Jan Kandziora wrote:
If you have a fairly new USB printer, it's unlikely your DOS
program has a driver for it. In that case, you have to install
an ascii print queue and your DOS program may only print text,
not graphics. Other solutions need a printer language converter
(e.g. EPSON ESC/P -
After a fresh install of dosemu 1.4 (I used the Debian package)
there is a directory ~/.dosemu/drives which contains
lrwxrwxrwx 1 jws users 25 2007-06-17 10:54 c -
/home/jws/.dosemu/drive_c
lrwxrwxrwx 1 jws users 23 2007-06-17 10:54 d -
/usr/lib/dosemu/drive_z
(I suppose in the .rpm version
Bart Oldeman wrote:
CONFIG.SYS cannot see drive Z: yet (a DOS limitation: DOS just
assigns C:, D:, etc) so it temporarily uses drive D: instead to
access the relevant files (ems.sys, lredir.exe, etc). Then the
lredir command is used in config.sys and autoexec.bat to set
the drives to what
The new sound system ($_sound = (2)) seems to work very well, and
if some precautions are taken it can mix sounds with sounds from
other players, in particular mplayer. However, when I start the
new dosemu I always get this warning/error message:
ALSA lib rawmidi_hw.c:233:(snd_rawmidi_hw_open)
First, congratulations to the developers on the excellent 1.4
release. Also congratulations to Debian for being very quick to
make it available in .deb form.
I made a little page which describes (at 'user level') how to make
an existing print setup behave like an HP Laserjet for use with
dosemu.
Somebody called my attention to the fact that in the latest SVN
versions of the dosemu source code, there is revision 1718:
r1718 | bartoldeman | 2006-11-29 10:05:27 + (Wed, 29 Nov 2006)
Integrate most of Stas' new sound code, for now run-time
selectable using $_sound = (2).
AFAIK this (FM
Bart Oldeman wrote:
On 2/26/07, Jan Willem Stumpel [EMAIL PROTECTED] wrote:
I am trying out the lightweight desktop system xfce4
(version 4.3.99). In xfce4 you can make launcher icons on
the desktop. When I do this for launching dosemu (version
1.3.3.1) [..]
it's hard to see what
I am trying out the lightweight desktop system xfce4 (version
4.3.99). In xfce4 you can make launcher icons on the desktop.
When I do this for launching dosemu (version 1.3.3.1), the
keyboard behaves strangely: the E key produces C (and e produces
c). This only happens when dosemu is started
Bart Oldeman schreef:
Hi,
DOSEMU 1.3.4 is out, see
http://dosemu.sourceforge.net/bleeding/
Does this new version include Stas Sergeev's sound patch? If not,
does it allow the patch to be applied?
Regards, Jan
-
To unsubscribe from this list: send the line unsubscribe linux-msdos in
the
Andrzej Kaczmarczyk wrote:
Hi,
I'd like to try my program beeing run under something else then freedos
does anyone has a package of msdos or drdos prepared to use with dosemu?
Maybe you have it, yourself, if you have windows 95 or 98, or
access to a computer which has it. Google dosemu for
Nic Deane wrote:
I downloaded dosemu to run an old DOS PIM called Portex which I
love and have lots of Filofax papers set up on. I really am
trying to move completely over to Linux! In Windows I have to
set my default printer as HP LJ 2-6 LPI and this prints through
my HP LJ 4 Plus. In dosemu I
Ralph Alvy wrote:
I have never been able to copy/paste from a xdosemu window. How
do you do that?
It is strange .. copying and pasting to and from xdosemu (text
programs only, of course) *does* works fine in 1.3. And it works
irrespective of the font used, and whether the text window is
I have version 1.3, and its xdosemu has a resizable window both
for graphics and text, which is very nice. But -- this also means
that copying from the xdosemu window and pasting into other Linux
windows does not work anymore.
I apologize to all if this is an old FAQ (it may very well be) but
is
Bart Oldeman wrote:
Is there any relation with $_layout? i.e. do the problems with s, q
and e occur for in the same way for both $_layout = auto and
$_layout = us ?
Yes! $_layout = us solves it. But I never needed this before. The conf
file says that auto tries to generate the table from the
Bart Oldeman wrote:
Please try the following with $_layout=auto: Change the two #if 0's
before pretty_keysym and printf in src/plugin/kbd_unicode/keymaps.c
to #if 1 and recompile. Then please report what's printed to stdout.
Things like (I sent the whole thing to Bart)
1e: p: 0b61-'a's:
(This message is in UTF-8.)
Display of IBM control characters like (up arrow), (down
arrow), or the card suits ( ), on the dosemu console,
seems to require being root. Or is there a trick to get these
chars also while being a user?
Regards, Jan
-
To unsubscribe from this list: send the
Bart Oldeman wrote:
Display of IBM control characters like (up arrow),
(down arrow) [..] Or is there a trick to get these chars also
while being a user?
no you can't get them as a user without significant coding
effort, ie. utf-8 support [..] /dev/vcsa [..]
