On the backbone side, it is pretty much the same. Most ISPs has enough upstream capacities to a few big carriers who have links to the mainland. The big difference is the last mile. Road runner is less consistent since it is shared with your neighbor. DSL latency is high, around 30ms to the DSLAM, unless you call HT and have them change the default settings (Good luck!).
Servpac, a local CLEC, has their own DSLAM covering lots of area on Oahu. Their EFM product boasts symmetrical bandwidth at around $300-400 for 10M download and 10M upload. The latency is about 2-3ms to the backbone router. They don't normally sell to residential. However if your friend is a really serious game, the low latency and big upload pipe might be something interesting. Disclaimer: I work for Servpac. On Fri, Aug 3, 2012 at 2:05 PM, Brian Chee <c...@hawaii.edu> wrote: > I just got a question from a friend that's a super avid xbox gamer and is > trying to find an ISP that has spent a bit of time optimizing their network > paths to reduce hops and thusly latency to the mainland. > > I vaguely remember that Tony Q. and the folks at LavaNET used to do this, > but is that gone now that the lavanet folks are gone? Is there any ISP's > left that actually optimize their networks? UH can get to SF within 50ms, > does anyone get those kinds of numbers on an ISP? > > /brian chee > > > -- > ******************************************** > University of Hawaii SOEST > Advanced Network Computing Laboratory (ANCL) > Brian Chee <c...@hawaii.edu> > 2525 Correa Road, HIG 500 > Honolulu, HI 96822 > Office: 808-956-5797 > _______________________________________________ > LUAU@lists.freesoftwarehawaii.org mailing list > > http://lists.freesoftwarehawaii.org/listinfo.cgi/luau-freesoftwarehawaii.org > _______________________________________________ LUAU@lists.freesoftwarehawaii.org mailing list http://lists.freesoftwarehawaii.org/listinfo.cgi/luau-freesoftwarehawaii.org