Well, I don't see how you call those functions on your client, but you
know you have to wait to be connected before you send data, do you ? The
callback in tcp_connect() will be called when that happens.
Also, you are supposed to check for the available room before calling
tcp_write(), and/or
Hello,
I have the following setup:
Server (Lwip 1.4.1 in a VM)
Client (also 1.4.1 on an Infineon Triboard using Erika Enterprise os)
The client code looks similar to this:
struct tcp_pcb *tcpPcb;
static const char data[] = ... /*100 bytes*/
static err_t tcpReceive(void *arg, struct tcp_pcb