Re: [LMMS-devel] Old vs New SID Emulator art

2014-02-09 Thread Jonathan Aquilina
Hey guys For inspiration my i suggest looking at the mixxx program. They have buttons similar to what Vesa is invisioning. On Monday, February 10, 2014 09:31:10 AM Vesa wrote: > Here's a little mockup of what I envision would capture the spirit of > the C-64: > > > > This is just an example,

Re: [LMMS-devel] Old vs New SID Emulator art

2014-02-09 Thread Vesa
Here's a little mockup of what I envision would capture the spirit of the C-64: This is just an example, and the knobs could be made differently, or a different colour used (we have 16 options!) but it shows the general idea: C-64 font, no antialiasing for anything, black background... the knobs

Re: [LMMS-devel] Old vs New SID Emulator art

2014-02-09 Thread Tres Finocchiaro
I really like the changes and agree with many points. The beige color I find very representative. The old style knobs are a great touch but the polished glare effect sort of hides the black line and should have some more contrast. I agree with both sides of this argument on many points, but hope

Re: [LMMS-devel] Old vs New SID Emulator art

2014-02-09 Thread Vesa
Here's what I'm approximately thinking for the title part, although the image still needs some retouching and work... -- Managing the Performance of Cloud-Based Applications Take advantage of what the Cloud has to offer

Re: [LMMS-devel] Old vs New SID Emulator art

2014-02-09 Thread Vesa
On 02/09/2014 10:21 PM, Vesa wrote: > > I think we should definitely keep the style of the title of the old > plugin, but make it nicer. The photorealistic image of a C-64 surface I > think is a good enough idea to keep, I think we should look for a better > bitmap font though, one that's an authen

Re: [LMMS-devel] Old vs New SID Emulator art

2014-02-09 Thread Vesa
On 02/09/2014 09:46 PM, Bill Y. wrote: > >Apart from you not following the 1st rule of project guidelines, I'm > just not feeling it. > > First off It's not committed to any branch. Secondly in my > introduction thread when I explained that I felt Mallets and the Sid > Emulator art work needed to b

Re: [LMMS-devel] Old vs New SID Emulator art

2014-02-09 Thread Bill Y.
>Apart from you not following the 1st rule of project guidelines, I'm just not feeling it. First off It's not committed to any branch. Secondly in my introduction thread when I explained that I felt Mallets and the Sid Emulator art work needed to be reworked, it was pointed out that neither were o

Re: [LMMS-devel] Logarithmic Scales

2014-02-09 Thread Tobias Doerffel
Hi, first of all thanks a lot for your initial efforts on this feature! I propose to add a boolean property to AutomatableModel which indicates whether the model represents a linear or logarithmic value - or even more generic, an enumeration which could include further progression formulas in the

Re: [LMMS-devel] Possibility of implementing a graphical waveshaper

2014-02-09 Thread Tobias Doerffel
Hi, just one note: a LADSPA plugin will not be more stable just because it is a LADSPA plugin. It's regular C/C++ code and if you mess things up, it will crash, no matter inside which kind of plugin the code is running. A crashing LADSPA plugin will also crash LMMS itself as it's not running in a

Re: [LMMS-devel] Proposal: Fitting UI elements to be used in Qt Designer

2014-02-09 Thread Tobias Doerffel
Yes, it'd be a good thing to have all of our widgets available in Qt Designer so we can replace lots of code with code that is generated from the UI files. Do you have ambitions for implementing this, you're welcome to do so :-) However I disagree about the specializations. Properties like "number

Re: [LMMS-devel] Old vs New SID Emulator art

2014-02-09 Thread Vesa
On 02/09/2014 06:45 PM, Vesa wrote: > On 02/09/2014 05:43 PM, Bill Y. wrote: >> Thoughts, comments, feedback. >> >> https://drive.google.com/file/d/0BwJ-TpACk7OsZ0JwRjRwd3pwREk/edit?usp=sharing > https://github.com/diizy/lmms/issues/1 Apart from you not following the 1st rule of project guidelines

Re: [LMMS-devel] Old vs New SID Emulator art

2014-02-09 Thread Vesa
On 02/09/2014 05:43 PM, Bill Y. wrote: > Thoughts, comments, feedback. > > https://drive.google.com/file/d/0BwJ-TpACk7OsZ0JwRjRwd3pwREk/edit?usp=sharing https://github.com/diizy/lmms/issues/1 -- Managing the Performance o

