Re: [MacRuby-devel] Ruby/SDL bindings with MacRuby (Cocoa?)

2009-02-15 Thread Timothy McDowell
NVM >_> On Sun, Feb 15, 2009 at 7:29 PM, Timothy McDowell wrote: > Can't download the files or even view them at your site/iDisk there... > > On Sun, Feb 15, 2009 at 11:06 AM, Jordan K. Hubbard wrote: > >> >> On Feb 14, 2009, at 11:37 PM, John Shea wrote: >> >> In the Hillegas directory on the s

Re: [MacRuby-devel] Ruby/SDL bindings with MacRuby (Cocoa?)

2009-02-15 Thread Timothy McDowell
Can't download the files or even view them at your site/iDisk there... On Sun, Feb 15, 2009 at 11:06 AM, Jordan K. Hubbard wrote: > > On Feb 14, 2009, at 11:37 PM, John Shea wrote: > > In the Hillegas directory on the same site there is a MacRuby example that > uses CoreAnimation - called Polyno

Re: [MacRuby-devel] Ruby/SDL bindings with MacRuby (Cocoa?)

2009-02-15 Thread Jordan K. Hubbard
On Feb 14, 2009, at 11:37 PM, John Shea wrote: In the Hillegas directory on the same site there is a MacRuby example that uses CoreAnimation - called Polynomials - I don't think its however appropriate to write action games in - or at least not initially as easy as other possibilities - th

Re: [MacRuby-devel] Ruby/SDL bindings with MacRuby (Cocoa?)

2009-02-15 Thread Timothy McDowell
Sorry for yet another email, but mae that johnmacshea.org >_> On Sun, Feb 15, 2009 at 9:55 AM, Timothy McDowell wrote: > Oh and btw, its 'johnmacshea.com' for anyone else looking back on this > later ^_^ > > > On Sun, Feb 15, 2009 at 9:54 AM, Timothy McDowell wrote: > >> Awesome, thanks. I'll tak

Re: [MacRuby-devel] Ruby/SDL bindings with MacRuby (Cocoa?)

2009-02-15 Thread Timothy McDowell
Oh and btw, its 'johnmacshea.com' for anyone else looking back on this later ^_^ On Sun, Feb 15, 2009 at 9:54 AM, Timothy McDowell wrote: > Awesome, thanks. I'll take a look at those. > Hrm, how do I download from you're iDisk? > > > On Sun, Feb 15, 2009 at 12:37 AM, John Shea wrote: > >> Hi Tim

Re: [MacRuby-devel] Ruby/SDL bindings with MacRuby (Cocoa?)

2009-02-15 Thread Timothy McDowell
Awesome, thanks. I'll take a look at those. Hrm, how do I download from you're iDisk? On Sun, Feb 15, 2009 at 12:37 AM, John Shea wrote: > Hi Timothy, > > I have converted Tim Burks RubyRocks - a simple Asteroids game to MacRuby - > with NSViews and another version to use OpenGL. > The OpenGL ve

[MacRuby-devel] Apple's RoundTransparentWindow sample ported to MacRuby

2009-02-15 Thread Matt Aimonetti
Hey guys, I felt the need to dive into an old Apple sample to understand how to do some advance window manipulation: http://developer.apple.com/samplecode/RoundTransparentWindow/index.html Porting the sample to MacRuby was pretty straight forward :) http://github.com/mattetti/macruby-roundtransp