On Sat, 24 Jan 2004, Julius Schwartzenberg wrote:
Bart Oldeman schreef:
Were you talking about duke nukem 3d or some earlier duke?
It still doesn't work with version 1.2.0 :(
You can download the Duke Nukem I was talking about here btw:
ftp://ftp.3drealms.com/share/1duke.zip
yep, I
Bart Oldeman schreef:
Were you talking about duke nukem 3d or some earlier duke?
It still doesn't work with version 1.2.0 :(
You can download the Duke Nukem I was talking about here btw:
ftp://ftp.3drealms.com/share/1duke.zip
Julius
-
To unsubscribe from this list: send the line unsubscribe
On Sat, 24 Jan 2004, Julius Schwartzenberg wrote:
Bart Oldeman schreef:
Were you talking about duke nukem 3d or some earlier duke?
It still doesn't work with version 1.2.0 :(
yes, I know, noone has tried to fix it so far, and I didn't want to do it
myself because that would just delay
Bart Oldeman schreef:
This can be tricky depending on where dosemu is. One such instance was
solved fairly recently. Can you check where 0x8092657 (the value behind
eip:) is in bin/dosemu.map or by using gdb?
Were you talking about duke nukem 3d or some earlier duke?
I can't seem to find
Hi,
When I run a program such as Duke Nukem, Dosemu quits with the following
error:
ERROR: BUG: dosemu touched the protected video memory!!!
ERROR: cpu exception in dosemu code outside of VM86()!
trapno: 0x0e errorcode: 0x0006 cr2: 0x000a7000
eip: 0x08092657 esp: 0xb290 eflags
On Fri, 9 Jan 2004, Julius Schwartzenberg wrote:
When I run a program such as Duke Nukem, Dosemu quits with the following
error:
ERROR: BUG: dosemu touched the protected video memory!!!
ERROR: cpu exception in dosemu code outside of VM86()!
trapno: 0x0e errorcode: 0x0006 cr2