[Linuxsampler-devel] Explaining the code base for SFZ

2009-11-22 Thread Christopher Cherrett
Is there a design doc somewhere that can explain how the sfz engine works in linuxsampler? Does it interact with libgig? What is the flow of loading a sfz file and playing it? I wanted to look in the code for a bit but was wanting a bit of an introduction as to where I should look. Thanks!

Re: [Linuxsampler-devel] Panning of mono samples?

2009-11-22 Thread Frank Neumann
Hi, On Sun, 22 Nov 2009 21:08:30 +0100 Andreas Persson wrote: > > is not. Is that a missing feature, do I have bad eyes, or is it simple not > > gigedit's (or LinuxSampler's) task to handle panning? > > There is a pan parameter in gigedit, on the "Amplitude (1)" tab, third > from the top. Ok,

Re: [Linuxsampler-devel] SFZ status?

2009-11-22 Thread Andreas Persson
Christopher Cherrett wrote: > So am I doing something wrong or is the engine not complete? The sfz and sf2 engines are very much not complete. Grigor's work with the new engines is very impressive, but there are a lot of details left to implement. /Andreas

Re: [Linuxsampler-devel] Panning of mono samples?

2009-11-22 Thread Andreas Persson
Frank Neumann wrote: > I was somehow expecting there would be a panning parameter in gigedit, but > there > is not. Is that a missing feature, do I have bad eyes, or is it simple not > gigedit's (or LinuxSampler's) task to handle panning? There is a pan parameter in gigedit, on the "Amplitude (1)

[Linuxsampler-devel] Panning of mono samples?

2009-11-22 Thread Frank Neumann
Hi list, recently I installed the current "1.0" package on both my desktop PC and eeePC (libgig 3.3.0, liblscp 0.5.6, linuxsampler 1.0.0, qsampler 0.2.2, gigedit 0.2.0) and am basically pretty happy with this combo. Today I exercised using gigedit by putting together a small TR808 drumkit from a