Re: How can I make unbound's accepting of incoming network connections in application firewall in Catalina 'stick'?

2021-03-14 Thread Gerben Wierda via macports-users
Sorry, no go. I found a solution on superuser with 0 votes ;-). https://superuser.com/a/940696/582447 It turns out that I just had to turn the firewall off and on again. It might have been a necessary last step to make it regenerate something, but after that step, a reboot (or just port

Re: How can I make unbound's accepting of incoming network connections in application firewall in Catalina 'stick'?

2021-03-14 Thread Steven Smith
Just turn off your firewall!  Seriously, the macOS firewall is an Application firewall. If that suits your risk profile, you can control it through the command line: /usr/libexec/ApplicationFirewall/socketfilterfw -h Port- and packet-based filtering is handled by pfctl, and that’s a lot more

Re: How can I make unbound's accepting of incoming network connections in application firewall in Catalina 'stick'?

2021-03-14 Thread Gerben Wierda via macports-users
It seems to be a code signing issue for /opt/local/sbin/unbound, but I haven’t found out how to get rid of it and MacPorts doesn’t handle it itself (i.e. forces the app to end into a good state or warn why it can’t do it). Gerben Wierda (LinkedIn ) R

How can I make unbound's accepting of incoming network connections in application firewall in Catalina 'stick'?

2021-03-14 Thread Gerben Wierda via macports-users
I am running an extensive MacPorts (with postfix, dovecot, nginx, minion, etc.) on my macOS Server, which is still running macOS Mojave. On one of the other Macs, running macOS Catalina, I run a backup unbound caching nameserver. This also offers me a way to do some minimal testing of the

Re: Using RAM instead of disk for build servers (was: Re: Build servers offline due to failed SSD)

2021-03-14 Thread Balthasar Indermuehle
Hi Ryan, thanks for your detailed response. I hadn't thought of some of the build intricacies you mention. Let alone the upcoming silicon change and phasing out of x86. Sounds like your approach is a good balance for longevity, performance, and cost. Cheers Balthasar On Mon, 15 Mar 2021 at

Re: Using RAM instead of disk for build servers (was: Re: Build servers offline due to failed SSD)

2021-03-14 Thread Ryan Schmidt
On Mar 14, 2021, at 06:11, Balthasar Indermuehle wrote: > I used to run mac servers in what now can only be described as the days of > yore... when a 32GB RAM bank cost a lot more than a (spinning) disk - and > those were expensive then too. SSDs were not here yet. I haven't checked > pricing

Re: Build servers offline due to failed SSD

2021-03-14 Thread Balthasar Indermuehle
I used to run mac servers in what now can only be described as the days of yore... when a 32GB RAM bank cost a lot more than a (spinning) disk - and those were expensive then too. SSDs were not here yet. I haven't checked pricing lately, but I'd think you could put 256GB of RAM into a server for

Re: Build servers offline due to failed SSD

2021-03-14 Thread Ryan Schmidt
There was some additional downtime in the last few days but the buildmaster now has a permanent home on a new SSD and is faster than ever. Builds that could not be scheduled during recent downtime have been rescheduled and are in progress. On Mar 14, 2021, at 04:02, Vincent Habchi wrote: >

Re: Build servers offline due to failed SSD

2021-03-14 Thread Vincent Habchi
Hi, Wouldn’t it make sense to use some sort of RAM caching to speed up builds instead of SSD? What’s the point of using a permanent storage device for something that is bound to be erased in a very short time? Maybe I’m way off base, though. V.