Re: Installing Lisa OS on ProFile

2004-08-17 Thread Shirl

Chris

How about trying the LISA TEST diskette to see if this will format the
ProFile drive attached to your parallel card. Believe there is a repair or
format utility in Lisa Test.

- David Craig

--
From: Chris Smolinski [EMAIL PROTECTED]
To: LisaList [EMAIL PROTECTED]
Subject: Installing Lisa OS on ProFile
Date: Tue, Aug 17, 2004, 1:51 PM


 I'm in a bit of a bind. I have a working Lisa, and a working ProFile
 (I can format it using MacWorks). But the Lisa is a 2/10 without an
 internal Widget HD. So when I try to install Lisa OS, it complains
 that it can't find a HD, presumably it is looking for the Internal
 drive. The ProFile is connected to a parallel card in slot #1.

 Any suggestions? Presumably I could make a cable to connect the
 ProFile to the Internal drive connector? Any less hardware-intensive
 way to do it?


 --

 ---
 Chris Smolinski
 Black Cat Systems
 http://www.blackcatsystems.com

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Re: PSU

2004-11-02 Thread Shirl

Mike

 Does anyone know of any more sources I could
 try for a Lisa PSU [power supply unit] ?

For Lisa parts you could try:

John Woodall
[EMAIL PROTECTED]

He repairs and sells Lisas and knows quite a bit about them.

I am suprised that Sun Remarketing still has any Lisas or parts to sell
these days.

- David Craig

--
From: Mike [EMAIL PROTECTED]
To: LisaList [EMAIL PROTECTED]
Subject: Re: PSU
Date: Tue, Nov 2, 2004, 3:40 AM

 Thanks for that, I have a 1.8amp PSU back ordered now on SunRemarketting
 (might take a while !).  Does anyone know of any more sources I could
 try for a Lisa PSU ?

 Thanks once again
 Mike


 -Original Message-
 From: LisaList [mailto:[EMAIL PROTECTED] On Behalf Of Chris
 Smolinski
 Sent: 24 October 2004 23:45
 To: LisaList
 Subject: Re: PSU


Hi All,

I am trying to give a Lisa the kiss of life ! I am looking for a Power
Supply for a Lisa (Lisa 2 I think, I am very new to the Lisa world !).
The part number is 699-0190  but I am not able to find anything that
matches it on the Internet the closest was (Sun Remarketting) 699-0189
(1.8amp).  Do I have a non standard PSU here ?


 That's the 1.8 amp supply, vs your old 1.2 amp supply. The 1.8 will
 work fine, and will probably last longer.

 --

 ---
 Chris Smolinski
 Black Cat Systems
 http://www.blackcatsystems.com

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Re: Looking for parts or a parts machine

2004-11-19 Thread Shirl
Stephen,

 I'm really looking for a working widget drive or someone who can test
 out a widget drive
 and possibly even low level format it

Try the following person who may be able to fix Lisa hard drives:

JOHN WOODALL
[EMAIL PROTECTED]

My understanding of Widget hard drive low-level formatting is this was done
with an Apple III computer and a special program and a special ROM for the
Widget disk controller board.

- David Craig

--
From: Stephen Jones [EMAIL PROTECTED]
To: LisaList [EMAIL PROTECTED]
Subject: Looking for parts or a parts machine
Date: Fri, Nov 19, 2004, 3:11 PM


 I'm really looking for a working widget drive or someone who can test
 out a widget drive
 and possibly even low level format it.  I've talked to the SUNREM
 people and another guy
 in Canada and no one seems to have the equipment anymore.  I don't know
 why it would
 have been dumped unless someone just wasn't thinking.  If anything it
 would have museum
 value.  My widget drive is actually in great mechanical condition and
 is probably the
 quietest drive I've heard of its kind.  It calibrates when the
 controller tells it to, but it has
 lost its format, so its not possible to install lisa OS on it.

 So, if someone has a LISA in really bad physical condition but with a
 working drive, I'd
 be interested in it.


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Re: My sick 2/10

2004-11-25 Thread Shirl

Jason,

 I have a sick 2/10. When I push the power button, there is a 'whump' from
 the speaker, the diskette drive motor spins a little, and that's is. No
 lights, CRT activity, nothing.

Seems like others say this is a power supply problem or an over-current
problem.

In case the schematic for the power supply is the problem, I will email you
directly this schematic. It may be useful.

- David Craig

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Lisa 2 external video connector and video cameras

2004-12-04 Thread Shirl

Hi

Q: Can the Lisa 2's external RCA video connector be used to record video
output on a NTSC video camera?

I want to make a pristine movie of my Lisa working which includes the
startup, booting, Lisa Office System, Lisa Workshop, and MacWorks. I want
clear and stable video images, no interlace problems.

Q: Can this connector damage my video camera in any way?

Q: Does a Lisa 1 have this external video connector?

Thanks for any replies.

David Craig

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Re: Lisa Office System

2005-01-08 Thread Shirl

Macmoni:

 There have been some developer systems, too.
 These were not available for custom users, but apple supported selected
 developers with a (or even several)  Lisas and software.

You are correct. Apple did provide pre-release versions of Lisa software to
selected individuals outside of Apple for beta testing purposes. I was never
involved with this testing but know of several people who were. This
included the Lisa Office System, Lisa Workshop (the development system for
the Lisa), and the Lisa-to-Macintosh Migration Kit.

 wrote, that even Micro[soft] Billy got a Lisa from Apple

That sounds reasonable since Microsoft worked on both Lisa and Macintosh
projects. I know Microsoft worked on a version of UNIX for the Lisa (Xenix)
but believe it never released it due to the Lisa's short life span.
Microsoft also worked on a set of data conversion programs for the
Lisa-to-Macintosh Migration kit so that Lisa documents could be converted to
Macintosh documents. This included LisaWrite to Microsoft Word and LisaCalc
to Microsoft Excel or Multiplan. Even if Apple did not provide Microsoft
with Lisas, I assume Microsoft would have just bought several.

An aside ...

One interesting and little know fact about Microsoft and their Macintosh
programs is Microsoft originally used an internal development system for its
Macintosh programming. This system was never released to outsiders for their
Macintosh work. This was a DEC VAX based system whose main language was C
with a bit of 68000 assembler support too. Microsoft did not use Apple's
Lisa Workshop for its Macintosh progamming as most other Macintosh
developers did. Microsoft's development system for the Macintosh produced a
variant of p-code (p=pseudo) which allowed them to create object code for a
single platform (the p-machine) and then have just a p-code interpreter
running on the host computer. I do not believe Microsoft uses p-machine
technology today for its programming efforts since p-code is slower than
normal machine code.

 ...and he [Bill Gates / Microsfot] needed several years to copy GUI - WOW !

As far as I know, Microsoft's GUI efforts in the early years were based more
on Xerox's STAR work than on Apple Lisa work. As such, Microsoft's GUI work
was not really a copy of Apple's GUI work, thoght similarities do exist.
Microsoft hired several ex-Xexox STAR people for its PC-based GUI which was
announced in 1981 but did not ship as Windows 1.0 until I believe 1985 or
so. I assume Microsoft did study the Apple GUI efforts and use some of these
ideas for their GUI work. You also must factor in IBM's GUI work here too
which was occuring at this timeframe too. This was called SAA (system
application architecture) by IBM and the GUI component of SAA was called CUI
(common user interface). Note that IBM had a name for everything it did -
made copyright and tademarking easier for them. The CUI had a feature called
MDI (multiple document interface) which was the core interface element for
Microsoft Windows. MDI differed radically from Apple's GUI architecture.

Marcin Wichary [EMAIL PROTECTED] would be the person to ask about this
stuff since he's very knowledgable about the different GUIs.

