This patch extends the floating point save and restore code to use the
VSX load/stores when VSX is available. This will make FP context
save/restore marginally slower on FP only code, when VSX is available,
as it has to load/store 128bits rather than just 64bits.
Mixing FP, VMX and VSX code will
This patch extends the floating point save and restore code to use the
VSX load/stores when VSX is available. This will make FP context
save/restore marginally slower on FP only code, when VSX is available,
as it has to load/store 128bits rather than just 64bits.
Mixing FP, VMX and VSX code will
This patch extends the floating point save and restore code to use the
VSX load/stores when VSX is available. This will make FP context
save/restore marginally slower on FP only code, when VSX is available,
as it has to load/store 128bits rather than just 64bits.
Mixing FP, VMX and VSX code will
This patch extends the floating point save and restore code to use the
VSX load/stores when VSX is available. This will make FP context
save/restore marginally slower on FP only code, when VSX is available,
as it has to load/store 128bits rather than just 64bits.
Mixing FP, VMX and VSX code will
This patch extends the floating point save and restore code to use the
VSX load/stores when VSX is available. This will make FP context
save/restore marginally slower on FP only code, when VSX is available,
as it has to load/store 128bits rather than just 64bits.
Mixing FP, VMX and VSX code will
This patch extends the floating point save and restore code to use the
VSX load/stores when VSX is available. This will make FP context
save/restore marginally slower on FP only code, when VSX is available,
as it has to load/store 128bits rather than just 64bits.
Mixing FP, VMX and VSX code will