Hi,
sorry for the late reply - is there a final version of the phase vocoder
instrument that we can review and include?
Best regards
Tobias
2012/10/22 John Serafino
> Success! Double checking the BUILD_PLUGIN macro parameters eventually led
> me to finding out that I had failed to copy the
Success! Double checking the BUILD_PLUGIN macro parameters eventually led
me to finding out that I had failed to copy the .png files over. It was
just manifesting in a very unusual way. As for the plugin itself, I give it
the stamp of awesome and interesting usefulness. I was originally not that
im
I found that, if the CMakeFiles.txt files were updated, I could only get
the new updates reloaded when I removed the build directory, and started
over. I'm sure there's another way to do it without rebuilding everything,
but that's how I got it to work.
-Matt
"So whatever you do, don't be bored,
Hi,
2012/10/21 John Serafino :
> Ah. Progress. I guess I was looking at the wrong embedded_resources.h.
> GTune's is empty, and is apparently not being generated. Google says I can
> make bin2res generate it manually, but not how. How? ;)
It's built automatically (from buildtools/bin2res.cpp). If
Ah. Progress. I guess I was looking at the wrong embedded_resources.h.
GTune's is empty, and is apparently not being generated. Google says I can
make bin2res generate it manually, but not how. How? ;)
On Sat, Oct 20, 2012 at 11:22 PM, John Serafino wrote:
> No problem. I understood the the tgz
No problem. I understood the the tgz wasn't a patch, I was indeed using the
patch. Trying new patch...
Now it's not finding the 'findEmbeddedData' method when gtune includes
embed.cpp. I checked and 'findEmbeddedData' is indeed defined in
embedded_resources.h.
On Sat, Oct 20, 2012 at 9:51 PM, Gr
Thanks for looking at the code and trying it out, John. Good call on the
_AUDIO_FILE_PROCESSOR_H - I missed that one. The .tar.gz file wasn't
really a patch file, and it didn't include a change necessary for the
plugins/CMakeLists.txt.
I had been running this on lmms head (git://
lmms.git.source
More likely than not I'm just not getting how I'm supposed to be doing
this, but for whatever reason gtune is not getting compiled with everything
else. Here's what I'm doing:
1. Snapshot lmms 0.4 stable from git
2. Patch
3. Copy .png and .svg files from gtune-0.1.tar.gz into plugins/gtune/
4. cma
I forgot the link.
However, I realized today that there's a bug in my implementation (stereo
channels are using the same FFT frames, which is really messing with the
audio). Also, the link isn't in the form of a patch. I'll be fixing those
tonight.
For those interested, I have the files (not a
Hi Matt,
did you forget the attachement? ;-)
Toby
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1. Playing a pitch different from the base frequency processes the sample
through a phase vocoder, which will keep the sound duration identical, but
alter the pitch.
2. If you enable "looping" mode, then the sound will still loop, but it
will also continue playing from where the last note finished.
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