James Bottomley wrote:
On Mon, 2009-02-09 at 11:11 +1100, Benjamin Herrenschmidt wrote:
The PS3 platform code wants to use some of the standard SCSI types from
there though, as they are part of the hypervisor ABI. (And in fact it
can be argued that non-block devices using SCSI do exist, such
James Bottomley wrote:
Actually, I think the fix lies in scsi.h ... we can make that into a
nicely independent protocol header file. Your current woes come because
it pulls in scsi_cmnd.h ... perhaps just getting rid of this will fix
it.
Can the rest of linux-scsi verify that the fix below
On Fri, 2009-02-06 at 18:42 -0800, Geoff Levand wrote:
Change the PS3 platform code to use hard coded numbers for its
LV1 device types.
The PS3 platform code was incorrectly using some scsi block
constants for the device type returned from the LV1 hypervisor.
Fixes build errors like these
On Sun, 2009-02-08 at 22:29 +1100, Michael Ellerman wrote:
On Fri, 2009-02-06 at 18:42 -0800, Geoff Levand wrote:
Change the PS3 platform code to use hard coded numbers for its
LV1 device types.
The PS3 platform code was incorrectly using some scsi block
constants for the device type
On Mon, 2009-02-09 at 11:11 +1100, Benjamin Herrenschmidt wrote:
On Sun, 2009-02-08 at 22:29 +1100, Michael Ellerman wrote:
On Fri, 2009-02-06 at 18:42 -0800, Geoff Levand wrote:
Change the PS3 platform code to use hard coded numbers for its
LV1 device types.
The PS3 platform code
Geoff Levand wrote:
Change the PS3 platform code to use hard coded numbers for its
LV1 device types.
The PS3 platform code was incorrectly using some scsi block
constants for the device type returned from the LV1 hypervisor.
Fixes build errors like these when CONFIG_BLOCK=n:
In file