commit 22de5c972a4e3432f09d8195ac41c77153f04770
Author: Jean-Marc Lasgouttes <lasgout...@lyx.org>
Date:   Wed May 2 12:43:10 2018 +0200

    Move code around
---
 src/Cursor.cpp |   12 ++++++------
 src/Cursor.h   |   18 ++++++++++--------
 2 files changed, 16 insertions(+), 14 deletions(-)

diff --git a/src/Cursor.cpp b/src/Cursor.cpp
index 9b5559a..07dc08d 100644
--- a/src/Cursor.cpp
+++ b/src/Cursor.cpp
@@ -2239,6 +2239,12 @@ void Cursor::screenUpdateFlags(Update::flags f) const
 }
 
 
+void Cursor::noScreenUpdate() const
+{
+       disp_.screenUpdate(Update::None);
+}
+
+
 void Cursor::forceBufferUpdate() const
 {
        disp_.forceBufferUpdate();
@@ -2257,12 +2263,6 @@ bool Cursor::needBufferUpdate() const
 }
 
 
-void Cursor::noScreenUpdate() const
-{
-       disp_.screenUpdate(Update::None);
-}
-
-
 Font Cursor::getFont() const
 {
        // The logic here should more or less match to the
diff --git a/src/Cursor.h b/src/Cursor.h
index 08309fa..efce063 100644
--- a/src/Cursor.h
+++ b/src/Cursor.h
@@ -394,16 +394,11 @@ public:
        void undispatched() const;
        /// the event was already dispatched
        void dispatched() const;
-       /// Set which screen update should be done
+
+       /// Describe the screen update that should be done
        void screenUpdateFlags(Update::flags f) const;
-       /// Forces an updateBuffer() call
-       void forceBufferUpdate() const;
-       /// Removes any pending updateBuffer() call
-       void clearBufferUpdate() const;
-       /// Do we need to call updateBuffer()?
-       bool needBufferUpdate() const;
        /**
-        * don't call update() when done
+        * Reset update flags to Update::None.
         *
         * Should only be called by an inset's doDispatch() method. It means:
         * I handled that request and I can reassure you that the screen does
@@ -414,6 +409,13 @@ public:
         */
        void noScreenUpdate() const;
 
+       /// Forces an updateBuffer() call
+       void forceBufferUpdate() const;
+       /// Removes any pending updateBuffer() call
+       void clearBufferUpdate() const;
+       /// Do we need to call updateBuffer()?
+       bool needBufferUpdate() const;
+
        /// Repopulate the slices insets from bottom to top. Useful
        /// for stable iterators or Undo data.
        void sanitize();

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