Re: Anyone using cmake for iOS development?

2019-03-15 Thread Richard L. Hamilton
> On Mar 15, 2019, at 19:28, René J.V. Bertin wrote: > > On Friday March 15 2019 17:54:35 Ryan Schmidt wrote: > >> Carbon is 32-bit, so you can build Carbon apps if you can build 32-bit apps. >> You can't build 32-bit apps on Mojave, unless you sue the 10.13 or older SDK. > > I'm pretty

Re: Anyone using cmake for iOS development?

2019-03-15 Thread René J . V . Bertin
On Friday March 15 2019 17:54:35 Ryan Schmidt wrote: > Carbon is 32-bit, so you can build Carbon apps if you can build 32-bit apps. > You can't build 32-bit apps on Mojave, unless you sue the 10.13 or older SDK. I'm pretty certain at least parts of the Carbon API exist for 64bit applications

Re: Anyone using cmake for iOS development?

2019-03-14 Thread Ryan Schmidt
> On Mar 14, 2019, at 17:20, René J.V. Bertin wrote: > >> Apple requires each app to specify that it supports Retina mode. > > AFAIK applications have always existed that set NSPrincipalClass to > NSApplication; do these now behave incorrectly on high-dpi screens if they > don't contain

Re: Anyone using cmake for iOS development?

2019-03-14 Thread René J . V . Bertin
> Apple requires each app to specify that it supports Retina mode. AFAIK applications have always existed that set NSPrincipalClass to NSApplication; do these now behave incorrectly on high-dpi screens if they don't contain any modifications to their code? Somehow I doubt that. > MacPorts and

Re: Anyone using cmake for iOS development?

2019-03-14 Thread Ryan Schmidt
On Mar 13, 2019, at 09:57, René J.V. Bertin wrote: > Is anyone using cmake for the development of applications for Apple's > non-desktop OS flavours (iOS, WatchOS etc)? > > Reason for asking is that CMake doesn't set the Info.plist flags necessary > for high-DPI support because it uses the

Re: Anyone using cmake for iOS development?

2019-03-14 Thread René J . V . Bertin
FWIW, I now have confirmation that just setting NSPrincipalClass to NSApplication (in the Info.plist) is sufficient to enable high-dpi behaviour in Qt applications built through cmake. R

Re: Anyone using cmake for iOS development?

2019-03-13 Thread René J . V . Bertin
> Can you please ask upstream and link the answer? Ideally open a bug > report with a minimal example? See upstream commit #286c75f7f034c5fdcd43bcb755da74d09c809642 ... It's not easy at all to convince upstream when changes are required, and in this case it'd require finding a proper

Re: Anyone using cmake for iOS development?

2019-03-13 Thread Mojca Miklavec
On Wed, 13 Mar 2019 at 15:57, René J.V. Bertin wrote: > > Hi, > > Is anyone using cmake for the development of applications for Apple's > non-desktop OS flavours (iOS, WatchOS etc)? > > Reason for asking is that CMake doesn't set the Info.plist flags necessary > for high-DPI support because it