hawkins wrote: On 7/31/07, Jacob Braun [EMAIL PROTECTED] wrote: On 7/30/07, kriko [EMAIL PROTECTED] wrote: I would try the new cfs how it performs, but it seems that nvidia drivers doesn't compile successfully under 2.6.23-rc1.

Re: [ck] Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-30 Thread Peter Zijlstra
On Tue, 2007-07-31 at 02:25 +1000, Matthew Hawkins wrote: On 7/31/07, Jacob Braun [EMAIL PROTECTED] wrote: On 7/30/07, kriko [EMAIL PROTECTED] wrote: I would try the new cfs how it performs, but it seems that nvidia drivers doesn't compile successfully under 2.6.23-rc1.

Re: [ck] Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-30 Thread Rashkae
Martin Schwidefsky wrote: Do we care ? The code should be replaced with ptep_get_and_clear + pte_modify anyway.. Since the general direction of this thread was for people to test 3D game performance with the shiny new CFS cpu scheduler, I would say yes, we do care if people with the only

Re: [ck] Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-30 Thread Kyle Rose
As for breaking binary crap, thats a bonus. Break them hard, break them often. I think there's a big difference in philosophy between break binary drivers if you want to make a legitimate change for whatever reason and break binary drivers just to be a pain in the ass to the developers and

Re: [ck] Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-30 Thread Arjan van de Ven
On Tue, 2007-07-31 at 02:25 +1000, Matthew Hawkins wrote: On 7/31/07, Jacob Braun [EMAIL PROTECTED] wrote: On 7/30/07, kriko [EMAIL PROTECTED] wrote: I would try the new cfs how it performs, but it seems that nvidia drivers doesn't compile successfully under 2.6.23-rc1.

Re: [ck] Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-30 Thread Kenneth Prugh
Ingo Molnar wrote: large snip Hello, I have a gaming rig and would love to help benchmark with my copy of UT2004(E6600 Core2 and a 7950GTO card). Or if you have anything else that would better serve as a benchmark I could grab it and try. The only problem is I don't know what 2 kernels I should

Re: [ck] Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-30 Thread Christoph Hellwig
On Tue, Jul 31, 2007 at 02:25:47AM +1000, Matthew Hawkins wrote: The ATI drivers (current 8.39.4) were broken by commit e21ea246bce5bb93dd822de420172ec280aed492 Author: Martin Schwidefsky [EMAIL PROTECTED] Bad call on the nobody was using these, Martin :( Sorry to use foul language once

Re: [ck] Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-30 Thread Ingo Molnar
* Miguel Figueiredo [EMAIL PROTECTED] wrote: in mainline (2.6.22): /** * sys_sched_yield - yield the current processor to other threads. * * This function yields the current CPU by moving the calling thread * to the expired array. If there are no other threads running on this * CPU

Re: [ck] Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-30 Thread Ingo Molnar
* [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: Would you be interested in trying CFS and doing some numers perhaps? It requires some work: you have to start up your favorite game in a way that gives a reliable framerate number. (many games allow the display of FPS in-game) In Quake3 i

Re: [ck] Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-30 Thread david
On Mon, 30 Jul 2007, Ingo Molnar wrote: * [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: Would you be interested in trying CFS and doing some numers perhaps? It requires some work: you have to start up your favorite game in a way that gives a reliable framerate number. (many games allow the

Re: [ck] Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-30 Thread Ingo Molnar
* [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: ah, you mean Kasper Sandberg's report? That turned out to be based on an older CFS version, not v2.6.23-rc1. Kasper said he'll redo his tests, and if there's still any regression left we'll fix it. probably. I delete lkml messages pretty

Re: [ck] Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-30 Thread Ingo Molnar
* Kenneth Prugh [EMAIL PROTECTED] wrote: Ingo Molnar wrote: large snip Hello, I have a gaming rig and would love to help benchmark with my copy of UT2004(E6600 Core2 and a 7950GTO card). Or if you have anything else that would better serve as a benchmark I could grab it and try.

