Benjamin Herrenschmidt wrote:
On Tue, 2009-11-24 at 18:09 +0100, Albert Herranz wrote:
I could use ppc_md.ioremap to duplicate ioremap except for the ioremap
ram check.
But calling the stock ioremap without modifying it is not possible
because it checks and bails out when ioremapping a region
On Thu, 2009-11-26 at 16:35 +0100, Albert Herranz wrote:
Benjamin Herrenschmidt wrote:
On Tue, 2009-11-24 at 18:09 +0100, Albert Herranz wrote:
I could use ppc_md.ioremap to duplicate ioremap except for the ioremap
ram check.
But calling the stock ioremap without modifying it is not
On Tue, 2009-11-24 at 18:09 +0100, Albert Herranz wrote:
I could use ppc_md.ioremap to duplicate ioremap except for the ioremap
ram check.
But calling the stock ioremap without modifying it is not possible
because it checks and bails out when ioremapping a region marked as
ram (even if it's
Michael Ellerman wrote:
Would it be acceptable to create a global var __allow_ioremap_normal_ram
that by default would have a value of 0 and would be set _only_ for those
platforms needing it?
The other solutions I see is:
- add support for discontiguous memory to powerpc 32-bits (which is
On Tue, 2009-11-24 at 18:09 +0100, Albert Herranz wrote:
Michael Ellerman wrote:
Would it be acceptable to create a global var __allow_ioremap_normal_ram
that by default would have a value of 0 and would be set _only_ for those
platforms needing it?
The other solutions I see is:
-
Grant Likely wrote:
On Sun, Nov 22, 2009 at 3:01 PM, Albert Herranz albert_herr...@yahoo.es
wrote:
The Nintendo Wii has two discontiguous RAM memory areas called
MEM1 and MEM2.
MEM1 starts at 0x and contains 24MB of 1T-SRAM.
MEM2 starts at 0x1000 and contains 64MB of DDR2 RAM.
On Mon, Nov 23, 2009 at 1:16 PM, Albert Herranz albert_herr...@yahoo.es wrote:
Grant Likely wrote:
On Sun, Nov 22, 2009 at 3:01 PM, Albert Herranz albert_herr...@yahoo.es
wrote:
The Nintendo Wii has two discontiguous RAM memory areas called
MEM1 and MEM2.
MEM1 starts at 0x and
On Mon, 2009-11-23 at 21:16 +0100, Albert Herranz wrote:
arch/powerpc/mm/pgtable_32.c | 19 ---
1 files changed, 16 insertions(+), 3 deletions(-)
diff --git a/arch/powerpc/mm/pgtable_32.c b/arch/powerpc/mm/pgtable_32.c
index cb96cb2..ba00cb1 100644
---
The Nintendo Wii has two discontiguous RAM memory areas called
MEM1 and MEM2.
MEM1 starts at 0x and contains 24MB of 1T-SRAM.
MEM2 starts at 0x1000 and contains 64MB of DDR2 RAM.
Between both memory address ranges there is an address space
where memory-mapped I/O registers are found.
On Sun, Nov 22, 2009 at 3:01 PM, Albert Herranz albert_herr...@yahoo.es wrote:
The Nintendo Wii has two discontiguous RAM memory areas called
MEM1 and MEM2.
MEM1 starts at 0x and contains 24MB of 1T-SRAM.
MEM2 starts at 0x1000 and contains 64MB of DDR2 RAM.
Between both memory
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