Anyone who is interested in this project, here is a link to a video up the
UI making some cuts https://youtu.be/qyyjcHG_G4M
On Monday, September 24, 2018 at 1:41:45 PM UTC-4, Travis Gillin wrote:
>
> Hi Chris,
>
> This is not a special version of Machinekit. This is merely a GUI like
> Axis,
Hi Chris,
This is not a special version of Machinekit. This is merely a GUI like
Axis, Touchy, Gmoccappy, etc. None of the currently available UI can run
without X to my knowledge except for some Text based UI's. This makes
running machinekit and controlling it on RPi or Beagle Bone without a
One question about a GUI that draws to the frame buffer: How do you share
the screen with other software? Here is a scenario. You boot the machine
and I guess you get to the command like X11 is not started, Next you run
the special version of MK that has the buffer writing GUI and you see
Hey Schooner,
I bet you are right, I was using a pre-build Beagle Bone Black image of and
the headers were missing there. I'll install the other packages and I bet
that will clear things up so when I get a chance to give that a shot I'll
let you know if that solved the problem.
I can add you
Had a look at the forum thread in linuxcnc, sounds interesting.
There is obviously a github repo somewhere you have shared with
Michel Wijnja
If you would like to do the same, I will be happy to test build.
On 23/09/18 07:11, schoone...@gmail.com
HI Travis,
I will be interested to have a look at this later.
The includes you want should be in the flavor package
https://github.com/machinekit/machinekit/blob/master/debian/machinekit-rt-preempt.install.in#L4
We don't have a -dev package and each kernel has a specific sub package
which
I'm working on a GUI that's meant for embedded applications with fairly low
resources. It's C and C++ based and runs entirely without X, deals directly
with the framebuffer and evdev for mouse & keyboard. (Touchscreen also
supported)
I have a post here about it