Re: [M100] quoting length in this list

2021-08-01 Thread Peter Noeth
And there is also the "problem" we who get the digest have to endure, that being those that send their e-mail / replies to both "m...@bitchin100.com" and "m100@lists.bitchin100.com" result in digest duplicates. This can overflow our inboxes. As an example, in the current thread "Dungeon Warrior -

Re: [M100] Dungeon Warrior - Game...

2021-08-01 Thread Ken Pettit
Thanks Philip! Yeah, with only 10-lines and 80 characters per line, there's a limit to the features that can be added, which as you said, also limits the number of decision and branch points. The Unix / Linux version of Moon Buggy are a tad bit more forgiving on the precision, but then those

Re: [M100] Dungeon Warrior - Game...

2021-08-01 Thread lloydelmer
I’m used to doing reply all too. When I replied earlier, I did a reply to all and sure enough, two copies of my email went to my inbox. As a test, I’m just simply doing a reply. This should only result in one email. Lloyd From: M100 On Behalf Of Scott McDonnell Sent: Saturday,

Re: [M100] Dungeon Warrior - Game...

2021-08-01 Thread lloydelmer
I got the attachments. Here is the code pasted from the .do file – pasted in-line. 0 CLS:PRINT"Moon Buggy":DEFSTRG-M:FORX=0TO39:G=G+"#":NEXT:PRINT@240,G;G;:R=5 1 S=4:D=2:W=0:T=R:W=0:L="õ-\-/":M="õ":A=1:J="#":H="#":V=0.27'KenPettit2018 2 K=INKEY$:PRINT@240,G;:IFK="

Re: [M100] Dungeon Warrior - Game...

2021-08-01 Thread Philip Avery
Pretty amazing for 10-lines, I say. Perhaps that's the secret - by limiting decisions & branching, the game-play is remarkably fast. I was also impressed by the precision required to successfully jump, not too soon, not too late. Thanks Ken, that was enlightening. Philip On 1/08/2021 10:18