[head spins] Just to make
Wouldn't it be nice if freedos could be installed with a command like
installfreedos directory
Instantly transforming directory into a dosemu-bootable C:
drive, with a sub-directory full of DOS utilities?
Or is this already possible?
BTW here is a sneak preview of the new version of Dosemu for
Bart Oldeman wrote:
But.. DOSEMU isn't as important anymore as it used to be and
some distributions no longer have it.
Shame on them! I suppose it is inevitable as newer generations of
computer users have never heard of DOS.
If another DOS is used; yes it's a bit of a waste of bandwidth
but
Bart Oldeman wrote:
that's what the dosemu script does (optionally) -- it sets up
a bunch of symbolic links and a private copy of config.sys/
autoexec.bat.
So you set some kind of option on running the script? [at this
point I thought of trying man dosemu]. I tried xdosemu -install
norseman wrote:
WINDOWS DOS is a kind of emulator that requires MS-Windows be
running. The proof is by trying to run a regular MSDOS
protected mode program. (It won't run under an emulator.)
Rubbish. MS-DOS from Win95 and Win98 is perfectly OK with dosemu.
If you have Windows 98 (or 95) you
Robert Komar wrote:
apparently the es1371 has two PCM interfaces. If they are both
supported by the driver, maybe you can point either dosemu or
timidity to /dev/dsp1 and thus get both sound effects and music.
This is true. Thanks very much! The two commands which I execute
before starting
Today, for the first time, I got midi sound out of dosemu
(1.1.99)! By trial error -- because I know practically nothing
about midi.
My soundcard (ens1371 chip) does not have a hardware midi
synthesizer. I have sound in the kernel (2.4.20) by means of
CONFIG_SOUND=y
CONFIG_SOUND_ES1371=y
Stas Sergeev wrote:
I have not yet found a *game* that can make midi music in
this way.
They all can (almost). Just set them to General Midi or
MPU-401.
Right ... in the Duke3D setup program I selected 'music via
General Midi' and I could hear the 'Duke Theme Music'! But
the game itself
Ryan Underwood wrote:
Doesn't Captain Comic only use the EGA?
I suppose so, but the display is ok in dosbox while in dosemu
certain things are missing (start-up screen, the frame on the
right-hand side).
Regards, Jan
-
To unsubscribe from this list: send the line unsubscribe linux-msdos
Got the sound back in Wolf3d at last.
The reason it went wrong at first? I'd been using many different
kinds of DOS: freedos, dos6.00, dos from Win98, and PCDOS 7.00,
switching between them using batch files. During the re-install of
my system something went wrong, apparently, and I ended up with
Found my missing boot.log by doing an strace:
strace -omytest -f -e trace=file dosemu
In mytest there is a line
594 open(/tmp/dosemu.qvalfr/boot.log,
O_WRONLY|O_CREAT|O_TRUNC|O_LARGEFILE, 0666) = 3
So boot.log is somewhere in /tmp, not in ~/.dosemu -- and it
*disappears* when (x)dosemu
problem 1:
1.1.5 produces sound from the sound card in 'jill' and 'carmen
sandiego', but not in Wolf3d; Wolfd3 hangs. This is with the
defaults in dosemu.conf unchanged apart from the boot disk location.
problem 2:
Unfortunately I don't have my old dosemu versions any more. So
wanting to test a
Justin Zygmont wrote:
[..] Do you happen to remember if sound was better with your
previous dosemu versions, I deleted mine too fast as well:)
As far as I remember the 1.1.4+ versions ran any program I threw
at them (even the Tomb Raider demo succeeded, with the most
advanced 1.1.4 versions,
Compiling 1.1.5 fails; I get messages like
lex.yy.c: In function `yy_get_next_buffer':
lex.yy.c:3789: error: `yy_current_buffer' undeclared (first use in
this function)
lex.yy.c:3789: error: (Each undeclared identifier is reported only
once for each function it appears in.)
lex.yy.c: At top
Bart Oldeman wrote:
On Thu, 12 Jun 2003, Jan Willem Stumpel wrote:
Compiling 1.1.5 fails; I get messages like [..]
I guess that your version of flex is too new. [..] downgrade
your flex to 2.5.4 [..]
It worked! Thanks! I mean the compiling. Haven't tested dosemu
itself yet.. am going to do
Borland Sidekick is started by pressing LeftShift and RightShift
simultaneously. This worked well in 1.1.4.0, but somewhere between
1.1.4.0 and 1.1.4.8 (can't narrow it down further at the moment)
dosemu has developed problems with detecting the simultaneous key
presses.
In 1.1.4.8 and later it
Stas Sergeev wrote:
Do you mean the keys must be kept pressed in order it to stay
on screen?