- David Craig

--
From: macmoni [EMAIL PROTECTED]
To: LisaList lisalist@mail.maclaunch.com
Subject: Lisa Office System
Date: Sat, Jan 8, 2005, 12:55 PM

 Hi,

 a short remark concerning Lisa OS.
 There have been some developer systems, too.
 These were not available for custom users, but apple supported selected
 developers with a (or even several)  Lisas and software. Here's the
 picture of such a software disk:
 http://www.deschler-web.de/Bilder/Diskette.JPG

 P.S. Somewhere in the web I read an article a few month ago, where they
 wrote, that even Micro Billy got a Lisa from Apple. Don't know,
 whether that is true, but it's in deed remarkable!!!
 ...and he needed several years to copy GUI - WOW !

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Re: Lisa Office System and GUI

2005-01-09 Thread Shirl

Marcin,

I am aware of Raskin and Horn's Apple GUI commentary. It has lots of good
information. There was lots of good work done in this area by Apple. Though
many GUI aspects were not original to Apple, Apple did pioneer a few areas
and also improved many others.

Concerning the Lisa's icon-based GUI, Horn told me many years ago that he
actually originated this when he started his Finder work on the Macintosh
and showed Bill Atkinson his early Finder prototype. Atkinson then changed
the Lisa's GUI from a dialog-based UI to the icon-based UI.

Also, I have not forgotten about scanning the Lisa ads I have. I just moved
to a new house and have not had time to do this scanning. Will do so by the
next week.

- David Craig

--
From: macmoni [EMAIL PROTECTED]
To: LisaList lisalist@mail.maclaunch.com
Subject: Re: Lisa Office System and GUI
Date: Sun, Jan 9, 2005, 2:31 AM


 Hi David,

 very interesting, in deed !
 I also recommend this article (hope the link is still alive) published
 by Glen Sanford with permission of Bruce Horn and Jef Raskin. You can
 find there some remarkable details between the lines of the 5 page
 dialogue !!! (Copyright 1996 by Bruce Horn and Jef Raskin. Used by
 permission. Source: www.apple-history.com 2004)
 ...Where It All Began

 For more than a decade now, I've listened to the debate about where the
 Macintosh user interface came from. Most people assume it came directly
 from Xerox, after Steve Jobs went to visit Xerox PARC (Palo Alto
 Research Center). This fact is reported over and over, by people who
 don't know better (and also by people who should!). Unfortunately, it
 just isn't true - there are some similarities between the Apple
 interface and the various interfaces on Xerox systems, but the
 differences are substantial

 And the following Lines are very interesting, cause Jef Raskin didn't
 agree with Bruce Horn's notes, so a very very very interesting
 discussion began and there you can read some remarkable facts, who
 cloned what (or even copied from whom) and then tried to tell the rest
 of the world that something revolutionary new has been invented.
 Unfortunately nearly 99% of all SchWINdoof-users believe that
 Pro-Microsoft fairytale today. Cause they don't know.
 I have to translate: the word SchWINdoof is a german expression, which
 consits of 3 mixed parts:
 Sch... (for the german word of shit)
 SchWIN... (for the german word of swindler)
 WIN (the only winner in the 90ies Apple vs. Microsoft has been Billy
 with a very strange working justice, we all know)
 doof (means silly or stupid. This is what you become, when you use
 MS-Software every day, scientists say)

 I hope, Dan will not kick off me from the List, due to this words. If
 somebody doesn't agree with that, just keep in mind: Homour is a wide
 wide field, with some sharp stones in it.
 But I believe there are similar expressions in every language around
 the world.
 I saw some similarities in a modified spot in U.K. Where do you want
 to go today was changed in Where can we go today? With a the word
 can on a papertray...   :-)))

 And another short anecdote, I found in the web (don't know, whether
 Roger Ebert did really say that):
 Life is too short to use anything but a Mac. -- Roger Ebert

 To get back into reality: here's the link, concerning who copied what,
 and what who invented new:

 www.apple-history.com/support_files/gui_horn1
 or try
 www.apple-history.com
 and search then for GUI in the year 1984 or history

 This site is always in construction and there are always modifications.
 If you cannot find that, just give a short note and I will send you the
 text by mail. It's worth reading it.

 David, you should perhaps remember, cause there are also this lines:
 ...David Craig, a computer history buff, asks if I have the memo on
 the design of the one-button mouse. I don't know, someday I may have
 time to go through my papers and find out

 greetings TOM from Bavaria
 more humour ? Check this: www.deschler-web.de/Bilder/gaids.jpg
 In a world without walls or fences, who needs windows or gates?



 Am 09.01.2005 um 08:08 schrieb Shirl:

 ...and he [Bill Gates / Microsfot] needed several years to copy GUI -
 WOW !

 As far as I know, Microsoft's GUI efforts in the early years were
 based more
 on Xerox's STAR work than on Apple Lisa work. As such, Microsoft's GUI
 work
 was not really a copy of Apple's GUI work, thoght similarities do
 exist.
 ...


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Re: Lisa Office System

2005-01-09 Thread Shirl

Marcin,

 I did not research IBM's GUI development in as much detail as I would
 love to, but I think it all happened later. First OS/2 1.1 with GUI
 (joint creation of Microsoft and IBM) was released as late as in 1988.

My undrstanding is IBM investigated an icon-based GUI _before_ there was a
Lisa or Macintosh. This interface was called DATALAND. The Lisa GUI history
paper by Perkins talks about this a bit.

- David Craig

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Re: Lisa Office System and GUI

2005-01-09 Thread Shirl
Marcin,

The field of GUI design seems to be full of creativie copying and
alterations ans originality. Many many many people are involved in this area
and they learn from each other. At least that is my impression.

I think this behavior is very good since it provides innovations which
hopefully end up making computers easier to use by their regular users.

The only regret I have about this area is the WIMP (windows/icons/mouse
pointer) interface is still around. There must be something better than
this. I know efforts have been made to develop the WIMP successor, but these
seemed to have failed due to WIMP's hegemony in the computing world UI.

- David Craig

--
From: Marcin Wichary [EMAIL PROTECTED]
To: LisaList lisalist@mail.maclaunch.com
Subject: Re: Lisa Office System and GUI
Date: Sun, Jan 9, 2005, 3:13 AM


 And the following Lines are very interesting, cause Jef Raskin didn't
 agree with Bruce Horn's notes, so a very very very interesting
 discussion began and there you can read some remarkable facts, who
 cloned what (or even copied from whom) and then tried to tell the rest
 of the world that something revolutionary new has been invented.

 To put some things into perspective... Apple copied some stuff from
 Microsoft Windows as well, for example tabs, which appeared in Windows
 95 first -- or even in some Windows 3.x apps -- and then later in Mac
 OS 8. The whole concept of Exposé is said to have been researched in
 Microsoft before Panther (but this might be as well an overstatement...
 or the case of parallel research on similar topics).

 And while Microsoft might've started on a wrong foot, some
 human-computer interaction experts believe now that Microsoft innovates
 in GUI and UI fields much more than Apple. For example, you can
 routinely see many Microsoft employees at the biggest conferences in
 the field, while Apple people are sadly absent. Also, the whole Mac OS
 X is considered very conservative, and dock the biggest GUI blunder in
 ages.


   Marcin Wichary
 e:\ [EMAIL PROTECTED]
 w:\ www.aci.com.pl/mwichary  Attached
 w:\ www.aci.com.pl/mwichary/gui  Graphical User Interface gallery
 w:\ www.10yearsofbeingboring.com  10 years of Being Boring
 w:\ www.usability.pl  Usability.pl


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Re: LisaGuide.

2005-01-09 Thread Shirl

Marcin

I have around a 100 screen shots on paper of LisaGuide in action. I made
these when the Lisa debuted so I would have a paper copy of how to use the
Lisa user interface.

I will scan this document for you so you can have for your UI web site.

- David Craig

--
From: Marcin Wichary [EMAIL PROTECTED]
To: LisaList lisalist@mail.maclaunch.com
Subject: LisaGuide.
Date: Sun, Jan 9, 2005, 11:24 AM


   Does anyone of you have the screenshots of LisaGuide in action, or
 knows where one can find them, or maybe could share some information
 about this application? Thanks in advance.


