Re: [RFC] Upstreaming Linux for Nintendo Wii U

2022-02-13 Thread Ash Logan
Hi Christophe, On 12/2/22 00:11, Christophe Leroy wrote: Hi Ash, Le 11/02/2022 à 12:29, Michael Ellerman a écrit : Ash Logan writes: - Like the Wii before it, the Wii U has a small amount of RAM at address zero, a gap, then a large amount of RAM at a higher address. Instead of the "map

Re: [RFC] Upstreaming Linux for Nintendo Wii U

2022-02-13 Thread Ash Logan
Thanks for your response! On 11/2/22 22:29, Michael Ellerman wrote: Ash Logan writes: Hello, Hi Ash, I can't really answer all your questions, but I can chime in on one or two things ... - Right now I've made a new platform (like ps3) rather than joining the GameCube and Wii in

Re: [RFC] Upstreaming Linux for Nintendo Wii U

2022-02-11 Thread Christophe Leroy
Hi Ash, Le 11/02/2022 à 12:29, Michael Ellerman a écrit : > Ash Logan writes: >> - Like the Wii before it, the Wii U has a small amount of RAM at address >> zero, a gap, then a large amount of RAM at a higher address. Instead of >> the "map everything and reserve the gap" approach of the Wii, we

Re: [RFC] Upstreaming Linux for Nintendo Wii U

2022-02-11 Thread Michael Ellerman
Ash Logan writes: > Hello, Hi Ash, I can't really answer all your questions, but I can chime in on one or two things ... > - Right now I've made a new platform (like ps3) rather than joining the > GameCube and Wii in embedded6xx, since that is marked as BROKEN_ON_SMP. > The Wii U is a 3-core

[RFC] Upstreaming Linux for Nintendo Wii U

2022-02-07 Thread Ash Logan
Hello, I'm the lead dev on a downstream kernel with support for the Wii U[1], Nintendo's previous-gen game console. You might have seen Emmanuel submitting some of the more self-contained drivers recently[2][3]. I've gotten to the point where I'd like to look at upstreaming the platform. Since