Re: [LMMS-devel] Old vs New SID Emulator art

2014-02-09 Thread Raine M. Ekman
Quoting "Bill Y." : > Thoughts, comments, feedback. > > https://drive.google.com/file/d/0BwJ-TpACk7OsZ0JwRjRwd3pwREk/edit?usp=sharing > Pretty nice. The buttons could IMO have a clearer indication of state, e.g. the selected waveform is much easier to spot in the old artwork. -- ra...@iki.fi

Re: [LMMS-devel] Mallets Art WIP

2014-02-09 Thread Vesa
On 02/09/2014 05:39 PM, Bill Y. wrote: > I guess I could do that. Do we actually want a green vintage knob, or > are we replacing that with a vintage knob that could be used else > ware? Also if the later option should I call it something other than > knob_green, or is it easier to keep it the exis

Re: [LMMS-devel] Old vs New SID Emulator art

2014-02-09 Thread Tres Finocchiaro
Love it. Text may be hard to read from a distance, but easy fix if it is. Very nice work. Is there a new logo too? On Feb 9, 2014 10:48 AM, "Emilio Coppola" wrote: > It is amazing!! :D > > > 2014-02-09 16:43 GMT+01:00 Bill Y. : > >> Thoughts, comments, feedback. >> >> >> https://drive.google.co

Re: [LMMS-devel] Old vs New SID Emulator art

2014-02-09 Thread Emilio Coppola
It is amazing!! :D 2014-02-09 16:43 GMT+01:00 Bill Y. : > Thoughts, comments, feedback. > > > https://drive.google.com/file/d/0BwJ-TpACk7OsZ0JwRjRwd3pwREk/edit?usp=sharing > > > -- > Managing the Performance of Cloud-Bas

[LMMS-devel] Old vs New SID Emulator art

2014-02-09 Thread Bill Y.
Thoughts, comments, feedback. https://drive.google.com/file/d/0BwJ-TpACk7OsZ0JwRjRwd3pwREk/edit?usp=sharing -- Managing the Performance of Cloud-Based Applications Take advantage of what the Cloud has to offer - Avoid Comm

Re: [LMMS-devel] Mallets Art WIP

2014-02-09 Thread Bill Y.
I guess I could do that. Do we actually want a green vintage knob, or are we replacing that with a vintage knob that could be used else ware? Also if the later option should I call it something other than knob_green, or is it easier to keep it the existing name even if it's not green? On Sat, Feb

Re: [LMMS-devel] Plugins to update

2014-02-09 Thread Stian Jørgensrud
Using mouse to resize the waveform in 0.4.15 confirmed works. Not cool to disable it "because they had some issues apparently" - diiz. -- View this message in context: http://linux-multimedia-studio-lmms.996328.n3.nabble.com/Plugins-to-update-tp6152p6183.html Sent from the lmms-devel mailing li

Re: [LMMS-devel] Logarithmic Scales

2014-02-09 Thread Alexander Liebendorfer
On Sun, Feb 9, 2014 at 8:25 AM, Johannes Lorenz wrote: > Am Samstag, 8. Februar 2014, 17:08:22 schrieb Alexander Liebendorfer: >> I think logarithmic connections should be included more generally to >> all the different controllers. The number 1 place where people usually >> want to use it is with

Re: [LMMS-devel] Bug 573 on Sourceforge tracker

2014-02-09 Thread Jonathan Aquilina
Closed it as invalid on SF tracker and mentioned that it was an upstream wine bug On Sunday, February 09, 2014 12:31:27 PM Vesa wrote: > On 02/09/2014 12:19 PM, Jonathan Aquilina wrote: > > Agreed, So I could technically close the bug as not ours then? > > Yup. > > -

Re: [LMMS-devel] Bug 573 on Sourceforge tracker

2014-02-09 Thread Vesa
On 02/09/2014 12:19 PM, Jonathan Aquilina wrote: > Agreed, So I could technically close the bug as not ours then? > Yup. -- Managing the Performance of Cloud-Based Applications Take advantage of what the Cloud has to offe

Re: [LMMS-devel] Bug 573 on Sourceforge tracker

2014-02-09 Thread Jonathan Aquilina
Agreed, So I could technically close the bug as not ours then? On Sunday, February 09, 2014 11:00:54 AM Vesa wrote: > On 02/09/2014 10:40 AM, Jonathan Aquilina wrote: > > https://sourceforge.net/p/lmms/bugs/573/ > > > > Basically there seems there is a fix for this issue in terms of the > > upstr

