Re: Cross compiling for Windows

2012-09-24 Thread Dominik Reichardt
Thanks a lot this gives me some pointers I can work with. Dominik Am 24.09.2012 um 06:54 schrieb Mojca Miklavec mojca.miklavec.li...@gmail.com: On Sun, Sep 23, 2012 at 11:35 PM, Dominik Reichardt wrote: Hi all, Sorry for the kind of OT post, but can anyone help me get it straight on how

Re: How to get mkvtoolnix to work?

2012-09-24 Thread Mojca Miklavec
On Wed, Sep 19, 2012 at 12:52 PM, Rainer Müller wrote: On 2012-09-19 11:37, Ryan Schmidt wrote: Go back to mkvtoolnix 5.0.1; that should work. Newer versions require not only that mkvtoolnix be built with gcc46 or newer, but also that boost and icu are also built with that same compiler; the

Re: How to get mkvtoolnix to work?

2012-09-24 Thread Ryan Schmidt
On Sep 24, 2012, at 03:05, Mojca Miklavec wrote: On Wed, Sep 19, 2012 at 12:52 PM, Rainer Müller wrote: On 2012-09-19 11:37, Ryan Schmidt wrote: Go back to mkvtoolnix 5.0.1; that should work. Newer versions require not only that mkvtoolnix be built with gcc46 or newer, but also that boost

build for port OpenSceneGraph returned: command execution failed

2012-09-24 Thread nikos yiotis
I get this error when trying to build OpenSceneGraph 3.0.1 for mountain lion http://codepad.org/QWhG8LnP N On Mon, Sep 3, 2012 at 3:06 PM, nikos yiotis nikos.yio...@gmail.com wrote: On Mon, Sep 3, 2012 at 1:33 PM, Ryan Schmidt ryandes...@macports.orgwrote: On Sep 3, 2012, at 06:32, nikos

Re: build for port OpenSceneGraph returned: command execution failed

2012-09-24 Thread Ryan Schmidt
That log doesn't really seem to show an error; it just seems to end abruptly. You can file a bug report in the MacPorts issue tracker but I personally probably can't help you; I don't use OpenSceneGraph and don't maintain the port anymore. On Sep 24, 2012, at 05:44, nikos yiotis

Re: build for port OpenSceneGraph returned: command execution failed

2012-09-24 Thread Clemens Lang
I get this error when trying to build OpenSceneGraph 3.0.1 for mountain lion http://codepad.org/QWhG8LnP Your logfile is truncated. Please use a paste service that doesn't truncate your paste. -- Clemens Lang ___ macports-users mailing list

Re: build for port OpenSceneGraph returned: command execution failed

2012-09-24 Thread Ryan Schmidt
On Sep 24, 2012, at 05:57, nikos yiotis wrote: thanks Clemens, log attached The log says: warning: ignoring file /Library/Frameworks//Inventor.framework/Inventor, missing required architecture x86_64 in file /Library/Frameworks//Inventor.framework/Inventor (2 slices) Remove the file

Re: build for port OpenSceneGraph returned: command execution failed

2012-09-24 Thread Clemens Lang
Your build tries to link against Inventor.framework in /Library/Frameworks, but it doesn't contain the architecture you're trying to install (x86_64). I don't know what Inventor.framework is and how it got there, but it isn't present in my installation. iWork apparently ships or shipped

Re: How to get mkvtoolnix to work?

2012-09-24 Thread Eric Cronin
On Sep 24, 2012, at 4:20 AM, Ryan Schmidt wrote: On Sep 24, 2012, at 03:05, Mojca Miklavec wrote: On Wed, Sep 19, 2012 at 12:52 PM, Rainer Müller wrote: On 2012-09-19 11:37, Ryan Schmidt wrote: Go back to mkvtoolnix 5.0.1; that should work. Newer versions require not only that mkvtoolnix

Re: build for port OpenSceneGraph returned: command execution failed

2012-09-24 Thread Ryan Schmidt
On Sep 24, 2012, at 06:07, Clemens Lang c...@macports.org wrote: I don't know what Inventor.framework is and how it got there, but it isn't present in my installation. iWork apparently ships or shipped Inventor.framework in its app bundle, and that is also i386/ppc-only. It might be

swarm compilation error on lion

2012-09-24 Thread Wu Degang
part of the log: :info:build clang: clangwarning: : argument unused during compilation: '-fnested-functions'warning: :info:build argument unused during compilation: '-fnested-functions'clang :info:build : warning: argument unused during compilation: '-fnested-functions' :info:build clang:

Re: swarm compilation error on lion

2012-09-24 Thread Ryan Schmidt
I committed several fixes to the swarm port. Please wait 30 minutes, then sudo port clean swarm and sudo port selfupdate and try again. ___ macports-users mailing list macports-users@lists.macosforge.org

Getting started as a total novice with emulators for various old Nintendo games on intel iMacs

2012-09-24 Thread David Evans
My disabled daughter is very smart at using an iMac, an iPad, and Windows machines at her Adult Day Centre. She has been playing a slew of Super Mario games on most Nintendo machines since childhood, and also some SNES games ported for WinXP. Now she wants to get back to good old favorite

Re: Getting started as a total novice with emulators for various old Nintendo games on intel iMacs

2012-09-24 Thread Jean Gobin
Good Afternoon David, I found this: http://www.zophar.net/macintosh/snes.html . I haven't had the time yet to download the emulators and try them though. BTW, if I may: David Evans, as THE David Evans from Coursera's CS101? Jean On Monday, September 24, 2012, David Evans wrote: My disabled

Re: Getting started as a total novice with emulators for various old Nintendo games on intel iMacs

2012-09-24 Thread Jean Gobin
And the second part: http://www.freeroms.com/ Jean On Monday, September 24, 2012, David Evans wrote: My disabled daughter is very smart at using an iMac, an iPad, and Windows machines at her Adult Day Centre. She has been playing a slew of Super Mario games on most Nintendo machines since

anything in MacPorts to repair JPEG images?

2012-09-24 Thread Jim Graham
I just tried to load some images from my digital camera via the USB connection, and iPhoto tried to open them, and now the images are damaged (they WERE viewable in my camera before---now they're vieable for a fraction of a second, and after that, the top 1cm or so is ok, and the rest shows noise.

Re: Slow slog of deactivation

2012-09-24 Thread Dan Ports
On Sun, Sep 23, 2012 at 03:21:00AM -0700, Frank J. R. Hanstick wrote: I began deactivating all the broken link ports in reverse order until sudo port deactivate textlive-bin-extra resulted in the following error: :info:deactivate dyld: Library not loaded:

Re: Slow slog of deactivation

2012-09-24 Thread Frank J. R. Hanstick
Hello, Thank you. On Sep 24, 2012, at 11:52 AM, Dan Ports wrote: On Sun, Sep 23, 2012 at 03:21:00AM -0700, Frank J. R. Hanstick wrote: I began deactivating all the broken link ports in reverse order until sudo port deactivate textlive-bin-extra resulted in the

Re: Cross compiling for Windows

2012-09-24 Thread James Linder
On 25/09/2012, at 3:00 AM, macports-users-requ...@lists.macosforge.org wrote: Sorry for the kind of OT post, but can anyone help me get it straight on how to cross compile something for Windows? I know kind of the last step how to make configure (if there is one) understand that I want to