And there is also the "problem" we who get the digest have to endure, that
being those that send their e-mail / replies to both "m...@bitchin100.com"
and "m100@lists.bitchin100.com" result in digest duplicates. This can
overflow our inboxes.
As an example, in the current thread "Dungeon Warrior -
Thanks Philip! Yeah, with only 10-lines and 80 characters per line,
there's a limit to the features that can be added, which as you said,
also limits the number of decision and branch points. The Unix / Linux
version of Moon Buggy are a tad bit more forgiving on the precision, but
then those
I’m used to doing reply all too. When I replied earlier, I did a reply to all
and sure enough, two copies of my email went to my inbox.
As a test, I’m just simply doing a reply. This should only result in one email.
Lloyd
From: M100 On Behalf Of Scott McDonnell
Sent: Saturday,
I got the attachments.
Here is the code pasted from the .do file – pasted in-line.
0 CLS:PRINT"Moon Buggy":DEFSTRG-M:FORX=0TO39:G=G+"#":NEXT:PRINT@240,G;G;:R=5
1 S=4:D=2:W=0:T=R:W=0:L="õ-\-/":M="õ":A=1:J="#":H="#":V=0.27'KenPettit2018
2 K=INKEY$:PRINT@240,G;:IFK="
Pretty amazing for 10-lines, I say. Perhaps that's the secret - by
limiting decisions & branching, the game-play is remarkably fast. I was
also impressed by the precision required to successfully jump, not too
soon, not too late.
Thanks Ken, that was enlightening.
Philip
On 1/08/2021 10:18