   Marcin Wichary
 e:\ [EMAIL PROTECTED]
 w:\ www.aci.com.pl/mwichary  Attached
 w:\ www.aci.com.pl/mwichary/gui  Graphical User Interface gallery
 w:\ www.10yearsofbeingboring.com  10 years of Being Boring
 w:\ www.usability.pl  Usability.pl


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Re: Lisa History

2005-05-11 Thread Shirl

Steve asked ...

 Why has the Lisa team remained silent? Isn't there a book here? I'd
 personally love to have all the anecdotes and the like concerning the
 Lisa's development to read. There's a little bit about it on the Mac
 Folklore site, but everything is so Mac-centric. It would be refreshing to
 read about the Lisa from a Lisa-centric perspective.

I have a 2 CD set called LISA COLLECTED PAPERS which has such information. I
created this CD set about a year ago based on many Lisa documents I've
collected from 1984 onwards when I used the Lisa Workshop for Macintosh
development. These CDs contain a large number of scanned documents covering
the Lisa's history, development, articles, and comments by the Lisa
development team themselves. Includes some very rare Lisa materials such as
the original Lisa requirements document, the Lisa product introduction plan,
the Lisa boot ROM source listing, and the Lisa Tool Kit application
object-oriented framework listing (the Tool Kit was the predecessor to the
Macintosh MacApp framework).

If anyone wants a copy of this set just send me a mailing address and I will
send them.

Concerning Lisa books, KURT SCHMUCKER wrote a great Lisa book in the mid
1980s about the Lisa which I highly recommend. Called THE COMPLEATE LISA, it
is out of print but sometimes a copy appeares on eBay for lots of $s.

Here's some Lisa development answers to several Lisa questions I asked from
one of the Lisa developers I received just this month which may interest
you:

Q: What was the hardest part about writing programs for the Lisa? I assume
developing the underlying support libraries such as the event manager were
the biggest obstacles. I also assume the fine tuning which occured at the
end of the development to improve the Lisa's performance was difficult too.

A: We faced a number of very interesting challenges.  Lack of development
tools was one.  We all got to be very good at crawling up the call chain by
looking at the 68000 registers, and then looking for symbols in the code to
find out where we were.  Brainstorming one day we came up with the idea to
have the compiler automatically put the name of the procedure just before
the start of the code block, and then modifying the debugger to
automatically display the call chain.  Brad Silverberg and I also had fun
developing a rudimentary set of command line programs.

Another category of challenging projects was coming up with the GUI for
various apps and UI elements.  It is fascinating to me how an interface that
we take so much for granted today as obvious and intuitive was everything
but that before we discovered it.  Most impressive was how developers got
some ideas that were different than the prevailing wisdom and did a
skunkworks prototype for comparison.  At times the prototype hit the target
in such an obvious way that it put an end to any further discussion.  Other
times it didn't feel quite right but led to further refinements in a
different direction.

We all built on each other's code.  The first one to come up with a new kind
of alert or dialog often saw their code become the standard interface for
that kind of behavior in other apps as well.  These early libraries got
refactored as the implementation matured.

Q: Looking back at the Lisa from a 22 year perspective (1983-2005), what do
you see as the best features of the Lisa? Worst?

A: The Lisa was way ahead of its time.  It took the Mac more than 10 years
to get similar features in the OS.  However, the Mac was much more
successful.  The greatest contribution that Lisa made to the industry was
the UI elements, libraries, and apps that gave birth to the Mac.

Q: What was the hardest part about porting LisaDraw to MacDraw? I assume
the memory constraints on the original Mac 128K and 512K machines.

A: Squeezing the code into a limited physical memory space was the biggest
challenge.  I had to factor the code into a 48KByte core and a dozen or so
16KByte overlay segments.

I will also send another email to the LisaList mailing list which details
the development of the Lisa's user interface and which was written by one of
the Lisa's devlopers.

- David Craig

--
From: [EMAIL PROTECTED]
To: LisaList lisalist@mail.maclaunch.com
Subject: Lisa History
Date: Tue, May 10, 2005, 11:53 PM

 Why has the Lisa team remained silent? Isn't there a book here? I'd
 personally love to have all the anecdotes and the like concerning the
 Lisa's development to read. There's a little bit about it on the Mac
 Folklore site, but everything is so Mac-centric. It would be refreshing to
 read about the Lisa from a Lisa-centric perspective.

 Is everyone who was on the team still with us? It would be really useful
 for the Lisa's History to be recorded while it's still possible.

 Steve

-- 
LisaList is sponsored by http://lowendmac.com/ and...

Shop buy.com and save. http://lowendmac.com/ad/buy.com.html

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Origins of the Apple Human Interface

2005-05-11 Thread Shirl

For a great discussion of the development of the Lisa computer's user 
interface see the following web site which has a transcript of a
presentation by one of the Lisa's creators, Larry Tesler.

Origins of the Apple Human Interface
Larry Tesler
Chris Espinosa
Oct. 28, 1997

http://www.computerhistory.org/events/lectures/appleint_10281997/appleint_xs
cript.shtml

--
From: [EMAIL PROTECTED]
To: LisaList lisalist@mail.maclaunch.com
Subject: Lisa History
Date: Tue, May 10, 2005, 11:53 PM


 Why has the Lisa team remained silent? Isn't there a book here? I'd
 personally love to have all the anecdotes and the like concerning the
 Lisa's development to read. There's a little bit about it on the Mac
 Folklore site, but everything is so Mac-centric. It would be refreshing to
 read about the Lisa from a Lisa-centric perspective.

 Is everyone who was on the team still with us? It would be really useful
 for the Lisa's History to be recorded while it's still possible.

 Steve

-- 
LisaList is sponsored by http://lowendmac.com/ and...

Shop buy.com and save. http://lowendmac.com/ad/buy.com.html

  Support Low End Mac http://lowendmac.com/lists/support.html

LisaList info:  http://lowendmac.com/lists/lisa.html
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Origins of the Apple Human Interface - part 2

2005-05-11 Thread Shirl
And then it said, The software is integrated through a powerful and simple
user interface. And it doesn't say it here, but John Couch, who was in
charge of the Lisa project, did a sort of Kennedy
we're-going-to-send-a-man-to-the-moon-and-bring-him-back thing; he said All
I want is, I want to be able to go into a spreadsheet, put some numbers in,
go and graph them, take the graph, paste it into my word processor document,
and include it in a report. He didn't say paste -- you know, put it into
my word processor document. He said, [If] I can do all those things in an
integrated way, then we'll be way ahead of anything available on the Apple
II, where there are all these separate programs that don't interact with
each other. That's all he wanted. Whenever we brought him any issue he
said, Remember what I want, and he went through the whole mantra. And that
was a very healthy thing. It kept us focused. And then we also knew when we
were done.

Well, who were the users? Non technical, non analytical people. Non
analytical. That's a very important point. First time users. Well, in 1980
there were a lot of first time users. Almost everybody. And here were
examples: administrative assistants and secretaries. Also, secondarily,
managers, accountants, and executives. It wasn't for programmers, it wasn't
for kids, it wasn't for people at home doing recipes, this was an office
system. And so, when you start looking at it, and comparing it maybe with
the Mac, you'll see some differences based on that. And you may see some
similarities to Windows.

Design philosophy: so there was a whole section on the design philosophy,
and what were the most important features to put in? Graphic images. Well,
that was pretty vague. Menus. A pointing device that you could move around
freely, as opposed to the cursor keys we were using up to then. And, we were
going to let you invoke commands from the keyboard also, because there were
times when you would do things over and over, and people felt that sometimes
the mouse slowed you down a bit.

So let's look at this keyboard. This was the keyboard that existed on the
hardware when I arrived. It had a Code key in the upper left corner, and
some of the keys, on their fronts, had some characters. In other words, in
order to [get] the keyboard width they wanted, they couldn't fit all the
characters on the keys. So they squeezed a few extra characters on the
fronts of the keys, and had a special key to invoke those. And later we
decided we could use that key together with other keys to do another
function, that you'll see later.