Re: [LMMS-devel] Possibility of implementing a graphical waveshaper

2014-02-09 Thread Vesa
On 02/09/2014 11:39 AM, Johannes Lorenz wrote: > Am Sonntag, 9. Februar 2014, 11:33:19 schrieb Vesa: >> there's things that LADSPA plugins can't do, eg. >> instruments. > Sorry for the OT talk. But: I am not sure why this should not be possible. An > instrument is nothing but an effect with no inp

Re: [LMMS-devel] Proposal: Fitting UI elements to be used in Qt Designer

2014-02-09 Thread Johannes Lorenz
This topic is half a year old, but can someone please give comments? Do you think it is useful? Imo it would be only a few lines of code and would help us to build new UI widget way faster (and cleaner). > Hey, > > We have many widgets that don't just take a parent. Thus, they can not be > use

Re: [LMMS-devel] Possibility of implementing a graphical waveshaper

2014-02-09 Thread Johannes Lorenz
Am Sonntag, 9. Februar 2014, 11:33:19 schrieb Vesa: > there's things that LADSPA plugins can't do, eg. > instruments. Sorry for the OT talk. But: I am not sure why this should not be possible. An instrument is nothing but an effect with no input and one (stereo) output. I know this is missing in

Re: [LMMS-devel] Possibility of implementing a graphical waveshaper

2014-02-09 Thread Vesa
On 02/09/2014 11:13 AM, Johannes Lorenz wrote: >> And for another, I don't really see what the reasoning or purpose behind >> this LADSPA++ idea is - see my response in the github thread. Let me >> turn your question around for you: what benefit would LADSPA++ allow >> over a native LMMS plugin? >

Re: [LMMS-devel] Possibility of implementing a graphical waveshaper

2014-02-09 Thread Johannes Lorenz
> And for another, I don't really see what the reasoning or purpose behind > this LADSPA++ idea is - see my response in the github thread. Let me > turn your question around for you: what benefit would LADSPA++ allow > over a native LMMS plugin? * smaller code (about 5-10 times less) * safer cod

Re: [LMMS-devel] Possibility of implementing a graphical waveshaper

2014-02-09 Thread Vesa
On 02/09/2014 10:46 AM, Johannes Lorenz wrote: >> Thanks, this is helpful. The BUILD_PLUGIN is in the main cmake file >> right? I don't really have experience with cmake, I just barely know how >> to write regular makefiles, but I guess it's just something I'll figure >> out as I go, again... (the

Re: [LMMS-devel] Bug 573 on Sourceforge tracker

2014-02-09 Thread Vesa
On 02/09/2014 10:40 AM, Jonathan Aquilina wrote: > https://sourceforge.net/p/lmms/bugs/573/ > > Basically there seems there is a fix for this issue in terms of the upstream > wine. > > The problem is there are no packages in the wine ppa yet and it involved the > person compiling wine from source

Re: [LMMS-devel] Possibility of implementing a graphical waveshaper

2014-02-09 Thread Johannes Lorenz
> Thanks, this is helpful. The BUILD_PLUGIN is in the main cmake file > right? I don't really have experience with cmake, I just barely know how > to write regular makefiles, but I guess it's just something I'll figure > out as I go, again... (the best way to figure things out!) Actually not. This

[LMMS-devel] Bug 573 on Sourceforge tracker

2014-02-09 Thread Jonathan Aquilina
https://sourceforge.net/p/lmms/bugs/573/ Basically there seems there is a fix for this issue in terms of the upstream wine. The problem is there are no packages in the wine ppa yet and it involved the person compiling wine from source. I am wondering though if we should include the wine source

Re: [LMMS-devel] Possibility of implementing a graphical waveshaper

2014-02-09 Thread Vesa
On 02/09/2014 10:24 AM, Johannes Lorenz wrote: > Hey, > > seems to be a good idea to me. If you need some sample code about > waveshaping, > look into ZynAddSubFX, though I think you know how it's done. > > You probably need 6 files: > > $ find . -iname "*analy*" | grep -E '\.cpp$|\.h$' > ./plugi

Re: [LMMS-devel] Possibility of implementing a graphical waveshaper

2014-02-09 Thread Johannes Lorenz
Hey, seems to be a good idea to me. If you need some sample code about waveshaping, look into ZynAddSubFX, though I think you know how it's done. You probably need 6 files: $ find . -iname "*analy*" | grep -E '\.cpp$|\.h$' ./plugins/spectrum_analyzer/spectrumanalyzer_control_dialog.cpp ./plugin