No, also if you keep both keys pressed SK disappears.
It just flashes on briefly. Very very occasionally
it stays, this must be when one hits both keys exactly
on time.
Has something involving timing
Peter Forst wrote:
I need the keyboard-keys: ctrl + page (up/down) in a
dos-application. But with no version of dosemu (1.1.4-X and
1.0.2) those keys will be supported. Is it possible to change
anything in dosemu to get this work ?
Maybe your window manager uses these key combinations for
Bart Oldeman wrote:
EGA can be a little problematic because DOSEMU even needs to
use CPU emulation to use the planar EGA modes.
There's a compile-time constant #define COUNT 150 in
src/env/video/instremu.c you could set that to some lower value
(10 or maybe even 1). It may or may not help.
Stas Sergeev wrote:
Hello.
Jan Willem Stumpel wrote:
[music from Wolf3d works but] Also, I can get either music or
shooting sounds, but not both.
That means that your card or driver doesn't support multiple
sound channels (hardware mixing). You have to try SB Live.
Sound Blaster
I applied Stas's opl1a.diff to 1.1.4.6 and I got sound out of SB
fmorgan! The sound is quite horrible (tweaking DIRECT_WRITE_FREQ
in linux_sound.h helps a bit) but this is the first time I have
heard any sound at all from this program in many years. I could
never get it to work in Windows (DOS
Bart Oldeman wrote:
patchset-1.1.4.6.tgz is up at http://www.dosemu.org/testing.
Impressive. The mouse now really works in all window managers
including icewm, great. Sound works without an extra patch (but no
music -- this midid stuff is still beyond me).
I had a little difficulty in
Is it possible to make dosemu (under X) behave like an EGA with
350 lines?
I.e. so that EGA page flipping works, and that programs which test
the video (e.g. through Turbo C's detectgraph function) really
think it is an EGA?
Regards, Jan
-
To unsubscribe from this list: send the line
Stas Sergeev wrote:
Maybe the attached patch can help?
Works!
Regards, Jan
-
To unsubscribe from this list: send the line unsubscribe linux-msdos in
the body of a message to [EMAIL PROTECTED]
More majordomo info at http://vger.kernel.org/majordomo-info.html
Freedos:
C:\debug
=a100
0900:0100 repe scasb
0900:0102 repne scasb
0900:0104
=u100
0900:0100 F3AE REPESCASB
0900:0102 F2AE REPESCASB
MS-DOS 6.00:
C:\debug
-a100
0A91:0100 repe scasb
0A91:0102 repne scasb
0A91:0104
-u100
0A91:0100 F3REPZ
0A91:0101 AE
When I use freedos, the command interpreter (in my system
/usr/lib/dosemu/commands/comcom.com) has several bugs. Should they
be reported to the freedos people or to the dosemu people? This
program announces itself as
DOSEMU built-in command.com version 1.0
which suggests it belongs to
Stas Sergeev wrote:
Hello.
Jan Willem Stumpel wrote:
Talking Parrot: works somewhat; speed is too low, pitch
is too low, there are gaps in the sound
The only thing you can do is to adjust the DIRECT_WRITE_FREQ
constant in linux_sound.h
Worked perfectly, thanks, and M.C. to you!
Regards
Anybody got the old Soundblaster demo, fmorgan, to work? How,
which hard/software, what tricks?
My first Soundblaster (1991 or so) came with a lot of demos. They
are nice tests for the sound capabilities of dosemu. My results so
far:
Sbtalker (reads English texts, from a text file, aloud): works
Stas Sergeev wrote:
Nope... The fact that you got any sound at all from Duke3D
without an immediate hang, is something very unusual. To get a
sound from Duke3D and no hangs, this patch is a mandatory:
http://dosemu.sourceforge.net/stas/dpmi_sti4a.diff Also read
the comments about an
According to top, 1.1.3.9 takes up 99 % CPU even when just
displaying the C: prompt.
1.1.3.7 does this also; but 1.1.3.0 and 1.0.2.1 do not. They
hardly use any CPU when just displaying the prompt (or waiting for
a keystroke in a text-mode program).
Wolfenstein 3D:
1.0.2.1, 1.1.3.7, 1.1.3.9 play
Stas Sergeev wrote:
Hello.
And hello to you too!
Jan Willem Stumpel wrote:
According to top, 1.1.3.9 takes up 99 % CPU even when just
displaying the C: prompt.
Sure with such a hogthreshold value. Since 1.1.3.8 you don't
need to set most of the options manually, so just delete
I'm trying to make a 'dosemu for dummies' that I'd like to hear
the opinion of the experts about.
www.jw-stumpel.nl/dosemu.html
Regards, Jan
-
To unsubscribe from this list: send the line unsubscribe linux-msdos in
the body of a message to [EMAIL PROTECTED]
More majordomo info at
48 matches
Mail list logo