Now, I didn't like the hardware design too much, and I wanted to change it,
but they said You can't change that. You know, you came from a research
place. We just have to ship the hardware that we already built, otherwise we
won't be able to ship this product when it's going to go to market. I said,
Oh, when is that? They said, Six months. That was 1980. To jump ahead,
it didn't ship 'til the middle of '83. Probably my fault. Okay. [Laughter]

So, here was the pointing device. Kind of a brick -- that's a mouse. And,
the color is me; I added color last night, just to highlight things you
should look at. But it had two buttons at that time. And I handwrote on here
something about the shape. I wasn't too happy with the shape. And I wasn't
sure what distinguished these two keys, and whether there was a little space
between them, or whether they were flush, or what. So, you'll see some of my
handwritten scribbles on these memos.

And here's how the mouse was used. Well, actually they didn't know a lot
about how the mouse was used yet. They mostly were focused on the window
manager: how the user would manage the windows on what we now call the
desktop. And so at that time the idea was this: there would be a click and a
drag, and those were two things you could do. You could click and let go, or
you could click, hold, drag the mouse, and let go. Sometimes we called it
drag, sometimes we called it draw, various names. And then the buttons
got names: the point button and the grow button. And depending on where
you pointed, and whether you clicked or dragged, and which button you used.

This page here shows what happens if you went into the title tab of the
window, the little thing that had the name. And it either would display the
window menu, move the window, open or close the window, or change the size
of the window. All of it done by clicking in the title. So there was no
grow box in the lower right, there were no menus, it was all done with
just one of two mouse buttons and a click or drag operation. Now, there was
a menu at the bottom of the window, but it had nothing to do with window
operations. It had to do with operating on the content inside the window.
We'll get to that.

I should stop saying when I got there because by then I'd already been
there for two weeks, so I had some influence on this. I can't remember what.
So here's a letter to Jef. Now Jef is 

Origins of the Apple Human Interface - part 3

2005-05-11 Thread Shirl
Now, we talked about testing. We said that the design's already based on 
studies of user reactions to various models; as you saw, we did three or
four hours of testing. [Laughter] And we're going to do more testing, and
avoid any glaring design flaws. I was happy that that was put in, because
that meant we could go and fix some more problems that I was sure were
there, because we hadn't done enough testing yet.

So, what did it come down to? This is what it looked like: the basic model
was overlapping windows, which is right from Smalltalk. There was that box
at the top, just like in Smalltalk, that little title bar. The scroll bar
was on the left, just like in Smalltalk, only instead of just that little
box, there were the scroll arrows there. We thought it would be nice to have
something to point to. In Smalltalk, you push the button and then the arrows
appeared, and we thought that was a little weird. And there was this menu at
the bottom. Now, if any of you -- who's ever used the system called UCSD
Pascal? If you remember, there were menus in UCSD Pascal, and you would type
the first letter of the menu name, and it would bring up a sub-menu, and
you'd type the first letter of menu name, and you go through a hierarchy of
menus.

Now, also there was a machine -- I'm going to forget the number -- a Hewlett
Packard computer, 2000? [Inaudible comment] No, it was a later model than
that. HP something thousand, that had a row of function keys on the top of
the keyboard, and at the bottom of the screen, under each key [comment:
still have it?] Still have it. And you'd hit that key, that would activate
that menu item. These were the two products that the authors of this
interface knew the best. They used UCSD Pascal to do their software
development, half of them came from Hewlett Packard, and so this was kind of
a blend. And so they had function keys at the top of the keyboard that you
could hit that would invoke the corresponding things, and they also had
these hierarchical menus that were straight out of UCSD Pascal. Not the
little pop-ups that were in Smalltalk. So that's where it was in August.

Cut and Paste were two of the commands in the menu; that came from
Smalltalk. And, as you see, there was a wastebasket. That's what you call
the clipboard today. We used to call it the wastebasket. Different from the
trashcan, which was a confusion we had later, and that's why we changed the
name. But when you cut something, it went in the wastebasket, like in the
office, you cut something and throw it in the wastebasket. But then you
could take it and paste it somewhere else, and it was sort of a weak
metaphor. And so you'd select it with a mouse. Notice that when you
selected, there's this little arrow here. That turns out to be a significant
point later.

I'm moving fast because there are a lot of slide here. Now, Ken Victor,
remember -- is Ken here today? No? Ken was one of the reviewers of the
document, and he provided some input, very quickly. And he said, Why can
you only select with a mouse? He must be someone who used EMACS or
something; he wanted you to be able to select from the keyboard. You know,
fourth line, third word, seventh character -- should be able to specify what
you want. And fourth occurrence of the word Lisa, you should be able to say
things like that. And he was maybe either -- he sort of didn't get it, or he
was years ahead of his time, whichever way you want to look at it. But this
is what he would like to use, and we had to sort of explain to him that our
target market didn't want to find the fourth occurrence of Lisa in the third
paragraph. They could see it with their own eyes, and select it with the
mouse, and that was just fine.

Now, here was something I wish we had listened to. At this point, it said
that you were growing windows from the lower right. I showed you something
before showing that it grew at the top. I think in this document it was sort
of ambiguous, whether you grew it from the top or the lower right. And he
didn't like that idea. He wanted to be able to grow from any side. I do
think that's better, and we didn't pay any attention to him. They were
worried about the screen space being too tight, or something.

Moving a document within a window: he wanted to know, whether we could do
what we now call live scrolling. As you move that elevator up and down the
shaft, he wanted the text to move continuously. Problem was that the Lisa
processor ran at, what, a quarter? [Comment: Five megahertz.] Five
megahertz? It didn't even seem that fast, to me. Couldn't do it. So, some
things were just pragmatic.

He didn't like the idea of Cut and Paste. He wanted us to use Move, Copy and
Delete, and Transpose. In other words, say you have two things you would
select, move this to there, copy this to there, transpose these two things.
Well, this wasn't the first time I'd heard that argument, and in fact this
is one of those religious arguments like one button or -- one versus two

Origins of the Apple Human Interface - part 4

2005-05-11 Thread Shirl
Those of you who know the Xerox Star know that the Xerox Star had that 
feature. Those of us who were from Xerox were under a confidentiality
agreement, that we weren't allowed to tell the other Apple people about the
Star. And so, as you go through this, you'll sometimes find that things seem
like, Isn't it obvious solution? You could have got it from the Star. But
none of us were able to say how the Star was. We were only allowed to
comment on other people's proposals and make new ones. And it was an
interesting kind of dynamic. But, gradually over time, a few Star-like
things crept in, but not many until the Star actually shipped, or it was
announced, in June of '81. But here we are in 1980.

Then I suggested we try an I-shaped cursor for text selection, instead of an
arrow. It actually is something I had done in my early years at Xerox, in a
particular word processor I had done. I also said I wished the cursor would
be bigger than 16 by 16, to go to 32 by 32, which we eventually did.

Menus -- this was what, August 18th? I think we should experiment with
menus at the top or right of the window, or even totally detached at the top
of the screen, full width. So up to this time, we were doing sort of the
way Windows does, and every window had its own menu. And I was thinking,
You know, maybe we ought to put it at the top. You'll see why in a minute
when you see the pictures. And then I said, Hierarchical menus -- well,
maybe we have to have them, we can't get rid of them, but could we make them
mouse accessed instead of having to type all these keystrokes? So, these
were my two causes of the moment.

Barry Smith, who was in Product Marketing, responded about the same time.
And he said -- at this point, Bill had moved the menu bar, that Edit Cut
Copy Paste thing, from the bottom of the window to the top of the window.
That was the change. And Barry liked that. He liked it a lot better near the
top. Called it near the top. And then he wanted to know, though, what
would happen if there were a lot of menu items, and could the menus scroll.
And those of you who know the history of the Mac user interface, know that
at some point, around 1990 or so, we started adding scrolling to Mac menus.
But we didn't have them in the early Mac or the Lisa, and I was against it
because that would have encouraged people to have a lot of menu items, and I
didn't think they should. So I kept that from happening. You can't constrain
people, though.

