Is there a design doc somewhere that can explain how the sfz engine
works in linuxsampler? Does it interact with libgig? What is the flow of
loading a sfz file and playing it?
I wanted to look in the code for a bit but was wanting a bit of an
introduction as to where I should look.
Thanks!
Hi,
On Sun, 22 Nov 2009 21:08:30 +0100
Andreas Persson wrote:
> > is not. Is that a missing feature, do I have bad eyes, or is it simple not
> > gigedit's (or LinuxSampler's) task to handle panning?
>
> There is a pan parameter in gigedit, on the "Amplitude (1)" tab, third
> from the top.
Ok,
Christopher Cherrett wrote:
> So am I doing something wrong or is the engine not complete?
The sfz and sf2 engines are very much not complete. Grigor's work with
the new engines is very impressive, but there are a lot of details left
to implement.
/Andreas
Frank Neumann wrote:
> I was somehow expecting there would be a panning parameter in gigedit, but
> there
> is not. Is that a missing feature, do I have bad eyes, or is it simple not
> gigedit's (or LinuxSampler's) task to handle panning?
There is a pan parameter in gigedit, on the "Amplitude (1)
Hi list,
recently I installed the current "1.0" package on both my desktop PC and eeePC
(libgig 3.3.0, liblscp 0.5.6, linuxsampler 1.0.0, qsampler 0.2.2, gigedit 0.2.0)
and am basically pretty happy with this combo.
Today I exercised using gigedit by putting together a small TR808 drumkit from
a