I'm one of those on gentoo, though I build off the git repo rather than
using an rebuild.
I'd be willing to try it out.
On Mar 8, 2014 5:39 AM, "Jonathan Aquilina" wrote:
> Reason I am asking is that the package is already available for gentoo and
> 0.4.15 is available for installation. It would
Yes, it is possible. Add the vocoder to the channel effects, rather than
the instrument effects, and assign two instruments to that channel. Push
one voice to full pan left, and the second to full pan right. The vocoder
should use each input (you may need to play with it a bit). Personally, I
neve
With standard automake tools, you would use "configure" with the "--prefix"
option. LMMS, though, uses cmake, so you change the install path with a
command like:
cmake (path to root lmms dir) -DCMAKE_INSTALL_PREFIX=/usr
or whichever path you want to install to. The default prefix is
"/usr/local
I found the fix for the wave view not showing the correct position when in
"stutter" mode. I attached the full git patch (off of the stable-0.4
branch), and for those who are running off of a different build, I included
the whole source files, which should work with the 0.4.15 release. It's
also
I just noticed a problem with the patch - the wave view "playing here" bar
isn't updated properly with the playback. My 10 minutes of looking through
that code didn't bring up an easy solution. I'll hunt through it a bit
more tonight to see if I can come up with something.
-Matt
"So whatever you
Here's a patch that adds a feature to the audio file playback plugin - it
adds a new button that, when enabled, remembers when the last note stopped
playing, and resumes playback at that position when a new note is played.
This allows for things like changing pitch or volume in the middle of a
samp
This patch fixes several issues I keep running into with the head of lmms:
1. mmp.h has an extra character on an include, which gives annoying
compiler warnings.
2. The TreeRelation destructor has an incorrect way of deleting its QList
object, which causes sigsegv on lmms exit.
3. LocalZynAddSubFx
I found that, if the CMakeFiles.txt files were updated, I could only get
the new updates reloaded when I removed the build directory, and started
over. I'm sure there's another way to do it without rebuilding everything,
but that's how I got it to work.
-Matt
"So whatever you do, don't be bored,
ingy-whatever-we're-supposed-to-call-them
> from _AUDIO_FILE_PROCESSOR_H, as sharing the same one between multiple
> header files can really bork things up when you aren't looking.
>
> On Sat, Oct 20, 2012 at 10:35 AM, Groboclown <
> grobocl...@users.sourceforge.net> wr
I forgot the link.
However, I realized today that there's a bug in my implementation (stereo
channels are using the same FFT frames, which is really messing with the
audio). Also, the link isn't in the form of a patch. I'll be fixing those
tonight.
For those interested, I have the files (not a
1. Playing a pitch different from the base frequency processes the sample
through a phase vocoder, which will keep the sound duration identical, but
alter the pitch.
2. If you enable "looping" mode, then the sound will still loop, but it
will also continue playing from where the last note finished.
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