He also did not like the fact that you had to type multiple keystrokes to a
hierarchical menu, and so he was thinking maybe we could get to something
where it was a single keystroke to invoke a command no matter where it was
in the hierarchy. And I think Bill was experimenting with that at that time.
And he also didn't like the two-button mouse. He thought it was confusing.

So, August 18th -- I guess that was August 13th, before. A few days later,
after intense political, polite discussions, heated sometimes, Bill and I
decided Hey, let's get rid of the second button. Let's shake things up.
One-button mouse. So we wrote this memo together, so that people knew we
were real serious. Sent it to the usual suspects. And we say, We recommend
a change to a one-button mouse. And whoever wrote this comment, and I'm
glad I don't know who it was, said, Well, maybe, not sure that's a good
idea. But it turned out that Trip Hawkins, who later went on to found
Electronic Arts and 3DO, was the Product Marketing manager. He loved it. He
said, That's what we've got to do. We've got to think more kind of consumer
oriented, really simple, get rid of all this computer science concepts, and
give people something real simple. He liked the one button.

So after that, we had a period, sort of, of good will, where we were able to
do user interface design without a lot of complaining. Which ended after a
while, as you'll see.

Well, if you only have one button, some things are hard to do. You can drag
a short selection, but what if you want to select something three pages
long? It's a long time to drag from one end to the other. So, we thought,
okay, well, we'll use the Shift key on the keyboard, because this doesn't
happen very often. You click the beginning of the selection, you'll scroll
to where you want to go, hold down the Shift key, and click the end of the
selection. So that's where we got the Shift-button thing. Adjusting
selection.

And then we said, The one-button mouse is superior. Look at the reasons:
superior human factors, you don't have to think of a name for each button.
[Laughter] That's important, when you're trying to ship product in six
months. The mouse will be cheaper to make, because one less button -- I
mean, just think of what the cost of that little switch is. And, something a
little more profound, someday when we start having other things than mice on
our computers, like joysticks for games, tablets, touch screens, we'll be
glad we only had one button because that one finger or 

Origins of the Apple Human Interface - part 5

2005-05-11 Thread Shirl
We had active folders, so we had to have passive folders; the folder that 
wasn't active was passive. Now look at the bottom. Who has ever seen Mac
OS8? And when you drag a window to the bottom of the screen it just kind of
pops, and becomes just a tab, and then you can click it and it will slide
open. Guess what? That was in the original design, in August 1980, that we
were going to do on the Lisa. And it only took 17 years to implement.
[Laughter] [Comment: Microsoft's doing a similar thing.] Microsoft did
something sort of similar, but not really the same, in between. There are
some differences, but I won't comment right now.

So what happened if the window was narrow? Well, if the window was narrow,
this shows that the menu wouldn't fit; it would stick out. And if it was
over on the right, it couldn't stick out on the right. It would stick out to
the left. If it was too close to the bottom of the screen, then it would do
this. And so, Bill showed all the cases, and a lot of us weren't too happy
with this. So I went back to Bill again, and I said, Bill, the top of the
screen -- top of the screen! None of us liked the idea of a two-line menu,
which is the way Microsoft solved it, in some version of Windows.

Here's an example of a menu item being selected. Notice that he's now got
highlighting of the menu title, and he's got highlighting of the menu item.
Bill had a long night one night and came back with that. And we had the help
menu in here.

The way we operated was, that Bill spent every night programming, and the
next day we would do testing and arguing. I don't know when he slept,
actually. Did he sleep? And then he would do it again, every night.

Here's a memo from Gail Pilkington in Publications. The people writing
manuals for the Lisa were key in commenting on the user interface design,
had a lot of suggestions and a lot of good criticisms. And Gail actually had
been at Xerox before. So, she said, I don't like pull-down menus. [I] think
they're ugly, and they cover things up. So, you know, I'm trying to cut
something, and the first thing that happens is the menu comes down, and
covers the thing I'm trying to cut. No good.

And then Bill had this feature, that you could -- which he still has -- you
could drag the mouse along the menu bar, and the menus would pop up one at a
time. And we thought this is great: the user can see all of the available
commands in one swoop. Well, she thought it was terrible, that you had to do
that to see all the commands. I didn't understand, because in UCSD Pascal
you had to hit keys for 10 minutes to see all the commands. So, I didn't
quite get that.

She also didn't like the idea of dim highlighting. She thought we should
just suppress the items altogether. So we had dissent in the group. And we
always had dissent in the group. I just chose that because it's a memo that
I had, illustrative of dozens of people who had dissent over every issue.
Nothing specific about Gail. In particular, she said, Last version the
spec, I thought we only had one issue, which was when that little menu bar
at the bottom was full, we didn't know what to do about it, and you should
have just solved that, instead of moving it to another place, adding
drop-downs, and all these other things. You over-designed to solve the
problem. And besides, I don't like Z for Cut and X for Paste. She had her
own proposal that was mnemonic.

September 22nd. It was now a month after I first said, Bill, why don't you
try at the top of the screen? Bill had a very long night, and came back
with the menu at the top of the screen, with command keys, check marks,
everything -- he had everything. In one night he invented the entire
mechanism of the menu bar at the top of the screen. To me it was just a
place to put what he already had, but once he realized it was there, he
could do a lot of other things. And he implemented an amazing amount in one
night.

So he wrote a memo to justify it, and said, There are some problems with
it. You have to go way further to reach the menu, that's a problem. But we
decided, since there were command keys, and he made it very easy to have a
single-stroke command key in this version, this all-night version, that
okay, if you really wanted to go to that menu item a lot, you could hit the
command key on the keyboard instead and you wouldn't move the mouse at all.
So that solved that problem. The other problem was, that if there were a lot
of windows open, you wouldn't really be sure which menu applies to which
window, and sure enough, that's still true today. But, tradeoffs, you know.
Why was it good? It was good because you got rid of all those ugly cases of
sticking out menus, and also, the dialog box that came up when you had a
command with parameters, could always go in the same place. And we had a
problem before, with the dialog box coming up and covering up the menu, half
the window, and so on. And so we could put it in a standard place under the
menu bar.

So this was all 

Origins of the Apple Human Interface - part 6

2005-05-11 Thread Shirl
But, we started. This motivated those of us who decided we had to do this 
the right way to actually run more user tests. Because we thought maybe we
could overwhelm them with facts, and that will overcome this reliance on
votes of committees. So, Chris Doerr, Wallace Judd -- I think Wallace maybe
worked at Xerox before this, I can't remember -- these are two people that
got involved with user testing the Filer, which we think of as the Finder
today. And they ran some tests, and came up with all sorts of comments. I've
underlined a couple here. Like there needs to be a way to select multiple
icons at once. Well, they weren't icons yet even. Ways to manipulate
multiple things at once.

But basically, after making some comments, they said, You know, this is a
good idea. Their own personal experience with testing was that you hired a
testing firm, you spent a lot of money, three months later you came back
with test results, and you did some things, and you did it again. You know,
it took forever. Or, they would take a book and give it to a subject. Have
the user read the manual, try out the manual, videotape the whole thing. And
she said, You know, this wasn't bad, just sitting down next to the user and
having a dialog with the user, trying to get the user talking, and express
what they're doing, is not a bad way to do it. So that was good, that we
got the people doing the user testing to adopt this much simpler and cheaper
paradigm.

We tape-recorded the sessions, and they found that useful. They went back
and listened to the tapes. However, the tapes were hard to hear, because the
people in the room were making noise. So they asked the observers to be
quieter.

