On 08/18/2015 02:37 PM, Hisham wrote:
>
> From your descriptions, I'm afraid your already aware of the full extent
> of customizability that LuaRocks currently offers for these situations...
That's what I was afraid of...
> Isn't "typical Linux" typical enough? Maybe Ignacio's suggestion of
> ha
On Aug 18, 2015 3:17 PM, "Tangent 128" wrote:
>
> On 08/18/2015 09:39 AM, Ignacio Burgueño wrote:
> > Have you tried to use a "platforms" override in "external_dependencies"
?
> > Something like:
> > external_dependencies = {
> > platforms = {
> > windows = {
> > LIBSDL2 = {
> > header = "SD
On 08/18/2015 09:39 AM, Ignacio Burgueño wrote:
> Have you tried to use a "platforms" override in "external_dependencies" ?
> Something like:
> external_dependencies = {
> platforms = {
> windows = {
> LIBSDL2 = {
> header = "SDL_scancode.h"
> }
> }
> },
> LIBSDL2 = {
> header =
Windows being one of those "certain platforms". My install of SDL2 left
files on:
c:\SDL2-2.0.3\include
Have you tried to use a "platforms" override in "external_dependencies" ?
Something like:
external_dependencies = {
platforms = {
windows = {
LIBSDL2 = {
header = "SDL_scancode.h"
}
}
Hey; I'm trying to write a new rockspec for Lua-SDL2[1], using the
"builtin" backend so that users won't need CMake installed.
I'm having trouble cleanly configuring it to find the SDL2 headers.
Context:
LibSDL2 normally installs its headers to /usr/include/SDL2/; however,
certain platforms insta