Re: [PATCH RESEND] Input: xpad - fix PowerA init quirk for some gamepad models

2017-08-31 Thread Dmitry Torokhov
On Tue, Aug 08, 2017 at 05:01:35PM -0700, Cameron Gutman wrote: > The PowerA gamepad initialization quirk worked with the PowerA > wired gamepad I had around (0x24c6:0x543a), but a user reported [0] > that it didn't work for him, even though our gamepads shared the > same vendor and product IDs. >

Re: [PATCH RESEND] Input: xpad - fix PowerA init quirk for some gamepad models

2017-08-31 Thread Dmitry Torokhov
On Tue, Aug 08, 2017 at 05:01:35PM -0700, Cameron Gutman wrote: > The PowerA gamepad initialization quirk worked with the PowerA > wired gamepad I had around (0x24c6:0x543a), but a user reported [0] > that it didn't work for him, even though our gamepads shared the > same vendor and product IDs. >

[PATCH RESEND] Input: xpad - fix PowerA init quirk for some gamepad models

2017-08-08 Thread Cameron Gutman
The PowerA gamepad initialization quirk worked with the PowerA wired gamepad I had around (0x24c6:0x543a), but a user reported [0] that it didn't work for him, even though our gamepads shared the same vendor and product IDs. When I initially implemented the PowerA quirk, I wanted to avoid

[PATCH RESEND] Input: xpad - fix PowerA init quirk for some gamepad models

2017-08-08 Thread Cameron Gutman
The PowerA gamepad initialization quirk worked with the PowerA wired gamepad I had around (0x24c6:0x543a), but a user reported [0] that it didn't work for him, even though our gamepads shared the same vendor and product IDs. When I initially implemented the PowerA quirk, I wanted to avoid