I get the same IOError when I try to STDOUT.close from IRB.
On Sat, Feb 6, 2010 at 12:05 PM, MacRuby wrote:
> #576: It's possible to close STDOUT (and presumably other standard IO
> streams)
>
> ---+
> Reporter: matt...@…
So... my new iMac? ^_^
On Thu, Feb 4, 2010 at 2:08 PM, Laurent Sansonetti wrote:
> Note that even if MacRuby may run on Leopard, it isn't supported much
> anymore, since all the developers in the team are at least on SL.
>
> Officially, MacRuby will run on Leopard or higher with an Intel processo
Hey, I'm fairly new to Objective-C, and totally new to MacRuby. However, I
do know Ruby. :)
I was wondering if anyone would be interested in helping out with a project
to make a MUDlib or MUD server with MacRuby. All the networking, etc. would
be done one the objc side, while all the logic and item
I was thinking of just using the C (C++? I'm not sure) prebuilt SDL
frameworks I have on this computer... I know the Objective-C side can handle
all of it fine, but can the ruby?
On Wed, Sep 30, 2009 at 2:18 PM, Laurent Sansonetti
wrote:
> On Sep 30, 2009, at 11:07 AM, Timothy McDowe
I'm fairly new to objective-c, xcode, and the whole compiling/linking
process altogether. But I was wondering if I link my SDL library to my xcode
macruby project, can I access the SDL from both the Obj-C side and Ruby?
--
--Timothy.
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epth, buffer
> type etc, and you have to make the openGLContext the current context.
>
> I can send you a small Xcode sample if you like.
>
> Cheers,
> J
>
>
>
> On May 4, 2009, at 11:36 PM, Timothy McDowell wrote:
>
> I was using the 'macirb' and this
It looks like all OpenGL methods are giving me bus errors! Meep!
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I was using the 'macirb' and this is what I got:
I had entered this:
dawnmcds-powerbook-g4-12:~ Tim$ macirb
irb(main):001:0> framework 'cocoa'
=> true
irb(main):002:0> framework 'opengl'
=> true
irb(main):003:0> a = NSSize.new
=> #
irb(main):004:0> a
=> #
irb(main):005:0> a.width
=> 0.0
irb(main):0
Well, we got it! =D
On Sat, Feb 28, 2009 at 10:43 AM, Julien Jassaud wrote:
> Sorry, this is just a test message. I have had problems with posting to the
> list lately.
>
> Julien Jassaud
> ___
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> MacRuby-devel@lists.macosfor
NVM >_>
On Sun, Feb 15, 2009 at 7:29 PM, Timothy McDowell wrote:
> Can't download the files or even view them at your site/iDisk there...
>
> On Sun, Feb 15, 2009 at 11:06 AM, Jordan K. Hubbard wrote:
>
>>
>> On Feb 14, 2009, at 11:37 PM, John Shea wrote:
>
Can't download the files or even view them at your site/iDisk there...
On Sun, Feb 15, 2009 at 11:06 AM, Jordan K. Hubbard wrote:
>
> On Feb 14, 2009, at 11:37 PM, John Shea wrote:
>
> In the Hillegas directory on the same site there is a MacRuby example that
> uses CoreAnimation - called Polyno
Sorry for yet another email, but mae that johnmacshea.org >_>
On Sun, Feb 15, 2009 at 9:55 AM, Timothy McDowell wrote:
> Oh and btw, its 'johnmacshea.com' for anyone else looking back on this
> later ^_^
>
>
> On Sun, Feb 15, 2009 at 9:54 AM, Timothy McDowell wr
Oh and btw, its 'johnmacshea.com' for anyone else looking back on this later
^_^
On Sun, Feb 15, 2009 at 9:54 AM, Timothy McDowell wrote:
> Awesome, thanks. I'll take a look at those.
> Hrm, how do I download from you're iDisk?
>
>
> On Sun, Feb 15, 2009 at
ill suffers from problems.
>>
>> While I'm not a Quartz expert I am pretty sure you can replace Ruby/SDL by
>> pure Mac OS X APIs, with as Quartz but also CoreImage, CoreAudio,
>> CoreAnimation, OpenGL (which can be called from MacRuby), etc. Now it
>> depends if you
Is it possible for me to use the Ruby/SDL bindings with MacRuby/Cocoa? Also,
can Quartz handle movement of sprites (gifs, pngs, jpgs?) and the like?
Would Quartz be just fine for game development?
--
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as @text_view.string = "foo" ?
>
> http://developer.apple.com/documentation/Cocoa/Reference/ApplicationKit/Classes/NSText_Class/Reference/Reference.html#/
> /apple_ref/doc/uid/2367-setString_
>
> - Eloy
>
> On 13 jan 2009, at 00:46, Timothy McDowell wrote:
>
> Y
Y'know what, that doesn't seem to work actually. No '<<' method, and
setCharacters/setWords works, but nothing shows up.
On Mon, Jan 12, 2009 at 4:34 PM, Timothy McDowell wrote:
> Haha, I scoured that documentation for an hour! Thanks a bunch. ^_^
>
>
> On
Haha, I scoured that documentation for an hour! Thanks a bunch. ^_^
On Mon, Jan 12, 2009 at 4:16 PM, Vincent Isambart <
vincent.isamb...@gmail.com> wrote:
>
> :textview is linked to an NSTextView object via InterfaceBuilder. Now the
>> purpose of this view is to work as the display for text comi
On Mon, Jan 12, 2009 at 3:15 PM, Matt Aimonetti wrote:
> I believe it is. How can we help you?
Thanks, and here is my dillema:
I have a bit of code that is something like this
class MyController
attr_writer(:button, :textview)
def clicked(sender)
@textview.insertText("Button clicked!\n")
end
Excuse me, but is this the correct list to ask questions about MacRuby
programming?
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