Because we say people must call SBDebugger::Initialize() when using C++ I don't
want to do this. There are tools in Apple that use LLDB by calling
SBDebugger::Initialize(), do stuff that loads boat loads of stuff in memory,
then they call SBDebugger::Terminate() and the memory frees up. We can't
>From the Python API perspective, is there any way to use the SB APIs
without first creating an SBDebugger() by calling SBDebugger.Create()? If
the answer is no, then could we have the C++ implementation of
SBDebugger.Create() call SBDebugger::Initialize? I haven't actually tried
to do that and s
> On Mar 20, 2015, at 1:06 PM, Zachary Turner wrote:
>
> Hi Greg,
>
> I found a problem with my initialization refactor, so I want to get your
> advice before I commit it. The issue is related to the fact that
> modify-python-lldb.py inserts some code at the end to automatically call
> SBD