On Wed, Feb 07, 2018 at 01:29:45PM +0100, Linus Walleij wrote:
> On Mon, Jan 22, 2018 at 6:04 AM, Jonathan Neuschäfer
> wrote:
>
> > The Nintendo Wii's chipset (called "Hollywood") has a GPIO controller
> > that supports a configurable number of pins (up to 32), interrupts, and
> > some special m
On Mon, Jan 22, 2018 at 6:04 AM, Jonathan Neuschäfer
wrote:
> The Nintendo Wii's chipset (called "Hollywood") has a GPIO controller
> that supports a configurable number of pins (up to 32), interrupts, and
> some special mechanisms to share the controller between the system's
> security processor
Hi,
On Sun, Jan 28, 2018 at 07:31:58PM +0200, Andy Shevchenko wrote:
> On Mon, Jan 22, 2018 at 7:04 AM, Jonathan Neuschäfer
> wrote:
>
> Style issues below.
>
> > +#define HW_GPIO_OWNER 0x3c
> > +
> > +
> > +struct hlwd_gpio {
>
> No need extra empty line in between.
Ok.
> > +
On Mon, Jan 22, 2018 at 7:04 AM, Jonathan Neuschäfer
wrote:
Style issues below.
> +#define HW_GPIO_OWNER 0x3c
> +
> +
> +struct hlwd_gpio {
No need extra empty line in between.
> + struct gpio_chip gpioc;
> + void __iomem *regs;
> + struct device *dev;
> +};
> +
> +s
The Nintendo Wii's chipset (called "Hollywood") has a GPIO controller
that supports a configurable number of pins (up to 32), interrupts, and
some special mechanisms to share the controller between the system's
security processor (an ARM926) and the PowerPC CPU. Pin multiplexing is
not supported.