#572: ConditionVariable#wait should accept a timeout argument
-+--
Reporter: hongli...@… | Owner: lsansone...@…
Type: defect | Status: new
Priority: blocke
#193: exec() does not work on MacRuby
+---
Reporter: vincent.isamb...@… |Owner: lsansone...@…
Type: defect | Status: closed
Priority: blocker
#574: macgem should install binaries to /usr/local/bin
-+--
Reporter: hongli...@… | Owner: eloy.de.en...@…
Type: defect | Status: new
Priority: blocker
#574: macgem should install binaries to /usr/local/bin
-+--
Reporter: hongli...@… | Owner: eloy.de.en...@…
Type: defect | Status: new
Priority: blocker
Thank you again for offering the additional resources. It would be great if you wanted to add them to your idisc.sure.I did find a copy of your excellent presentation "Building Games with MacRuby and OpenGL", I must work through the slides again. Did you consider sharing your game tools? The pre
Jonathan,
The MacRuby-Cocoa-OpenGL sample code you mention in your first post is not
complete. The reason might be a Bridgesupport problem, reported in ticket #520.
I recently bought the SuperBible to better understand the OpenGL sample code I
was porting to MacRuby. What example are you tryin
Hello,
this is a "I've written a blog post" mail, so if you don't like those,
it's safe to skip this one. ;)
After struggling a good few hours with building self-contained MR apps
by reading MR-devel and some pages on the intertron, I came out
victorious; my app seems to be working. Knowing my at
John,
Thank you again for offering the additional resources. It would be great if you
wanted to add them to your idisc.
I did find a copy of your excellent presentation "Building Games with MacRuby
and OpenGL", I must work through the slides again. Did you consider sharing
your game tools? The
#574: macgem should install binaries to /usr/local/bin
-+--
Reporter: hongli...@… | Owner: eloy.de.en...@…
Type: defect | Status: new
Priority: blocker
#193: exec() does not work on MacRuby
+---
Reporter: vincent.isamb...@… | Owner: lsansone...@…
Type: defect | Status: new
Priority: blocker
#572: ConditionVariable#wait should accept a timeout argument
-+--
Reporter: hongli...@… | Owner: lsansone...@…
Type: defect | Status: new
Priority: blocke
#574: macgem should install binaries to /usr/local/bin
-+--
Reporter: hongli...@… | Owner: lsansone...@…
Type: defect | Status: new
Priority: blocker
Jonathan,
I made some games in opengl this time last year (which now seem quite
naive, as i did not know opengl or cocoa, so they could do with a good
refactor).
I do not know if they work with the current version of macruby but they
are on my idisk:
www.johnmacshea.org
navigate thru M
#573: Creating a void pointer causes abort()
+---
Reporter: ca...@… | Owner: lsansone...@…
Type: defect | Status: new
Priority: major | M
John,
Thank you for the response. GLUT won't be my first choice but I'm trying to
follow the examples in the SuperBible.
I'm wondering what the plan is to support all the 'standard' frameworks in
MacRuby is? Should I be able to process the GLUT.framework with
gen_bridge_metadata?
Meanwhile I
15 matches
Mail list logo