Re: XCode 11 on Mojave problem, again

2019-11-11 Thread Ryan Schmidt
On Nov 9, 2019, at 19:49, Al Varnell wrote: > On Nov 9, 2019, at 08:45, Ryan Schmidt wrote: Have you tried installing the CLT ? That should provide a 10.14 SDK that the latest MacPorts release will use. >>> >>> I thought CLT was installed with XCode. >> >> It was prior to Xcode

Re: XCode 11 on Mojave problem, again

2019-11-09 Thread Al Varnell via macports-users
Sent from my iPad On Nov 9, 2019, at 08:45, Ryan Schmidt wrote: >>> Have you tried installing the CLT ? That should provide a 10.14 SDK that >>> the latest MacPorts release will use. >> >> I thought CLT was installed with XCode. > > It was prior to Xcode 4. These days it is a separate

Re: XCode 11 on Mojave problem, again

2019-11-09 Thread Henning Hraban Ramm
> Am 2019-11-09 um 17:45 schrieb Ryan Schmidt : > >>> That is a bad idea, pretending a 10.15 SDK is a 10.14 one could lead to >>> unforeseen side effects. So this is not something we recommend anyone does. >> >> I’m a cowboy coder ;) > > Well, please revert the change so that it doesn't cause

Re: XCode 11 on Mojave problem, again

2019-11-09 Thread Ryan Schmidt
On Nov 9, 2019, at 10:35, Henning Hraban Ramm wrote: > Am 2019-11-09 um 15:07 schrieb Chris Jones: > >> On 9 Nov 2019, at 1:50 pm, Henning Hraban Ramm wrote: >> >>> Since I didn’t find a way to install a 10.14 SDK, I just made a symlink to >>> the 10.15 SDK under the name of MacOSX10.14.sdk,

Re: XCode 11 on Mojave problem, again

2019-11-09 Thread Henning Hraban Ramm
> Am 2019-11-09 um 15:07 schrieb Chris Jones : > >> On 9 Nov 2019, at 1:50 pm, Henning Hraban Ramm wrote: >> >> Hi, >> I also had problems on Mojave, since at least cctools was expecting a >> MacOSX10.14.sdk in >>

Re: XCode 11 on Mojave problem, again

2019-11-09 Thread Chris Jones
> On 9 Nov 2019, at 1:50 pm, Henning Hraban Ramm wrote: > > Hi, > I also had problems on Mojave, since at least cctools was expecting a > MacOSX10.14.sdk in > /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs; > on Mojave there’s only the 10.15 SDK. > I

Re: XCode 11 on Mojave problem, again

2019-11-09 Thread Henning Hraban Ramm
Hi, I also had problems on Mojave, since at least cctools was expecting a MacOSX10.14.sdk in /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs; on Mojave there’s only the 10.15 SDK. I had XCode 10.something and updated yesterday to 11.latest; that needed some

Re: XCode 11 on Mojave problem, again

2019-11-09 Thread Ruben Di Battista
Ehi Mojca,  Thanks for the message. :) I managed to fix it. I got confused because recently I updated Xcode, but in facts the problem was completely unrelated: I had a project header file named “math.h”. :) Very noob mistake! Interestingly enough, this bug does not pop-out on Linux (using

Re: XCode 11 on Mojave problem, again

2019-11-08 Thread Mojca Miklavec
Dear Ruben, This definitely looks like a bug in Xcode. I would suggest you to file a bug report to Apple. Can you please try to compile a simple hello world with just the following contents // test.cpp: #include int main() { return 0; } and compile it with:

XCode 11 on Mojave problem, again

2019-11-08 Thread Ruben Di Battista
Hello people,  I saw this kind of errors quite often lately around. But this times I’m hitting this with a local project, not a port in Macports. A project that used to build correctly with Xcode 10, now it seems to miss stuff in header. ninja -j 1 [1/48] Building CXX object