Re: [LMMS-devel] LMMS on Gentoo

2014-03-08 Thread Groboclown
I'm one of those on gentoo, though I build off the git repo rather than using an rebuild. I'd be willing to try it out. On Mar 8, 2014 5:39 AM, "Jonathan Aquilina" wrote: > Reason I am asking is that the package is already available for gentoo and > 0.4.15 is available for installation. It would

Re: [LMMS-devel] Question about vocoder

2014-02-16 Thread Groboclown
Yes, it is possible. Add the vocoder to the channel effects, rather than the instrument effects, and assign two instruments to that channel. Push one voice to full pan left, and the second to full pan right. The vocoder should use each input (you may need to play with it a bit). Personally, I neve

Re: [LMMS-devel] How to let LMMS search for plugins in specific path?

2013-07-06 Thread Groboclown
With standard automake tools, you would use "configure" with the "--prefix" option. LMMS, though, uses cmake, so you change the install path with a command like: cmake (path to root lmms dir) -DCMAKE_INSTALL_PREFIX=/usr or whichever path you want to install to. The default prefix is "/usr/local

[LMMS-devel] Patch for remembering audio file playback last-played position (fixed)

2013-07-01 Thread Groboclown
I found the fix for the wave view not showing the correct position when in "stutter" mode. I attached the full git patch (off of the stable-0.4 branch), and for those who are running off of a different build, I included the whole source files, which should work with the 0.4.15 release. It's also

Re: [LMMS-devel] Patch for remembering audio file playback last-played position

2013-06-29 Thread Groboclown
I just noticed a problem with the patch - the wave view "playing here" bar isn't updated properly with the playback. My 10 minutes of looking through that code didn't bring up an easy solution. I'll hunt through it a bit more tonight to see if I can come up with something. -Matt "So whatever you

[LMMS-devel] Patch for remembering audio file playback last-played position

2013-06-27 Thread Groboclown
Here's a patch that adds a feature to the audio file playback plugin - it adds a new button that, when enabled, remembers when the last note stopped playing, and resumes playback at that position when a new note is played. This allows for things like changing pitch or volume in the middle of a samp

[LMMS-devel] Patch on head to fix minor issues

2012-11-02 Thread Groboclown
This patch fixes several issues I keep running into with the head of lmms: 1. mmp.h has an extra character on an include, which gives annoying compiler warnings. 2. The TreeRelation destructor has an incorrect way of deleting its QList object, which causes sigsegv on lmms exit. 3. LocalZynAddSubFx

Re: [LMMS-devel] Patch - Phase Vocoder instrument

2012-10-21 Thread Groboclown
I found that, if the CMakeFiles.txt files were updated, I could only get the new updates reloaded when I removed the build directory, and started over. I'm sure there's another way to do it without rebuilding everything, but that's how I got it to work. -Matt "So whatever you do, don't be bored,

Re: [LMMS-devel] Patch - Phase Vocoder instrument

2012-10-20 Thread Groboclown
ingy-whatever-we're-supposed-to-call-them > from _AUDIO_FILE_PROCESSOR_H, as sharing the same one between multiple > header files can really bork things up when you aren't looking. > > On Sat, Oct 20, 2012 at 10:35 AM, Groboclown < > grobocl...@users.sourceforge.net> wr

Re: [LMMS-devel] Patch - Phase Vocoder instrument

2012-10-18 Thread Groboclown
I forgot the link. However, I realized today that there's a bug in my implementation (stereo channels are using the same FFT frames, which is really messing with the audio). Also, the link isn't in the form of a patch. I'll be fixing those tonight. For those interested, I have the files (not a

[LMMS-devel] Patch - Phase Vocoder instrument

2012-10-17 Thread Groboclown
1. Playing a pitch different from the base frequency processes the sample through a phase vocoder, which will keep the sound duration identical, but alter the pitch. 2. If you enable "looping" mode, then the sound will still loop, but it will also continue playing from where the last note finished.