Now I tried some games, some worked, some didn't. E.g. doom2 didn't,
supaplex (a boulder dash clone) did. Now back to work. ;-)
After setting up doom2 to no sound, it works.
Supaplex uses a kind of split screen, the lower part contains time
and other status info, the upper part is a 2D
Hello.
Boszormenyi Zoltan wrote:
After setting up doom2 to no sound, it works.
You haven't applied the necessary
patches from here:
http://dosemu.sourceforge.net/stas/
so what is to expect.
Supaplex uses a kind of split screen, the lower part contains time
and other status info, the upper
Hello.
Ged Haywood wrote:
Don't use setup-dosemu script for now as it removes some important
options from compiletime-settings.
What options are important that it removes?
Just compare the fresh compiletime-settings
file with the one created by setup-dosemu to
see which ones.
I compiled
Hi again.
I thought I had a clever idea, ifconfig'd up a virtual interface eth0:0
and set $_netdev = eth0:0, but that made dosemu crash so it probably
wasn't. ;)
* At 2002-11-29T03:40+0300, Stas Sergeev wrote:
:
| Note that I never actually tried something like that, so it would be
|
Hello.
Stian Sletner wrote:
I thought I had a clever idea, ifconfig'd up a virtual interface eth0:0
and set $_netdev = eth0:0, but that made dosemu crash so it probably
How exactly the crash looks like?
I'm having problems compiling the dosnet module in RH8.
It was already reported that
* At 2002-11-29T23:27+0300, Stas Sergeev wrote:
:
| I thought I had a clever idea, ifconfig'd up a virtual interface eth0:0
| and set $_netdev = eth0:0, but that made dosemu crash so it probably
| How exactly the crash looks like?
stian:~$ nice -20 dos -D+P -o dos.debug dos.out 21
dos.debug:
Hi,
I have xdosemu running fine under gnome but experience the mouse click
problem under kde.
I am attempting to get it running in a terminal and am experiencing some
difficulties.
When I finish my dos session and type exitemu or attempt to switch terminals
or back to x I get some kind of