But one problem, she said, was that we're only testing Apple employees. We
would get Apple employees the day they took the job, the day they started
work. We'd get them in orientation. The person running orientation would
say, Well, after orientation you can go straight to work, or you can go be
a user test subject, and, hey, you can get out of work for a few more
hours, so we got a lot of people to come over and be user test subjects.
Almost all of them had very little computer experience, because although
Apple would have liked to hire people with computer experience in those
days, there weren't very many.

Here's a typical schedule. We weren't trying to do two an hour any more. One
person at a time. One each day. Nine o'clock, one o'clock, three o'clock,
much more civilized. And we had a checklist that the tester went through,
before each session: Have you reminded the subject of whatever -- I've no
idea, whatever they're supposed to remember, that's on the list. Is there
coffee available? Do you have a blank questionnaire ready for the person?
Because we had them fill out a questionnaire at the end. Do you have the
checklist ready? Have you rewound the tape? Have we rewound the tape for
this, the talk today? Have you rebooted? Because it crashed if you didn't.
Are the cue cards in the testing room, etcetera. After each session did you
cover up the Lisa again, because the room had a window, and at night you
could see in the window, and see the secret Lisa machine. Did you close the
blinds, for a double measure? Etcetera, etcetera. So we had a lot of things
to remind the tester about. That's a good idea if you ever run user tests,
have a checklist.

Now Wallace, the guy who received the last memo, wrote this memo about some
testing results. He said he spent about an hour a subject, which was pretty
typical. That's the way I like to do testing myself. And he said, Well,
some functions still unclear; in particular, seven subjects out of -- how
many? It doesn't say, but not a lot, not very many -- most of the subjects
had trouble with Undo Last Command. They'd never seen such a thing in a
program before, and they just didn't quite understand what it meant. Then
there were other ones they understood, but they didn't feel comfortable with
somehow. One was Print a Copy, one was Mail a Copy. Well, I believe the
reason was that we didn't have printers yet on the machine, and we didn't
have e-mail. In fact, we never had e-mail. [Laughter] So, we're probably
just showing these, and not really -- couldn't use them, so of course they
didn't understand them.

Graphics editor user testing. This was LisaDraw, which became Mac Draw
later, implemented by the same guy actually, Mark Cutter. And we wanted to
test various things. Is this confusing, is that confusing? What happens if
you try to use rulers at the same time as cross hairs? Is that too many
things on the screen? Considering all the widgets that are there today in a
Photo Shop or something, why were we worried? There was even worry about
whether people could use a graphics program, because most people can't draw.
So they wouldn't use a graphics program.

We also wanted to know the error rates. And so a lot of counting was being
done, and looking at tapes to see how many times people made errors, and try

Origins of the Apple Human Interface - part 7

2005-05-11 Thread Shirl
All right. Now it's still 1981, I should mention that the Xerox Star was 
announced at NCC or something -- National Computer Conference, I think in
June of '81. Some Lisa people flew out there, got a look at it. Bill
Atkinson went, I believe, and Steve Jobs went, or maybe he sent Bill and
didn't go himself, I can't remember. At this point we had a guy named Greg
Stikeleather who had joined the group, working for Ellen Nold in Lisa
Training. Some of you may know Greg, because he's more recently been an
entrepreneur, sold a couple of companies. And Ellen is sending a memo to
various people, copying Greg, on responsibility charting for user tests.
Now, that user interface council we talked about before, with the majority
vote, I don't know if they ever even had one meeting. We kind of overwhelmed
them somehow. And by this time, a few months later, we had to have a new
process. So the new process was that, based on some lecture we all went to
by some management consultant, we were going to have people with authority,
people with responsibility, people who are consulted, people who are
informed. And basically, Product Management had all the authority, since
Ellen worked for them [laughter], and Engineering and Training, which was
Ellen's group, had all the responsibility. So we did all the work, and then
Product Management would bless it and say that ... [portion missing from
tape]

Okay. February 1982. A year and a half has gone by. Engineering user tests.
This is a sample test. This is a write-up of a test. We had a standard form
to write them up in, now we're getting real formal here. Not just, you know,
run in to Steve Jobs after the test and tell him what happened. We were
writing formal reports: what the person did, how they did, I'll skip over a
little bit of this. The person had to draw an org chart, and here, not
having a graphics program myself that had printing working yet, I was doing
it in the word processor and drawing little org charts here. But they were
really doing it with a drawing program.

And by the way, the thing that won over the Product Marketing people was
when we gave them the drawing program. It was the first one to get working.
I had Mark Cutter just try to get it really reliable, and don't worry about
too many features. And then we gave all the Product Marketing people a Lisa,
some temporary operating system, and the drawing program. That's it. It was
a single-tasking operating system at that time. And they all started using
it to make foils. You can do text, you can do boxes, you know, and they all
did foils. They fell in love with the Lisa, and even started to understand
the Lisa, and gradually the complaints started dying down, and they started
trusting like maybe we knew what we were talking about. So that was a very
good political move. I always made sure Mark gave them good stable versions
of the Draw program. They'd draw a floor plan. And then at the end ... [few
words missing from tape] ... had comments to make, and you could see that
the comments were summarized, and people were basically very positive about
this program. Sometimes there were complaints, and we addressed them.

This particular test was, I guess, run by Greg Stikeleather and me. He
probably ran the test and I was in the room, or sometimes we switched off.
He made a comment, which was that I-beam, which was the cursor that you used
to select text, when the person would start typing, that little cursor was
covering what they were typing. So he suggested that we get rid of it. Well,
there was no mechanism to get rid of it. in the software, but he didn't know
that. So it was good that he was there, and suggested it. And we then
implemented that.

I pointed out that the stretch handles were a problem. Initially, what Mark
had done was he studded the outside of the object, like every fourth pixel,
with a little handle. So big objects had beads all the way around the
outside. It was like a necklace. This really confused the people, and I
suggested that we just have the four corners and the four sides, and that's
all. And that is the way it ended up.

Of course, I'm going to show you all the good comments. We had a lot of
stupid suggestions, too. And now, remember we had user test guidelines
before. Greg wrote some new ones. Here, he was trying to address this to
people who might have been used to formal user testing, and never
experienced what he was calling development testing -- things you test after
the fact, and things you test while you're still in development. So he made
some guidelines, and they were interestingly a little different from mine. A
different level. And I think I didn't bring them. Just the fact that he did.

All right, getting near the end here. May, '82. A little less than two years
since I arrived. I had just finished some tests, so Greg said we should run
some development tests, so we did, we ran development tests. I taught 30
Apple employees, over a period of several weeks, several 

Origins of the Apple Human Interface - part 10

2005-05-11 Thread Shirl
I remember very, very, very clearly that one of the massive controversies 
around the development for the Macintosh, circa 1982-1983, was developers
would come up to us and say, You know, if you make the user interface
consistent, and if you put all that software in ROM that makes it -- you
know, if you make it hard to write to the screen directly, so that we have
to use your user interface software to talk to the user, how are we ever
going to make our applications unique, and stand out, and be different from
each other in the marketplace? They found a way, I'm very happy, but the
human interface and the idea about consistent human interface, much less a
graphic one, was very, very controversial among software developers. And
only by having the user testing under our belt to show them that hey, this
is going to add significant value to your product, by making your product
easier to learn and easier to use, especially for people who already know
another application, were we able to really convince them that a consistent
graphic user interface was a good thing to have.

I want to fast-forward a little, skip through the early years of the
Macintosh and go to a tape that I dug up from the Apple library, of some
user interface testing that shows how amusing user interface testing can be,
and the kinds of situations in far-flung places that members of our glorious
user interface group went, to find the truth about what real users would do.
This is a tape of a couple of our user interface designers, Lauri Vertelney
and one other person, I may come up with her name. [Inaudible comment] I
don't think it was Gitta. Traveled to France to a parts dealership for
Renault automobiles, who were deploying a new automotive parts catalog based
on HyperCard, HyperCard being a free-form tool kit for designing new
software interfaces. [It] presented an entire raft of new problems in human
interface design. They actually went to France to test auto mechanics in
their own environment. I'm going to play that tape for you now.

