Re: pet project : LnxPorts

2015-10-26 Thread René J . V . Bertin
On Thursday October 08 2015 07:16:51 Alejandro Imass wrote: > Perhaps it's a good time to evaluate a switch to PCBSD and ditch the Linux > ;-) I think you were not the only one suggesting this. I've been trying to check out PC-BSD in a VM for a while (Virtual Box), but I keep getting a pop-up

Re: gcc48 won't build under El Capitan; cannot fix Availability.h

2015-10-26 Thread Ryan Schmidt
On Oct 26, 2015, at 3:58 PM, Murray Eisenberg wrote: > Tickets > > #48471 https://trac.macports.org/ticket/48471 > > #49381 https://trac.macports.org/ticket/49381 > > both refer to build failures under El Capitan (in my case, OS X 10.11.1) > involving gcc48. > > I migrated macports from

gcc48 won't build under El Capitan; cannot fix Availability.h

2015-10-26 Thread Murray Eisenberg
Tickets #48471 https://trac.macports.org/ticket/48471 #49381 https://trac.macports.org/ticket/49381 both refer to build failures under El Capitan (in my case, OS X 10.11.1) involving gcc48. I migrated macports from Yosemite to El Capitan per usual steps. Some 72 ports would not

Re: graphite2 build error

2015-10-26 Thread Ryan Schmidt
> On Oct 26, 2015, at 1:01 PM, rmgls wrote: > > Hi Brandon, > > alas no , i must have included the following: > find /. -name units.h > > /./Applications/Xcode.app/Contents/Developer/Platforms/AppleTVOS.platform/Developer/SDKs/AppleTVOS.sdk/usr/include/sys/unistd.h >

graphite2 build error

2015-10-26 Thread rmgls
hi all, please can you explain a bit the following error? sudo port install graphite2 # ia dependancy of lilypond ... 1 error see log (...) graphite2/main.log ... unistd.h file not found!!! but in terminal: /* toto.c */ #include #include int main() { printf ("man! UNISTD.H

Re: graphite2 build error

2015-10-26 Thread Brandon Allbery
On Mon, Oct 26, 2015 at 1:35 PM, rmgls wrote: > gcc (or clang) -o toto toto.c > > Funny thing, compils without any error!. > That's using /usr/include/unistd.h. If you look closely, cmake has forced the build to use the "hidden" xcode toolchain includes, *not*

Re: graphite2 build error

2015-10-26 Thread rmgls
Hi Brandon, alas no , i must have included the following: find /. -name units.h /./Applications/Xcode.app/Contents/Developer/Platforms/AppleTVOS.platform/Developer/SDKs/AppleTVOS.sdk/usr/include/sys/unistd.h