Thanks Dave for the update, I believe Laurent just added support for that in
trunk:
ptr = Pointer.magic_cookie(12)
glVertexPointer(3, GL_FLOAT, ptr)
It looks like you are having fun with OpenGL and MacRuby, would you mind
writing a small intro article for the MacRuby website? That would be really
Yes, last time I checked there were no IRB specs. Ours is a (mostly) cleanroom
rewrite: https://github.com/MacRuby/DietRB
On 12 jan 2011, at 22:27, Joseph Anthony Pasquale Holsten wrote:
> Is this testing different from rubyspec?
>
> On Jan 11, 2011, at 6:24 PM, Eloy Duran wrote:
>
>> I was ab
Just to give an answer for anyone finding this later.
On 21 Dec 2010, at 20:20, Dave Baldwin wrote:
> I have an openGL program that works if I use vertex arrays to store the
> geometry data, but if I convert it to use an openGL vertex buffer object then
> nothing is drawn. Has anyone got verte
Is this testing different from rubyspec?
On Jan 11, 2011, at 6:24 PM, Eloy Duran wrote:
> I was about to take a look at this, but then my girlfriend introduced me to
> Rémi Gaillard… So as you can expect I didn't finish it :) Will have a look
> tomorrow, feel free to file a ticket in the meanti
Hi Alan,
Ouch, you may have found a bug… can you file a ticket? I will look into it for
the upcoming release.
Thanks,
Laurent
On Jan 12, 2011, at 1:03 AM, Alan Skipp wrote:
> Hi everyone,
> Below is a reduction of a problem I've noticed when using
> 'enumerateObjectsUsingBlock' from inside a
Hi everyone,
Below is a reduction of a problem I've noticed when using
'enumerateObjectsUsingBlock' from inside a proc. The line which causes trouble
is:
[1,2,3].enumerateObjectsUsingBlock( Proc.new { |o, i, s| puts "inner
enumeration #{o}" } )
If this line is replaced with:
[1,