[Q, while videotape is being set up:] Was the name Kate Gomoll, is that
right? Do you know the name?

CE: It might have been Kate Gomoll, yeah. Thank you, Annette. Was that
Annette? [Inaudible reply] Oh, it's Joy. Hi, Joy.

[VIDEOTAPE PLAYS]

The first part of the user test is to test users attempting to fill out the
order form and the estimate form, using the current paper methods. These are
the order and estimate forms that the mechanics currently use. The
[inaudible] part catalog is used to look up parts information. And the
repairmen will have instructions on how to [inaudible] car. Kate's going to
test the procedure and tasks to be performed by the mechanic. All the
instructions were interpreted for the mechanic because Kate doesn't speak
French. [Several sentences in French.] If you have trouble with some of the
tasks, it's the system's fault, not yours. [More French sentences.]
[Inaudible] Kate suggests that we have us evaluate the results later,
[inaudible] after the test session. Seeing the mechanic work with the paper
helps us to understand how he prefers to get information. For example, he
stacks the forms on top of the catalog, and flips the pages while he's
searching for information. Research techniques helped us to submit one
recommendation for searching with the electronic version [inaudible]. Once
we have finished testing the current form [inaudible] procedure, we ask the
mechanic to solve the same problem with the documentation for the electronic
system.

At this point in our test the user has tried for over two minutes
[inaudible] to start the system. Kate finally instructs the user he must
click on the tiny icon below the Renault logo to start the system. The
interpreter wants to know if he should explain the popup menu that
[inaudible] below the startup icon, and Kate says no. When he clicks on the
icon he knows nothing about how to use popup menus, and initiate the dialog
box, which explains to him he needs to hold down on the icon. Of course, the
mechanic's never seen a dialog box before, and is confused, not only about
the message inside of it, but what to do with it. Finally he realizes he
must click on OK to get rid of it. [Inaudible] he tried to stop the
application and click on any of the buttons in the menus in the left of the
screen. Unfortunately, none of the menu items worked at this point, because
he had not filled out the appropriate vehicle identification, to actually
start a work session. He tries the small icon in the center of the screen
[inaudible] the dialog boxes telling him to hold down on the icon. This time
he doesn't see that he must click on the OK boxes, but he's clicking around
the screen [inaudible] Finally Kate instructs him to hold down the button in
order to start the program [inaudible] hold down the OK button in the
dialog box. [Laughter]

We tried testing the dialog [inaudible], one more time. But, [inaudible]
the dialog box. [Inaudible] the OK 

Origins of the Apple Human Interface - part 1a

2005-05-11 Thread Shirl
http://www.computerhistory.org/events/lectures/appleint_10281997/appleint_xs
cript.shtml

Origins of the Apple Human Interface

Larry Tesler
Chris Espinosa

5:30 PM, Tuesday, Oct. 28, 1997

Computer Museum History Center
Building 126
Moffett Field
Mountain View, CA 94035

This is a verbatim transcript of a public lecture given on October 28, 1997.

===

Larry has also been coming to many of the programs before and since then, so
it's like this history talks series had developed a history of its own. So,
tonight we have Larry and Chris Espinosa from Apple, talking about the early
Apple user interfaces. I think, as you may have heard, Larry came to Apple
from Xerox PARC, back in 1980, and he figured he was bringing a lot of user
interface knowledge with him, only he's found out recently that user
interface testing and development existed at Apple before 1980. And Chris
had a part in that. Chris -- I think this is correct -- was probably the
youngest Apple employee ever; [he] did demos at Apple while a high school
student.

===

LARRY TESLER:

We're glad to be here. This is a talk actually that's based on one that
Chris and I gave at Apple back in July. We got clearance, thankfully, from
the Apple lawyers, which came about two - three weeks ago, so we could give
it here, just in time to announce it. We're grateful to Apple to release
this for public disclosure, because we think it's of general interest.

Asking about what was early user interface design at Apple was kind of like
asking about early engine design at Mercedes Benz or something. Everybody
was doing it. So, you could have gotten a lot of people up here to give a
talk, and you get different perspectives on the same things that happened.
So today you're going to get the perspective of a couple of us.

To get it to be a little more grounded in something more [closely related]
to fact than opinion or perspective, we're trying to use as much as possible
actual, original documents that were created at the time. So you see actual,
contemporaneous thinking as it was going on, instead of just our memories,
which fade over time and tend to aggrandize over time, and so on.

Here's something which is not from Apple. This is the cover of Byte
[Magazine], from August '81, that was the Smalltalk issue. Colorful -- this
one doesn't have color, but it was a very colorful balloon. The reason I
show it is that there was a lot of influence from Xerox obviously on the
user interfaces that were done on the Lisa and the Macintosh, but maybe not
as much as some people think. The media tends to say, Oh, they just copied
it. So I'm going to show you what it looked like, to be working on, from
that article, which I wrote, to be working on a Smalltalk, at that time,
1981. You see what the windows looked like, kind of a little rectangular
title, scroll bar without any arrows, and a pop-up menu. There were two
pop-up menus that you could use for each window. So, it was a pretty
different looking interface.

One of the principles that was in the Smalltalk environment was to have no
modes, and this was actually of a tee shirt that was made for me by a
friend, that said Don't Mode Me In, that represented sort of this mission
that I was on, to try to eliminate all modes from user interfaces. Which
isn't necessarily a good idea, but it was definitely the mission I was on.
[Laughter]

And at the end of that article, it mentioned that Apple Computer had gotten
a license to Smalltalk, and was maybe going to do something with it, but
maybe not going to do anything with it. In fact, Apple, and Hewlett Packard,
Digital Equipment, and Techtronics all did do various amounts of Smalltalk
development after that. But it was really independent companies that managed
to make Smalltalk somewhat of a success.

I'm jumping to the end here before I go to the beginning, just to let people
know what the Lisa was. The idea of the Lisa was to have something that was
very, very easy to use. People loved the Apple II, which was what we had at
the time at Apple, but it took a long time to learn how to use it. What we
wanted to end up with was something that was easy to learn, and just to show
you that we did do that, this is a study done at the end, where there were
18 subjects: 6 using LisaGraph, 6 using LisaWrite, and LisaList. LisaGraph
was a business graphics program; LisaList was a list manager, kind of a flat
file database; LisaWrite was a word processor. And as you see, for all but
one user using LisaList, it was under 20 minutes to get through the core
competency to use the application. And if you ever had a chance to use a
Lisa, and I hope there will be one operating here someday, then you'll see
that it was extremely easy, and in many ways more bullet proof, I'd say,
than the Mac. Not simpler than the Mac, actually, but we loaded a lot of
things into it to try to make it so people couldn't get themselves in
trouble.


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Shop 

Origins of the Apple Human Interface - part 1b

2005-05-11 Thread Shirl
Okay, so let's start at the beginning. I started at Apple on July 17th,
1980, and I just left there a few months ago. I was there for 17 years. This
memo was written on July 18, 1980, so one thing I discovered when I left the
big Xerox Corporation and went to this little Apple startup, was that you
just really get engaged immediately and they put you right to work. One
thing I was told, the day I got there, was that the user interface design
was basically done, and they were just going to write it up and finalize it,
and implement it, and that was the end of it. And it was too bad I took so
long to show up at the office, because they were hoping that I could have
contributed to it, but now there was no time left to do that. And this was
the 18th, and they told me that all the decisions had to be made by the
23rd, and by one week later the external reference specifications had to be
done, which was the complete spec, but we couldn't compromise quality at
all, and so, what could I do between the 18th and the 23rd, to make sure we
made all the right decisions?

So I started explaining how it was really necessary to do months of user
testing, and careful iteration, and I gave my whole spiel about the right
way to design software, and they said, Well, sorry, we only have five days,
and the weekend in there. [Laughter] So, we got together and we came up
with a compromise, which was to lay out a schedule that was very aggressive,
and people promised that they would meet their part. So let's go through the
schedule -- this was the 18th.

