Hi Maxime,
On Tue, Nov 20, 2018 at 10:48:39AM +0100, Maxime Ripard wrote:
> Hi Jacopo,
>
> On Wed, Nov 14, 2018 at 08:48:47PM +0100, jacopo mondi wrote:
> > On Tue, Nov 13, 2018 at 02:03:15PM +0100, Maxime Ripard wrote:
> > > The clock structure for the PCLK is quite obscure in the documentation,
Hi Jacopo,
On Wed, Nov 14, 2018 at 08:48:47PM +0100, jacopo mondi wrote:
> On Tue, Nov 13, 2018 at 02:03:15PM +0100, Maxime Ripard wrote:
> > The clock structure for the PCLK is quite obscure in the documentation, and
> > was hardcoded through the bytes array of each and every mode.
> >
> > This i
On Wed, Nov 14, 2018 at 7:20 AM Adam Ford wrote:
>
> On Tue, Nov 13, 2018 at 7:04 AM Maxime Ripard
> wrote:
> >
> > The clock structure for the PCLK is quite obscure in the documentation, and
> > was hardcoded through the bytes array of each and every mode.
> >
> > This is troublesome, since we
Hi Maxime,
many thanks for re-sending this updated version
On Tue, Nov 13, 2018 at 02:03:15PM +0100, Maxime Ripard wrote:
> The clock structure for the PCLK is quite obscure in the documentation, and
> was hardcoded through the bytes array of each and every mode.
>
> This is troublesome, since
On Tue, Nov 13, 2018 at 7:04 AM Maxime Ripard wrote:
>
> The clock structure for the PCLK is quite obscure in the documentation, and
> was hardcoded through the bytes array of each and every mode.
>
> This is troublesome, since we cannot adjust it at runtime based on other
> parameters (such as th
The clock structure for the PCLK is quite obscure in the documentation, and
was hardcoded through the bytes array of each and every mode.
This is troublesome, since we cannot adjust it at runtime based on other
parameters (such as the number of bytes per pixel), and we can't support
either framera