Hi Sergey,
> I know that one of the goal of this work is to improve the performance of 2d
> pipeline, did you try to drop the usage of the RenderQueue?
I suppose we can replace RenderingQueue with Metal command queues. It hasn’t
been done yet but we definetely would like to try.
> Also did
Hi, Alexey.
You are welcome!
I know that one of the goal of this work is to improve the performance of 2d
pipeline, did you try to drop the usage of the RenderQueue? I guess metal could
be used from the different threads.
Also did you try to compare stuff currently implemented in metal to the