On Tue, Aug 08, 2017 at 05:01:35PM -0700, Cameron Gutman wrote:
> The PowerA gamepad initialization quirk worked with the PowerA
> wired gamepad I had around (0x24c6:0x543a), but a user reported [0]
> that it didn't work for him, even though our gamepads shared the
> same vendor and product IDs.
>
On Tue, Aug 08, 2017 at 05:01:35PM -0700, Cameron Gutman wrote:
> The PowerA gamepad initialization quirk worked with the PowerA
> wired gamepad I had around (0x24c6:0x543a), but a user reported [0]
> that it didn't work for him, even though our gamepads shared the
> same vendor and product IDs.
>
The PowerA gamepad initialization quirk worked with the PowerA
wired gamepad I had around (0x24c6:0x543a), but a user reported [0]
that it didn't work for him, even though our gamepads shared the
same vendor and product IDs.
When I initially implemented the PowerA quirk, I wanted to avoid
The PowerA gamepad initialization quirk worked with the PowerA
wired gamepad I had around (0x24c6:0x543a), but a user reported [0]
that it didn't work for him, even though our gamepads shared the
same vendor and product IDs.
When I initially implemented the PowerA quirk, I wanted to avoid
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