Re: [ck] Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-30 Thread Miguel Figueiredo
Em Segunda, 30 de Julho de 2007 19:38, Ingo Molnar escreveu: * Miguel Figueiredo [EMAIL PROTECTED] wrote: in mainline (2.6.22): /** * sys_sched_yield - yield the current processor to other threads. * * This function yields the current CPU by moving the calling thread * to the

Re: [ck] Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-30 Thread Kenneth Prugh
Ingo Molnar wrote: * Kenneth Prugh [EMAIL PROTECTED] wrote: Ingo Molnar wrote: large snip Hello, I have a gaming rig and would love to help benchmark with my copy of UT2004(E6600 Core2 and a 7950GTO card). Or if you have anything else that would better serve as a benchmark I could grab

Re: [ck] Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-30 Thread Miguel Figueiredo
Em Segunda, 30 de Julho de 2007 22:24, Kenneth Prugh escreveu: Ingo Molnar wrote: * Kenneth Prugh [EMAIL PROTECTED] wrote: Ingo Molnar wrote: large snip Hello, I have a gaming rig and would love to help benchmark with my copy of UT2004(E6600 Core2 and a 7950GTO card). Or if you have

Re: [ck] Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-30 Thread Kenneth Prugh
Miguel Figueiredo wrote: Em Segunda, 30 de Julho de 2007 22:24, Kenneth Prugh escreveu: Ingo Molnar wrote: * Kenneth Prugh [EMAIL PROTECTED] wrote: Ingo Molnar wrote: large snip Hello, I have a gaming rig and would love to help benchmark with my copy of UT2004(E6600 Core2 and a 7950GTO

Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-30 Thread Kasper Sandberg
On Sun, 2007-07-29 at 19:06 +0200, Ingo Molnar wrote: * Kasper Sandberg [EMAIL PROTECTED] wrote: Im still not so keen about this, Ingo never did get CFS to match SD in smoothness for 3d applications, where my test subjects are quake(s), world of warcraft via wine, unreal tournament

Re: [ck] Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-29 Thread Matthew Hawkins
On 7/30/07, John <[EMAIL PROTECTED]> wrote: > I understand that, I was just wondering if the FPS scales the same natively > vs. Wine as I typically only run native games. I have been hesitant to move > over to CFS due to reports of 3D issues and wanted to see if you had numbers > in regards to

Re: [ck] Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-29 Thread Ingo Molnar
* John <[EMAIL PROTECTED]> wrote: > Ingo- > > Why not perform the same test using the native linux Q3 client to > compare numbers to wine? [...] I regularly test native Linux games on CFS, and they all behave well. While waiting for more detailed data from Kasper i was looking for atypical

Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-29 Thread Ingo Molnar
* Kasper Sandberg <[EMAIL PROTECTED]> wrote: > Im still not so keen about this, Ingo never did get CFS to match SD in > smoothness for 3d applications, where my test subjects are quake(s), > world of warcraft via wine, unreal tournament 2004. [...] here's an update: checking whether Wine

Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-29 Thread Ingo Molnar
* Kasper Sandberg [EMAIL PROTECTED] wrote: Im still not so keen about this, Ingo never did get CFS to match SD in smoothness for 3d applications, where my test subjects are quake(s), world of warcraft via wine, unreal tournament 2004. [...] here's an update: checking whether Wine could be

Re: [ck] Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-29 Thread Ingo Molnar
* John [EMAIL PROTECTED] wrote: Ingo- Why not perform the same test using the native linux Q3 client to compare numbers to wine? [...] I regularly test native Linux games on CFS, and they all behave well. While waiting for more detailed data from Kasper i was looking for atypical stuff

Re: [ck] Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)

2007-07-29 Thread Matthew Hawkins
On 7/30/07, John [EMAIL PROTECTED] wrote: I understand that, I was just wondering if the FPS scales the same natively vs. Wine as I typically only run native games. I have been hesitant to move over to CFS due to reports of 3D issues and wanted to see if you had numbers in regards to CFS vs.

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