Re: Fixing source-code bugs using MacPorts facilities.

2020-07-26 Thread Ian Wadham
Hi Ken and Ryan, Thank you very much for your suggestions. I think I have got all of them working, including cycling repeatedly through editing the MacPorts version of source down in /opt/local/…, then cyling back through editing the state file, re-doing build and re-doing destroot. There is

Re: Fixing source-code bugs using MacPorts facilities.

2020-07-26 Thread Ken Cunningham
On 2020-07-25, at 11:26 PM, Ryan Schmidt wrote: > > > On Jul 26, 2020, at 01:15, Ian Wadham wrote: > >> The above all worked very well, but only once… :-( >> >> If I test the app I have installed and find there is still some problem, I >> need to edit the source and go back to the build

Re: freeciv SDL - blank screen on Mojave/Catalina

2020-07-26 Thread Ryan Schmidt
On Nov 23, 2019, at 10:37, Dennis van der Burg wrote: > Since upgrading to Mojave, when doing a fresh MacPorts install and then > installing freeciv (SDL client) and clicking on the Apps>MacPorts>Freeciv > icon, only a blank screen opens instead of a screen with the game running in > it. >

Re: Fixing source-code bugs using MacPorts facilities.

2020-07-26 Thread Ryan Schmidt
On Jul 26, 2020, at 01:15, Ian Wadham wrote: > The above all worked very well, but only once… :-( > > If I test the app I have installed and find there is still some problem, I > need to edit the source and go back to the build step. But “build” just says > "---> Computing dependencies for

Re: Fixing source-code bugs using MacPorts facilities.

2020-07-26 Thread Ian Wadham
Thanks very much for your help, Ken. > On 26 Jul 2020, at 3:31 am, Ken Cunningham > wrote: > > Here is my process (courtesy of advice from many others on this list > including Chris and Michael and others). And this is not yet ideal, as no > doubt it could be further improved. This is for