On Thursday October 08 2015 07:16:51 Alejandro Imass wrote:
> Perhaps it's a good time to evaluate a switch to PCBSD and ditch the Linux
> ;-)
I think you were not the only one suggesting this. I've been trying to check
out PC-BSD in a VM for a while (Virtual Box), but I keep getting a pop-up
On Oct 26, 2015, at 3:58 PM, Murray Eisenberg wrote:
> Tickets
>
> #48471 https://trac.macports.org/ticket/48471
>
> #49381 https://trac.macports.org/ticket/49381
>
> both refer to build failures under El Capitan (in my case, OS X 10.11.1)
> involving gcc48.
>
> I migrated macports from
Tickets
#48471 https://trac.macports.org/ticket/48471
#49381 https://trac.macports.org/ticket/49381
both refer to build failures under El Capitan (in my case, OS X 10.11.1)
involving gcc48.
I migrated macports from Yosemite to El Capitan per usual steps. Some 72 ports
would not
> On Oct 26, 2015, at 1:01 PM, rmgls wrote:
>
> Hi Brandon,
>
> alas no , i must have included the following:
> find /. -name units.h
>
> /./Applications/Xcode.app/Contents/Developer/Platforms/AppleTVOS.platform/Developer/SDKs/AppleTVOS.sdk/usr/include/sys/unistd.h
>
hi all,
please can you explain a bit the following error?
sudo port install graphite2
# ia dependancy of lilypond
...
1 error see log (...)
graphite2/main.log
...
unistd.h file not found!!!
but in terminal:
/* toto.c */
#include
#include
int
main()
{
printf ("man! UNISTD.H
On Mon, Oct 26, 2015 at 1:35 PM, rmgls wrote:
> gcc (or clang) -o toto toto.c
>
> Funny thing, compils without any error!.
>
That's using /usr/include/unistd.h. If you look closely, cmake has forced
the build to use the "hidden" xcode toolchain includes, *not*
Hi Brandon,
alas no , i must have included the following:
find /. -name units.h
/./Applications/Xcode.app/Contents/Developer/Platforms/AppleTVOS.platform/Developer/SDKs/AppleTVOS.sdk/usr/include/sys/unistd.h