So here was the schedule. Monday, we're going to run user tests, so -- well,
we're all going to try it ourselves. Everybody's going to try Bill
Atkinson's prototype. Bill Atkinson was the person building the prototypes
at that time, and thinking up a lot of the ideas. And we were going to
evaluate several issues that were going on. Then we were going to bring in,
after two hours of that -- we were going to take a break for lunch. Then at
one o'clock we were going to bring in Sue Espinosa, who was in charge of
training, and also coincidentally is Chris Espinosa's mother, and then she
was going to give her opinions about that, and maybe help us decide on what
would be easiest to train in her opinion. And then at two o'clock we were
going to discuss, for an hour, a couple more issues, and now we would be
done. We will have discussed all the issues. And in between three and five
o'clock we would present this all to Steve Jobs, and Steve would make the
decision, which we knew would be definitely forthcoming. [Laughter]

And then on Tuesday we were going to take the things that Steve liked, and
we were going to test them on subjects, from 9:00 to 10:00. Two subjects.
[Laughter] Two more subjects from 10:00 to 12:00 -- we must have figured
we'd be slowing down by then. [Laughter] 1:00 to 3:00, we'd evaluate the
test results.

So that was it. Remember, that was supposed to be July 22nd. For the next 15
minutes or so, keep in mind that that was the schedule for July 21st and
22nd. And we actually did that. We did all those tests. We did talk to Steve
Jobs. He gave his opinions. We did some more testing. And then Bill went to
write up a user interface specification, external reference specification. I
was a little worried, because we hadn't really done extensive testing, but
we tested a couple things.

So this date, August 6, which as you may notice, a few days later than the
deadline date that we had provided, but it took a while. And it said that
you had one week to review and return your comments. So we were already
starting to slow down a little bit here. And let's look at some of the names
of the people who got this memo, because it will turn up to be important
later in the story, or just interesting right now: Ken Victor, who is going
to respond to it later, and Jef Raskin also. Barry Smith. In additon to
that, notice we sent it to Mike Markkula, who was one of the founders of the
company, and Steve Jobs. Trip Hawkins, who was the head of Product
Marketing. We sent it to everybody in Lisa software group. We only sent one
copy to Lisa hardware; they get to share. [Laughter] We sent it to every
vice president we could think of, and to two people who became Apple Fellows
somewhat later, Rod Holt and Steve Wozniak, who's here in the back today. I
don't know if he remembers receiving this memo, but he probably does, it was
pretty dramatic.

I think we did some things right. Bill started out by talking about who is
the customer. So it wasn't just some easy to use computer, it was an easy to
use computer for specific people. So, what was it? First of all, it's a
single user workstation. That was in important point in those days. Well,
it's still an important point if you work at Sun or something. And [it was]
designed to enhance the productivity of the office worker. So our market was
office workers. And it went on and talked about the hardware and so on.

It's more than a piece of 

Lisa Office System source code ?

2005-08-26 Thread Shirl
Hi

Does anyone have Lisa Office System source listings?

I'm trying to find the source listing to such programs as the Lisa Desktop
Manager (Lisa Finder in Mac parlance) or any of the Lisa applications such
as LisaWrite.

Paper listings are fine. I just want to see how these programs were built
internally.

I think it would be a shame if such sources disappered since they were very
innovative.

FYI, I have the source for the Lisa boot ROM and the Lisa programmer's
ToolKit.

- David Craig

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Re: Lisa 2/5 Profiles crash - ProFile formatting

2005-10-22 Thread Shirl

Hello Helmut,

 There is no book or service web site as far as I know.

You are correct that you need an Apple III and a special ProFile controller
board processor to format a ProFile hard drive. The same applies also to the
Widget drive in the Lisa.

There is service information available to do this process. Apple produced a
Level II repair document for the ProFile which talks about this in
conjunction with a special ProFile debugger program. I have this document
and should scan it so others can learn about this process. I have a notebook
with lots of internal ProFile materials from Apple that has around 500+
pages.

- David Craig

--
From: Dr. Helmut Post [EMAIL PROTECTED]
To: LisaList lisalist@mail.maclaunch.com
Subject: Re: Lisa 2/5 Profiles crash
Date: Wed, Oct 19, 2005, 8:16 AM

 You need an Apple III with a Profile Interface card, a Low Level format kit
 (Apple III disks plus Z8 processor with LLF EPROM's) to format your Profile
 hard disk.
 There is no book or service web site as far as I know.

 Helmut

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Re: Alice

2005-11-23 Thread Shirl

Hi Anthony,

Your comments about the Amazing and Alice games are interesting reading.
Andy Hertzfeld's Macintosh Folklore web site (www.folklore.org) has the
Amazing story you mention.

I have the source listing to Amazing which I got from Steve Capps many years
ago. This was written mostly in Lisa Pascal with a bit of 68000 assembly
language using the Lisa Monitor development environment. As you said about
Alice's programming, Amazing too contains hardware dependent features. I
recall Amazing was written for the original Macintosh's small
black-and-white screen and updated the screen's memory buffer directly
instead of using the LisaGraf (opps, I mean QuickDraw) graphics library.

Q: Can you send me a copy of the Alice disk you have in disk copy format? I
don't have a copy of this game and would like one if possible. I can send
you the Amazing program and source listing.

- David Craig

--
From: Anthony Moss [EMAIL PROTECTED]
To: LisaList lisalist@mail.maclaunch.com
Subject: Re: Alice
Date: Wed, Nov 23, 2005, 6:59 AM


Shirl wrote:
 Apple's first Lisa game was most likely the MAZE program written by Steve
 Capps, the author of the ALICE game. I recall reading a ST. MAC maqgazine
 article about MAZE which talked about its origins on the Lisa. I believe
 ALICE came after MAZE.

If you Google for information about Andy Hertzfeld's program Switcher for
the Mac 512K, you'll find various anecdotes about its creation. One of them
involves a letter from Bill Gates to Andy, saying how delighted he was with
the demo version of Switcher, and how he had wasted far too much time
playing
Amazing (Steve Capps' maze game, that Andy used to demo Switcher).

 You should try to contact Steve Capps directly and see if he has the Lisa
 version. If he does, you may not be able to run it since it most likely was
 written for the LISA MONITOR environment which is super rare. This
 environment was Apple's internal development environment for the Lisa
 predating the LISA WORKSHOP environment. The other Lisa environment from
 Apple was the LISA OPERATING SYSTEM which was used by the LISA OFFICE
 SYSTEM.

That doesn't surprise me too much. I've looked at Alice for the Mac with
ResEdit, and it does all sorts of naughty things, like writing the title
screen directly to video memory, and not using the Mac's system of
resources.


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Re: Free IBM AT

2006-02-28 Thread Shirl

Chris,

 Then there was the
 68000 based lab computer (O so you didn't know IBM
 used the 68k!). Also about 10 grand IIRC.

You are referring to the IBM PC/9000 system.

BYTE magazine had a very good article about this long ago, mid 1980s I
believe. Seemed like a very good machine but with a very focused audience,
i.e. scientists.

I assume IBM used the 68000 CPU for this machine as a research project so it
would better understand this CPU's capabilities.

- David Craig

--
From: Chris M [EMAIL PROTECTED]
To: LisaList lisalist@mail.maclaunch.com
Subject: Re: Free IBM AT
Date: Tue, Feb 28, 2006, 6:30 PM


  I think the main thing was the price. IBM had a
 couple of debacles in it's time too. I picked up,
 which required considerable effort, a System
 23/Datamaster recently. Released almost simultaneously
 with the PC. Cost about 10 grand. Then there was the
 68000 based lab computer (O so you didn't know IBM
 used the 68k!). Also about 10 grand IIRC.

 --- [EMAIL PROTECTED] wrote:

  It just makes it sad to
 contemplate what the platform
 could have become, had it been extended.


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